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different texture for same vehicle for individual player


Charan

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The script would be quite lengthy for a full system like the one in your example.
You will need to create a shader for every paintjob and apply the texture as a variable to it. Then apply the shader to all vehicles that have the paintjob.

To make it usable on a server you probably want to destroy and create the elements as needed, when vehicles stream in and out.

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8 minutes ago, 3aGl3 said:

The script would be quite lengthy for a full system like the one in your example.
You will need to create a shader for every paintjob and apply the texture as a variable to it. Then apply the shader to all vehicles that have the paintjob.

To make it usable on a server you probably want to destroy and create the elements as needed, when vehicles stream in and out.

is there an exisiting example? :? 

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