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[Simulation] SAPD:FR Online [English + translations]


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Update 1.0.19



Update 1.0.19 is now live on the main server! Thanks to the big help from our beta tester team we've finally managed to push in the long awaited partner patrol system, changelog is as follows:

  • Removed GTA:SA speed limiter that occured on roads such as LS Skate Park, SF Bridge, Vinewood to Jefferson connection, etc (courtesy of MTA:SA's 1.5.4 update)
  • Increased weapon damages to increase realism
  • Added the long awaited partner patrol system



For full changelog which includes all of the things that were added to the partner patrol please procceed to our forum thread.

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It has come to our attention that our response to support related forum threads can be sometimes rather slow. This is due to the fact that most of our staff team has work, college or school to attend and therefore we're not able to respond that fast on the forum. However, due to us having access to our phones we tend to answer support related questions on Discord a lot faster than the forums, therefore if you have an issue that you would like to resolve quicker please use the Discord to which link you can find on the original post.

Ofcourse, as the answers tend to usually come from our phones we'd like to apologize for any grammar mistakes in advance.

Edited by Blast3r
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Update 1.0.20



This week's update has been mainly aimed to minor improvements to the existing scripts as well as minor script clean ups, in addition a new feature worth mentioning is the unmarked Yosemite which has been made for us by our modder ThatOneIowan, therefore big thanks to him once again. This vehicle is the first pickup type vehicle to come to SAPD:FR Online and I just can't wait to see what the modders come up with when creating vehicles for it, so far they failed to disappoint us and I'm sure it'll keep that way with the pickup vehicles.

Changelog is as follows:

  • Added unmarked Yosemite
  • Fixed partner system bugs that occured after accepting callouts
  • Increased NPCs density from 0.20 to 0.25
  • Minor adjustments to the exp system, aimed to the Administrator's side
  • Added 2 more locations to the armored truck robbery callout



Full changelog can be found here.

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  • 3 weeks later...

Update 1.0.21

 

Update 1.0.21 is now live! It comes with the long requested tow truck system.

Changelog:

  • Fixed players being unable to get NPCs out of their vehicles in rare occurances
  • Added ability for players to do towtruck related duties
  • Made some minor adjustments to player prisoner transport system



Full changelog can be found here.

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  • 2 months later...

 

Update 1.0.22

 

Update 1.0.22 is now live! Just some minor improvements to the tow truck units feature & bug fixes.


Changelog:

 

  • Towtruck units are marked yellow on the minimap & the F11 map from now on
  • Towtruck units will no longer recieve callouts
  • Fixed a rare occurance in which Armored Truck Robbery callout vehicles would blow up
  • Fixed evading suspects walking styles sometimes being reset to CJ's resulting into players not being able to catch up to them
  • & more

 


Full changelog can be found here.
 

 

Edited by Blast3r
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  • 1 month later...



Well I've let this thread get quite some dust on it as I haven't attended to it in a while. So, instead of making a whole new reply on how we released the 1.0.23 I'll just give a short recap on what's been going on at SAPD:FR Online lately:

Update 1.0.23 was released, yet another minor update with some bug fixes and requested changes by the players. In addition to that Tosfera has returned to the MTA:SA branch of SAPD:FR Online and is slowly starting with the work on the long promised EMS and FD updates. Due to the summer season ending I have also managed to get more free time and will be a lot more active in terms of scripting on the server, these two changes in the development will result in bigger and faster updates (yay!).

Through this reply I'd like to thank all of our players that are quite active in the server as well as our amazing staff members Nick & Caracatus1 for keeping the server clear from up to no good guys during the summer, hopefully you guys will like the future updates as we can assure you that we'll do our best in them.
 

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  • 2 weeks later...
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With the SAHP Public event going on today we've managed to break our new playerbase record of 29 players! Big thanks to everyone that attended, there will be more events hosted each Saturday, hope to see you on those as well!

Some screenshots made by our users during the event:


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mta-screen_2017-11-04_22-36-59.png?width

 

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  • 1 month later...

We've just announced our first year anniversary celebration that will take place on December 16 21:00 GMT+1 Saturday! It features a double EXP weekend, 1.1.0 release (yes, medics are finally coming!), a convoy towards the mountain chilliad and a party on top of the mountain!

http://forum.sapdfr.advanced-gaming.org/index.php?topic=849.0

 

This was an amazing year for us and we'd like to thank everyone that came to visit us at least once!

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  • 1 month later...

Update 1.1.3

 

Update 1.1.3 is here!

 Some bug fixes to the medic branch, minor changes on the mod loader, prices, donator ranks and a few additions:
 

  • Fixed medics unable to enter vehicles after server refresh if they had a stretcher on them
  • Fixed medics able to spawn with police officer's skins and vice versa after /spawn
  • Fixed donators receiving "bonus" on negative exp value
  • Fixed players being told to provide CPR on patients with inflated lungs in the medic menu
  • Added a elevator script which teleports player from point A to point B
  • Increased Pay 'n' Spray price from 15$ to 35$
  • Increased vehicle repair kit price from 0$ to 35$ at vendors as well as spike strips from 0$ to 20$
  • New callout added: Drug Overdose (medics)

 

SAPD:FR Mod installer:

  • Seperated each mod into it's own folder category, from now on vehicles will only work if they're placed in the "vehicles" folder, same for skins, weapons, etc.
  • Added ability to install TXD hack by placing their images into the "txdhack" folder.
  • Fixed "firetruck" mod name to "firetruk", thanks to Caracatus1 and Nick  for reporting this

 

Full changelog and information can be found here.

Edited by Caracatus1
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1.1.4

 

1.1.4 is now live! Minor bug fixes, some improvements and new features!

Changelog:

 

Bug Fixes:

  • Fixed patrol zones sometimes not properly setting up after entering which resulted in no patrol zone active until you re-enter it
  • Fixed player A not getting exp when partnered after arresting suspect(s)
  • Fixed multiple vehicle spawn locations for medics, it no longer just spawns at 1 location which usually resulted in vehicle pile-up if a lot of players spawned at once


General Improvements:

  • AI vehicles are now collision-less and transparent for 5 seconds after spawning, players should no longer crash into them on highways when they spawn near you
  • Increased traffic density from 0.25 to 0.50
  • Updated F9 menu, big thanks to Nick for this!
  • Added an elevator at RCSD station for the roof
  • Moved Bone County EMT spawn location to Fort Carson as well as added a medic point at Fort Carson
  • Added /gethere (alt: /gh) command for Moderators


New Features:

  • Added EMT Burrito vehicle, it serves as a faster alternative to the Ambulance and is unlocked at rank 6 (Medical Lieutenant)
  • Added a radio system which plays radio streams when you're in vehicle
  • Added /song command which gets the current radio song
  • Added new callout: Food Poisoning (medic)

FORUMS

Edited by Caracatus1
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  • 4 weeks later...

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1.1.5

 

1.1.5 is here! Minor bug fixes and lots of new features & improvements.

Changelog below:

 

Bug Fixes:

  • Fixed Burrito spawning in Vehicle Theft & Armored Truck Robbery callouts
  • Added a possible fix for player blips not deleting after quitting
  • Fixed ELS panel popping up while /hidehud was enabled
  • Fixed EXP rewards sometimes giving weird decimal numbers for donators with exp bonuses
  • Fixed the unwanted guest which usually brought a stretcher with himself staying at your vehicle after using /spawn


General Improvements:

  • Added /getvehicle (alt: /getveh, /gv) for Moderator+ which teleports player's personal vehicle to them
  • Added Head Administrator rank.
  • Added /setadmin command for Head Admin+
  • Added 2 new radio stations: Nightwave Plaza (thanks @Joel9309 for the suggestion) & Old School R&B
  • [Experimental] Added a new endless pursuit system as well as made peds generate more dynamic routes (Bone County shouldn't be the hot spot anymore)
  • Improved vehicle pursuits by making the AI drive a lot faster than before (they're no longer stuck to ~80 km/h and can reach top speed)
  • Increased exp reward for patient drop off by 5 exp.
  • Decreased exp reward for subject neutralized by 5 exp, increased arrest reward by 5 exp (please move your finger from the trigger, thanks!)
  • Changed All Saints Hospital's medic position so it's no longer close to the rude boxes that did nothing but damage your bumper.
  • Added /setvol command for radios, it ranges from 0 - 100, default volume is 50.
  • Spray can and tear gas are now functional, big thanks to Zorgman for the idea on how to make it work!
  • Added the missing tear gas HUD icon.
  • Adjusted rotations of ambulances at the Los Santos spawn.
  • Added a lot of new possible ped names.



New Features:

  • Added new callout: Street Race in Progress. This is the 20th callout in SAPD:FR Online and is only available at one place for now just so we could see if there are any bugs in it that we need to eliminate first, more locations will be added after. Vehicles can be either exotic or sport and have a random chance of spawning modified as well. They'll always make a run for it so make sure you're well prepared because they're not an easy catch with the updated pursuits system!

 

FORUMS

Edited by Caracatus1
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  • 1 year later...

Progress Update

 

Well we've neglected this thread once again mainly because we personally don't see any point in keeping it updated as this entire forum section is rather messy. However it is only fair from us to actually let you all know that we aren't dead yet and we probably won't be anytime soon. Lately we've been working hard on getting the 1.2.0 update released which will bring two new somewhat major features, the Fire Department and the new siren system. However, that is not where the 1.2.0 update is going to stop at as the script itself has went through a lot of changes and will feature a rather long changelog list once it's released.

Here's two videos showing some of the new features that are coming with the update:
 

 


In addition to the 1.2.0 update coming soon we've also reached some important milestones, such as:
 

  • sapdfr.org website has been released
  • New playerbase record of 51 players has been reached
  • Over 20,000 registered accounts in game
  • RAGE MP version of the mod had it's first Alpha test which went well


If you'd like to keep yourself more up to date with the entire community we strongly advise you to join our Discord server on: https://discordapp.com/invite/0sefStnGcNuXyA8u as that's where we're most active at. We'll still make sure to post all update changelogs in this topic like we've been doing so far.

EDIT: We've also updated the thread with our new server logo as well as replaced the old screenshots with the new ones that our users have been actively uploading onto sapdfr.org/media.

 

 

 

 
Edited by Blast3r
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  • 4 weeks later...
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  • 4 weeks later...

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1.2.1

Bug fixes, improvements and  new callouts.

Changelog:

 

Bug Fixes:
 

  • Fixed detain anti spam not working properly.



General Improvements:
 

  • Updated Prisoner Van's capacity from 2 to 6 making it actually have a purpose for the players.
  • Added money reward when extinguishing fire for firefighters.
  • Added /revokehelper command for Head Admin+.
  • Markers are now actually removed when a random occurance happens on callout peds which means players will no longer be able to stop them from running away by stepping into the marker.
  • Detain now has an anti spammer that's properly functioning, you can only detain a ped once in 1.5 seconds which should prevent players from spamming it to trigger a ped to either attack or escape.
  • Added 8 new locations to Street Race in Progress, entire San Andreas map is now covered.
  • Updated frisking, illegal items are now colored red in the chatbox, there are less illegal peds as well as added lots of new items.
  • Added lots of new possible ped name combinations.
  • Added 1 more locations to Armed Robbery (Fort Carson).
  • Player's name is now colored red in the chatbox if they're in the EMS / FD branche.


Callouts:
 

  • Added new callout: Public Indecency.
  • Added new callout: Security Requesting Assistance (only available at 1 location as a test for now!).

 

FORUMS

Edited by Caracatus1
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