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[Simulation] SAPD:FR Online [English + translations]

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SAPD:FR Online is mainly based on the popular GTA:SA SAPD:FR mod and it's aim is to bring the fun online and allow players to patrol together, assist other player officers, etc. This project has been going on for a few years already and has had it's ups and down, it also used to be known as FR:MP & 7Precint before receiving it's current SAPD:FR Online name. Originally it has been created by the original creators of SAPD:FR Palm Beach Games (previously known as FR Mods) and was officially taken over by Advanced Gaming near the end of 2016 through a signed contract.

Our aim is to bring as realistic and fun at the same time police experience with the Non Player Characters (NPCs) spread around the map being potential fellas that are up to no good. The server gives ability for players to progress through the ranks by arresting criminals, respond to callouts that have different variety of possibilities to happen every time, patrol inside of the patrol zones, simply have fun with your friends or other players, pursuit suspects both on foot and in vehicles, do speed traps, etc.


The server has quite a lot of features in store for the players to have fun with and the best part is that the features only keep expanding further and further with our weekly updates. Some noteable features are:

  • Ability to patrol in 6 different departments, 3 Sheriff Departments and 3 Police Departments which have different ranking structure and each seperated into "saves" which save your progress in a specific department
  • Callout system which contains a lot of different callout each which can have different outcomes when either you arrive on scene or try to interact with the Non Player Characters (NPCs), these vary from simple callouts such as injured person to somewhat big callouts such as armored truck robbery, street brawls, etc.
  • A ELM system which lets you switch both your primary and secondary lights through different modes, 15 modes to be exact
  • A neatly designed HUD which gives you the most cruical information such as your current level, exp amount, callout that you're in (if any), money, vehicle you're in, speedometer, zone that you're in, etc.
  • Patrol zones which let you patrol around San Andreas for a small experience reward
  • Multiple additional unmarked vehicles that have been designed by our outstanding modder ThatOneIowan
  • Rank system which unlock different vehicles, equipment, etc.
  • A dispatch (aka Central) with which you can interact to check for civilian's background, vehicle's information, request backup, inform that there's an armed suspect, request prisoner transport, etc.
  • Ability to request special units which will assist you in different occasions, such as medics for injured civilians, towtrucks for vehicles that are in the way, etc.
  • Ability to request backup to which other players can respond to
  • Ability to see every unit's locations by opening the map on F11, each unit's number is displayed there
  • Ability to interact with Non Player Characters (NPCs), ask them for their IDs, frisk them, arrest them, perform requests such as sit, flee, pursue them (if they evade), and much more
  • Ability to install mods by just dragging them into a folder (full explanation of the system is available on our forums)
  • Edited vehicle handlings to match IRL acceleration and top speeds and let you travel through San Andreas faster than originally intended by the game
  • Multiple translations for our non English speaking players
  • Helper system which lets new players use /ask to ask a question
  • Simple Pay 'n' Spray script which lets you fix your vehicles for free
  • Inventory system which lets you hold multiple items, in addition to this each precint has a officer vendor at which you can buy (or take) items such as armor, medical kits, spikestrips, vehicle repair kits and more
  • Multiple precints spread around the major cities which players can use to arrest their suspects or reach vendors
  • NEW Ability to play as a medic unit
  • And much more!



Updates & community feedback

The script itself is being updated weekly, every saturday to be exact. Due to the script being a few years old we're focused onto polishing it as much as we can while also adding more fun features for you guys to use.

We respect our community's feedback and are quite happy with the fact that they've already gave us 4 forum pages worth of suggestions to deal with. We may not add those suggestions as fast as some would expect but that's because we either need other features for it to get added or we have some more important focuses onto them, but we can assure you any suggestion we like will be eventually added in, so far we've added in 30+ different suggestions into the server and don't plan on stopping anytime soon.

In addition, the server tends to undergo some major changes sometimes and to prevent us from making a mistake with such ideas we create public polls on our forums and notify our members everywhere about it to let them give their vote and also post their opinion on that. If the majority votes against it then ofcourse, we scratch the idea and make something else instead.


Ever since the server started our users have been posting media around youtube, our facebook inbox or the forums. We're also happy to say that we've inspired few people to start youtube channels as well as have an long active youtube member recording videos in the server actively. Therefore, before the media we'd like to point out some channels that you might want to check if you're interested in seeing more of the server:

Unit 170
Unit 28


**All of the following media is created by our users, full credits go to them**







**Warning: a lot of pictures inside of the spoiler**





Social Media

SAPD:FR Online Website
Facebook page
Discord: https://discordapp.com/invite/0sefStnGcNuXyA8u

Where to join?


Edited by Blast3r
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Update 1.0.19

Update 1.0.19 is now live on the main server! Thanks to the big help from our beta tester team we've finally managed to push in the long awaited partner patrol system, changelog is as follows:

  • Removed GTA:SA speed limiter that occured on roads such as LS Skate Park, SF Bridge, Vinewood to Jefferson connection, etc (courtesy of MTA:SA's 1.5.4 update)
  • Increased weapon damages to increase realism
  • Added the long awaited partner patrol system

For full changelog which includes all of the things that were added to the partner patrol please procceed to our forum thread.

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It has come to our attention that our response to support related forum threads can be sometimes rather slow. This is due to the fact that most of our staff team has work, college or school to attend and therefore we're not able to respond that fast on the forum. However, due to us having access to our phones we tend to answer support related questions on Discord a lot faster than the forums, therefore if you have an issue that you would like to resolve quicker please use the Discord to which link you can find on the original post.

Ofcourse, as the answers tend to usually come from our phones we'd like to apologize for any grammar mistakes in advance.

Edited by Blast3r
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Update 1.0.20

This week's update has been mainly aimed to minor improvements to the existing scripts as well as minor script clean ups, in addition a new feature worth mentioning is the unmarked Yosemite which has been made for us by our modder ThatOneIowan, therefore big thanks to him once again. This vehicle is the first pickup type vehicle to come to SAPD:FR Online and I just can't wait to see what the modders come up with when creating vehicles for it, so far they failed to disappoint us and I'm sure it'll keep that way with the pickup vehicles.

Changelog is as follows:

  • Added unmarked Yosemite
  • Fixed partner system bugs that occured after accepting callouts
  • Increased NPCs density from 0.20 to 0.25
  • Minor adjustments to the exp system, aimed to the Administrator's side
  • Added 2 more locations to the armored truck robbery callout

Full changelog can be found here.

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  • 3 weeks later...

Update 1.0.21


Update 1.0.21 is now live! It comes with the long requested tow truck system.


  • Fixed players being unable to get NPCs out of their vehicles in rare occurances
  • Added ability for players to do towtruck related duties
  • Made some minor adjustments to player prisoner transport system

Full changelog can be found here.

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  • 2 months later...


Update 1.0.22


Update 1.0.22 is now live! Just some minor improvements to the tow truck units feature & bug fixes.



  • Towtruck units are marked yellow on the minimap & the F11 map from now on
  • Towtruck units will no longer recieve callouts
  • Fixed a rare occurance in which Armored Truck Robbery callout vehicles would blow up
  • Fixed evading suspects walking styles sometimes being reset to CJ's resulting into players not being able to catch up to them
  • & more


Full changelog can be found here.


Edited by Blast3r
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  • 1 month later...

Well I've let this thread get quite some dust on it as I haven't attended to it in a while. So, instead of making a whole new reply on how we released the 1.0.23 I'll just give a short recap on what's been going on at SAPD:FR Online lately:

Update 1.0.23 was released, yet another minor update with some bug fixes and requested changes by the players. In addition to that Tosfera has returned to the MTA:SA branch of SAPD:FR Online and is slowly starting with the work on the long promised EMS and FD updates. Due to the summer season ending I have also managed to get more free time and will be a lot more active in terms of scripting on the server, these two changes in the development will result in bigger and faster updates (yay!).

Through this reply I'd like to thank all of our players that are quite active in the server as well as our amazing staff members Nick & Caracatus1 for keeping the server clear from up to no good guys during the summer, hopefully you guys will like the future updates as we can assure you that we'll do our best in them.

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  • 2 weeks later...
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With the SAHP Public event going on today we've managed to break our new playerbase record of 29 players! Big thanks to everyone that attended, there will be more events hosted each Saturday, hope to see you on those as well!

Some screenshots made by our users during the event:








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  • 1 month later...

We've just announced our first year anniversary celebration that will take place on December 16 21:00 GMT+1 Saturday! It features a double EXP weekend, 1.1.0 release (yes, medics are finally coming!), a convoy towards the mountain chilliad and a party on top of the mountain!



This was an amazing year for us and we'd like to thank everyone that came to visit us at least once!

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  • 1 month later...

Update 1.1.3


Update 1.1.3 is here!

 Some bug fixes to the medic branch, minor changes on the mod loader, prices, donator ranks and a few additions:

  • Fixed medics unable to enter vehicles after server refresh if they had a stretcher on them
  • Fixed medics able to spawn with police officer's skins and vice versa after /spawn
  • Fixed donators receiving "bonus" on negative exp value
  • Fixed players being told to provide CPR on patients with inflated lungs in the medic menu
  • Added a elevator script which teleports player from point A to point B
  • Increased Pay 'n' Spray price from 15$ to 35$
  • Increased vehicle repair kit price from 0$ to 35$ at vendors as well as spike strips from 0$ to 20$
  • New callout added: Drug Overdose (medics)


SAPD:FR Mod installer:

  • Seperated each mod into it's own folder category, from now on vehicles will only work if they're placed in the "vehicles" folder, same for skins, weapons, etc.
  • Added ability to install TXD hack by placing their images into the "txdhack" folder.
  • Fixed "firetruck" mod name to "firetruk", thanks to Caracatus1 and Nick  for reporting this


Full changelog and information can be found here.

Edited by Caracatus1
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1.1.4 is now live! Minor bug fixes, some improvements and new features!



Bug Fixes:

  • Fixed patrol zones sometimes not properly setting up after entering which resulted in no patrol zone active until you re-enter it
  • Fixed player A not getting exp when partnered after arresting suspect(s)
  • Fixed multiple vehicle spawn locations for medics, it no longer just spawns at 1 location which usually resulted in vehicle pile-up if a lot of players spawned at once

General Improvements:

  • AI vehicles are now collision-less and transparent for 5 seconds after spawning, players should no longer crash into them on highways when they spawn near you
  • Increased traffic density from 0.25 to 0.50
  • Updated F9 menu, big thanks to Nick for this!
  • Added an elevator at RCSD station for the roof
  • Moved Bone County EMT spawn location to Fort Carson as well as added a medic point at Fort Carson
  • Added /gethere (alt: /gh) command for Moderators

New Features:

  • Added EMT Burrito vehicle, it serves as a faster alternative to the Ambulance and is unlocked at rank 6 (Medical Lieutenant)
  • Added a radio system which plays radio streams when you're in vehicle
  • Added /song command which gets the current radio song
  • Added new callout: Food Poisoning (medic)


Edited by Caracatus1
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  • 4 weeks later...




1.1.5 is here! Minor bug fixes and lots of new features & improvements.

Changelog below:


Bug Fixes:

  • Fixed Burrito spawning in Vehicle Theft & Armored Truck Robbery callouts
  • Added a possible fix for player blips not deleting after quitting
  • Fixed ELS panel popping up while /hidehud was enabled
  • Fixed EXP rewards sometimes giving weird decimal numbers for donators with exp bonuses
  • Fixed the unwanted guest which usually brought a stretcher with himself staying at your vehicle after using /spawn

General Improvements:

  • Added /getvehicle (alt: /getveh, /gv) for Moderator+ which teleports player's personal vehicle to them
  • Added Head Administrator rank.
  • Added /setadmin command for Head Admin+
  • Added 2 new radio stations: Nightwave Plaza (thanks @Joel9309 for the suggestion) & Old School R&B
  • [Experimental] Added a new endless pursuit system as well as made peds generate more dynamic routes (Bone County shouldn't be the hot spot anymore)
  • Improved vehicle pursuits by making the AI drive a lot faster than before (they're no longer stuck to ~80 km/h and can reach top speed)
  • Increased exp reward for patient drop off by 5 exp.
  • Decreased exp reward for subject neutralized by 5 exp, increased arrest reward by 5 exp (please move your finger from the trigger, thanks!)
  • Changed All Saints Hospital's medic position so it's no longer close to the rude boxes that did nothing but damage your bumper.
  • Added /setvol command for radios, it ranges from 0 - 100, default volume is 50.
  • Spray can and tear gas are now functional, big thanks to Zorgman for the idea on how to make it work!
  • Added the missing tear gas HUD icon.
  • Adjusted rotations of ambulances at the Los Santos spawn.
  • Added a lot of new possible ped names.

New Features:

  • Added new callout: Street Race in Progress. This is the 20th callout in SAPD:FR Online and is only available at one place for now just so we could see if there are any bugs in it that we need to eliminate first, more locations will be added after. Vehicles can be either exotic or sport and have a random chance of spawning modified as well. They'll always make a run for it so make sure you're well prepared because they're not an easy catch with the updated pursuits system!



Edited by Caracatus1
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  • 1 year later...

Progress Update


Well we've neglected this thread once again mainly because we personally don't see any point in keeping it updated as this entire forum section is rather messy. However it is only fair from us to actually let you all know that we aren't dead yet and we probably won't be anytime soon. Lately we've been working hard on getting the 1.2.0 update released which will bring two new somewhat major features, the Fire Department and the new siren system. However, that is not where the 1.2.0 update is going to stop at as the script itself has went through a lot of changes and will feature a rather long changelog list once it's released.

Here's two videos showing some of the new features that are coming with the update:


In addition to the 1.2.0 update coming soon we've also reached some important milestones, such as:

  • sapdfr.org website has been released
  • New playerbase record of 51 players has been reached
  • Over 20,000 registered accounts in game
  • RAGE MP version of the mod had it's first Alpha test which went well

If you'd like to keep yourself more up to date with the entire community we strongly advise you to join our Discord server on: https://discordapp.com/invite/0sefStnGcNuXyA8u as that's where we're most active at. We'll still make sure to post all update changelogs in this topic like we've been doing so far.

EDIT: We've also updated the thread with our new server logo as well as replaced the old screenshots with the new ones that our users have been actively uploading onto sapdfr.org/media.




Edited by Blast3r
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  • 4 weeks later...
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Bug fixes, improvements and  new callouts.



Bug Fixes:

  • Fixed detain anti spam not working properly.

General Improvements:

  • Updated Prisoner Van's capacity from 2 to 6 making it actually have a purpose for the players.
  • Added money reward when extinguishing fire for firefighters.
  • Added /revokehelper command for Head Admin+.
  • Markers are now actually removed when a random occurance happens on callout peds which means players will no longer be able to stop them from running away by stepping into the marker.
  • Detain now has an anti spammer that's properly functioning, you can only detain a ped once in 1.5 seconds which should prevent players from spamming it to trigger a ped to either attack or escape.
  • Added 8 new locations to Street Race in Progress, entire San Andreas map is now covered.
  • Updated frisking, illegal items are now colored red in the chatbox, there are less illegal peds as well as added lots of new items.
  • Added lots of new possible ped name combinations.
  • Added 1 more locations to Armed Robbery (Fort Carson).
  • Player's name is now colored red in the chatbox if they're in the EMS / FD branche.


  • Added new callout: Public Indecency.
  • Added new callout: Security Requesting Assistance (only available at 1 location as a test for now!).



Edited by Caracatus1
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