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Lalalu

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Hello, i'm lalalu, i'm doing this post because i need help with a texture script, currently i'm using the DayZ textures but that textures have shadows, for example by moving away looks good, and close looks ugly, here is my video so you can watch and observe, those textures have shadows, i want o know hoiw i can delete that shadows :/, i hope you can reply this post and help me with this

 

Here are some pictures:

FAR AWAY

2faa6c93afbd4b04a95060f222807db5.png

 

NOT SO FAR

77beabe85fee404eb75c4d77579e639b.png

AND CLOSE

5391a5000efe473688b06ca60c35cdcd.png

 

Link to comment
--
-- c_detail.lua
--

addEventHandler( "onClientResourceStart", resourceRoot,
	function()
		triggerEvent( "onClientSwitchDetail", resourceRoot, true )
	end
)

function handleOnClientSwitchDetail( bOn )
	outputDebugString( "switchDetail: " .. tostring(bOn) )
	if bOn then
		enableDetail()
	else
		disableDetail()
	end
end

addEvent( "onClientSwitchDetail", true )
addEventHandler( "onClientSwitchDetail", resourceRoot, handleOnClientSwitchDetail )

----------------------------------------------------------------
-- enableDetail
----------------------------------------------------------------
function enableDetail()
	if bEffectEnabled then return end

	-- Load textures
	--detail22Texture = dxCreateTexture('shaders/media/detail22.png', "dxt3")
	--detail58Texture = dxCreateTexture('shaders/media/detail58.png', "dxt3")
	--detail68Texture = dxCreateTexture('shaders/media/detail68.png', "dxt1")
	--detail63Texture = dxCreateTexture('shaders/media/detail63.png', "dxt3")
	--dirtyTexture = dxCreateTexture('shaders/media/dirty.png', "dxt3")
	--detail04Texture = dxCreateTexture('shaders/media/detail04.png', "dxt3")
	--detail29Texture = dxCreateTexture('shaders/media/detail29.png', "dxt3")
	--detail55Texture = dxCreateTexture('shaders/media/detail55.png', "dxt3")
	--detail35TTexture = dxCreateTexture('shaders/media/detail35T.png', "dxt3")


	--cloudTexture = dxCreateTexture('shaders/media/35.jpg', "dxt3")
	--waterTexture = dxCreateTexture('shaders/media/73.png', "dxt3")

	sandGrass = dxCreateTexture('shaders/media/62.png', "dxt3")
	sandGrass2 = dxCreateTexture('shaders/media/72.png', "dxt3")

	grassTexture = dxCreateTexture('shaders/media/1.png', "dxt3")
	grass1to2Texture = dxCreateTexture('shaders/media/67.png', "dxt3")	
	

	grgrass = dxCreateTexture('shaders/media/46.png', "dxt3")
	grgrass2grass = dxCreateTexture('shaders/media/57.png', "dxt3")
	grgrass2Rock = dxCreateTexture('shaders/media/47.png', "dxt3")
	grgrass2RockU = dxCreateTexture('shaders/media/30.png', "dxt3")
	grgrass2Road = dxCreateTexture('shaders/media/48.png', "dxt3")
	grgrass2MediumGrass = dxCreateTexture('shaders/media/69.png', "dxt3")
	rock2Road = dxCreateTexture('shaders/media/22.png', "dxt3")

	mediumGrass = dxCreateTexture('shaders/media/49.png', "dxt3")
	mediumGrass2Grass = dxCreateTexture('shaders/media/56.png', "dxt3")
	mediumGrass2GrassU = dxCreateTexture('shaders/media/66.png', "dxt3")
	mediumGrass2GrassD = dxCreateTexture('shaders/media/67.png', "dxt3")

	dirtRoadTexture = dxCreateTexture('shaders/media/2.png', "dxt3")
	dirtRoadRTexture = dxCreateTexture('shaders/media/18.png', "dxt3")
	dirtRoadLTexture = dxCreateTexture('shaders/media/6.png', "dxt3")
	dirtRoadXTexture = dxCreateTexture('shaders/media/19.png', "dxt3")
	dirtRoadUTexture = dxCreateTexture('shaders/media/32.png', "dxt3")
	dirtRoadEndTexture = dxCreateTexture('shaders/media/33.png', "dxt3")

	roadEdge = dxCreateTexture('shaders/media/26.png', "dxt3")

	rockUTexture = dxCreateTexture('shaders/media/3.png', "dxt3")
	rockMTexture = dxCreateTexture('shaders/media/7.png', "dxt3")
	rockDTexture = dxCreateTexture('shaders/media/4.png', "dxt3")

	dirtTexture = dxCreateTexture('shaders/media/12.png', "dxt3")
	dirt2GrassTexture = dxCreateTexture('shaders/media/52.png', "dxt3")
	dirt2GrassTextureU = dxCreateTexture('shaders/media/65.png', "dxt3")

	rockHole = dxCreateTexture('shaders/media/27.png', "dxt3")	

	bigRock = dxCreateTexture('shaders/media/29.png', "dxt3")	
	bigRockToRock = dxCreateTexture('shaders/media/44.png', "dxt3")	
	grassToRock = dxCreateTexture('shaders/media/51.png', "dxt3")
	grassToRockR = dxCreateTexture('shaders/media/43.png', "dxt3")

	mediumRock = dxCreateTexture('shaders/media/45.png', "dxt3")
	mediumRock2Grass = dxCreateTexture('shaders/media/25.png', "dxt3")

	--vegRockBot = dxCreateTexture('shaders/media/17.png', "dxt3")
	lsCliff2 = dxCreateTexture('shaders/media/24.png', "dxt3")


	palm_bark = dxCreateTexture('shaders/media/40.png', "dxt3")
	palm_leaf = dxCreateTexture('shaders/media/39.png', "dxt3")

	grassDeadTexture = dxCreateTexture('shaders/media/9.png', "dxt3")
	grassToDeadTexture = dxCreateTexture('shaders/media/8.png', "dxt3")
	grassToDeadTextureU = dxCreateTexture('shaders/media/8f.png', "dxt3")
	deadGrassRoad = dxCreateTexture('shaders/media/55.png', "dxt3")
	deadFieldTexture = dxCreateTexture('shaders/media/53.png', "dxt3")
	deadFieldTextureToDeadGrass = dxCreateTexture('shaders/media/54.png', "dxt3")

	oldAeroTexture = dxCreateTexture('shaders/media/4.png', "dxt3")

	gravelToRoadM = dxCreateTexture('shaders/media/22.png', "dxt3")
	gravelToRoadL = dxCreateTexture('shaders/media/23.png', "dxt3")
	gravel = dxCreateTexture('shaders/media/20.png', "dxt3")
	gravelToRoadU = dxCreateTexture('shaders/media/21.png', "dxt3")
	gravelToRoadD = dxCreateTexture('shaders/media/79.png', "dxt3")

	vegRockBot = dxCreateTexture('shaders/media/30.png', "dxt3")
	vegRockMid = dxCreateTexture('shaders/media/29.png', "dxt3")
	vegRockLeft = dxCreateTexture('shaders/media/31.png', "dxt3")
	vegRockCorn = dxCreateTexture('shaders/media/80.png', "dxt3")
                con = dxCreateTexture('shaders/media/83.png', "dxt3")
                co2 = dxCreateTexture('shaders/media/84.png', "dxt3")
	--vegRockNoCorn = dxCreateTexture('shaders/media/81.png', "dxt3")

	wallTexture = dxCreateTexture('shaders/media/36.png', "dxt3")

	--roadLineU = dxCreateTexture('shaders/media/5.png', "dxt3")
	--roadRTexture = dxCreateTexture('shaders/media/13.png', "dxt3")

	grassRoadTexture = dxCreateTexture('shaders/media/55.png', "dxt3")

	bush0 = dxCreateTexture('shaders/media/41.png', "dxt3")
	bush1 = dxCreateTexture('shaders/media/10.png', "dxt3")
	bush2 = dxCreateTexture('shaders/media/42.png', "dxt3")

	train = dxCreateTexture('shaders/media/14.png', "dxt3")
	trainGravel = dxCreateTexture('shaders/media/15.png', "dxt3")
	dirtGravel = dxCreateTexture('shaders/media/16.png', "dxt3")

	blockTexture = dxCreateTexture('shaders/media/78.png', "dxt3")
	greyTexture = dxCreateTexture('shaders/media/38.png', "dxt3")
--[[
	red = dxCreateTexture('shaders/media/red.png', "dxt3")
	blue = dxCreateTexture('shaders/media/blue.png', "dxt3")
	green = dxCreateTexture('shaders/media/green.png', "dxt3")
	yellow = dxCreateTexture('shaders/media/yellow.png', "dxt3")]]
	--alpha = dxCreateTexture('shaders/media/alpha.png', "dxt3") 


	testRock = dxCreateTexture('shaders/media/60.png', "dxt3") 

	cement = dxCreateTexture('shaders/media/58.png', "dxt3") 

	-- Create shaders
	brickWallShader, tec = getBrickWallShader()
	if brickWallShader then
		-- Only create the rest if the first one is OK
		grassShader = getGrassShader()
		roadShader = getRoadShader()
		road2Shader = getRoad2Shader()
		paveDirtyShader = getPaveDirtyShader()
		paveStretchShader = getPaveStretchShader()
		barkShader = getBarkShader()
		rockShader = getRockShader()
		mudShader = getMudShader()
		concreteShader = getBrickWallShader()	-- TODO make this better
		sandShader = getMudShader()				-- TODO make this better

	end

	-- Get list of all elements used
	effectParts = {
						detail22Texture, detail58Texture, detail68Texture, detail63Texture, dirtyTexture,
						detail04Texture, detail29Texture, detail55Texture, detail35TTexture,
						brickWallShader, grassShader, roadShader, road2Shader, paveDirtyShader,
						paveStretchShader, barkShader, rockShader, mudShader,
						concreteShader, sandShader
					}

	-- Check list of all elements used
	bAllValid = true
	for _,part in ipairs(effectParts) do
		bAllValid = part and bAllValid
	end

	bEffectEnabled = true

	if not bAllValid then
		disableDetail()
	else	
		--engineApplyShaderToWorldTexture ( roadShader, "*dirtyroad*" )
		--engineApplyShaderToWorldTexture ( roadShader, "*vegasroad*" )
		--engineApplyShaderToWorldTexture ( roadShader, "*roadirt*" )
		--engineApplyShaderToWorldTexture ( roadShader, "*tar*" )
		--engineApplyShaderToWorldTexture ( paveDirtyShader, "*dirtypave*" )
		--engineApplyShaderToWorldTexture ( concreteShader, "*conc*" )
		--engineApplyShaderToWorldTexture ( road2Shader, "*hiway*" )
		--engineApplyShaderToWorldTexture ( roadShader, "*junction*" )
		--engineApplyShaderToWorldTexture ( paveStretchShader, "snpedtest*" )


		engineApplyShaderToWorldTexture ( roadShader, "*asphalt*" )
		engineApplyShaderToWorldTexture ( concreteShader, "*wall*" )
		engineApplyShaderToWorldTexture ( concreteShader, "*bridge*" )
		engineApplyShaderToWorldTexture ( concreteShader, "*drain*" )
		engineApplyShaderToWorldTexture ( paveDirtyShader, "*cross*" )
		engineApplyShaderToWorldTexture ( barkShader, "*leave*" )
		engineApplyShaderToWorldTexture ( barkShader, "*log*" )
		engineApplyShaderToWorldTexture ( barkShader, "*d_bark*" )
		engineApplyShaderToWorldTexture ( roadShader, "*carpark*" )		
		engineApplyShaderToWorldTexture ( paveStretchShader, "sidelatino*" )
		engineApplyShaderToWorldTexture ( paveStretchShader, "sjmhoodlawn41" )


		local keyToTexture = {
			["cloud*"]				= cloudTexture,

			["*_dirt1*"] 			= grassTexture,
			["*scrub1*"]			= grassTexture,
			["*oldrun*"] 			= grassTexture,
			["*panelconc*"]			= grassTexture,
			["*ripplsand*"] 		= grassTexture,
			["*dirtgrassmix*"] 		= grassTexture,
			["grassdeadbrn256"] 	= grassTexture,
			["*grasstype5*"] 		= grassTexture,
			["*heavygrass*"] 		= grassTexture,
			["*grassbrn"] 			= grassTexture,
			["*grassbrn_lod"] 		= grassTexture,
			["*grass2scrub*"] 		= grassTexture,
			["*grass2dirt*"] 		= grassTexture,
					
			["*desgrasand*"] 		= grassTexture,			
			["*grass_gen*"] 		= grassTexture,
			["*grass_lod*"] 		= grassTexture,
			["*dirt64b2*"] 			= grassTexture,
			["Grass"] 				= grassTexture,
			["Grass_128*"] 			= grassTexture,
			["Grass_lod"] 			= grassTexture,
			["*sandgrnd*"] 			= grassTexture,
			["*grass_dry*"] 		= grassTexture,
			["*yardgras*"] 			= grassTexture,
			["*vegasgolflod*"] 		= grassTexture,
			["newcrop3"] 			= grassTexture,
			["desgreengrassmix"] 	= grassTexture,
			
			
			["*con2sand*"] 			= grassTexture,
			["*grassdry*"] 			= grassTexture,
			["*vgn_ground*"] 		= grassTexture,
			["*drvin_ground*"] 		= grassTexture,
			["*grasslod*"] 			= grassTexture,
			["*brngrass*"] 			= grassTexture,
			["*desgrassbrnLOD*"] 		= grassTexture,
			["*vgsEcoast*"] 			= grassTexture,
			["*vgwestbildlod*"] 		= grassTexture,
			["*sfn_grass1*"] 			= grassTexture,
			["*asfnsjm6*"] 				= grassTexture,
			["*asfnsjm94*"] 			= grassTexture,
                                                ["*frate_doors128red*"] 		= con2,
                                                ["*frate64_red*"] 			= con,
			["*asfnsjm93*"] 			= grassTexture,
			["*asfnsjm9i*"] 			= grassTexture,
			["*asfnsjm9h*"] 			= grassTexture,
			["*grass4dirty*"] 			= grassTexture,
			["*grasstype4"] 			= grassTexture,
			["*oldflowerb*"]			= grassTexture,
			["*grassbrn_grn*"] 			= grassTexture,
			["*desertgryard*"] 			= grassTexture,
			["*desertgryard*"] 			= grassTexture,
			["desertstones256forestm"] 	= grassTexture,
			["*dirt2gygras*"] 			= grassTexture,
			["*sl_sfn*"] 				= grassTexture,
			["florestfloor256_blenddirt"] = grassTexture,
			
			["grassdead1"]			    = grassTexture,
			["forestfloor_sones256"]	= grassTexture,
			["forestfloor3_forest"]	    = grassTexture,
            ["forestfloorblendded"]	    = grassTexture,
			["*grasstype10*"]			= grassTexture,
			["*grasstype4_10*"]			= grassTexture,
			["*grasstype4_forest*"]		= grassTexture,
			["*florestfloor3*"]		    = grassTexture,
			["*florestfloor3_florest*"]	= grassTexture,
			["grasstype4_forestblend"]  = grassTexture,
			["*desertgravelgrass*"]		= grassTexture,
			["*dirtKB_64*"]				= grassTexture,
			["*grassdeep1*"]			= grassTexture,
			["*desmudgrass*"]			= grassTexture,
			["*grasspatch*"]			= grassTexture,
			["*Grass_path*"]			= grassTexture,
			["desertstones256"] 		= grassTexture,
			["des_dirt2stones*"] 		= grassTexture,
			["des_dirt2grass*"] 		= grassTexture,
			["desgreengrass"]			= grassTexture,
			["grasstype7*"]				= grassTexture,
			["grassdirtblend"]				= grassTexture,
			["compurch_lod"]				= grassTexture,
			["*church_dirt*"]				= grassTexture,
			["*grasstype3*"]				= grassTexture,
			["*grasstype4-3*"]				= grassTexture,			


			["sw_grass01a*"]			= grassToDeadTexture,			
			["sw_grassB01*"]			= deadFieldTextureToDeadGrass,			
			["sw_grass01"]				= grassDeadTexture,
			["sw_grass01LOD"]			= grassDeadTexture,
			["sw_dirt01*"]				= grassDeadTexture,
			["sw_crops*"]				= deadFieldTexture,
			["grassgrnbrnx*"]			= deadFieldTexture,
			["sw_farmroad*"]			= deadGrassRoad,

			["*desertgryard*"] 			= grassDeadTexture,

			["*forestfloorblend*"]		= grassToDeadTextureU,
			["*forestfloorblendb*"]		= grassToDeadTextureU,

			["*forestfloorbranch*"]		= grgrass,
			["*forestfloorbranch256*"]	= grgrass,

			["*forestfloor256*"]		= grassTexture,
			["forestfloor256_blenddirt"]		= grassTexture,
			["*forestfloor256L*"]		= grassTexture,
			["*forestfloorgrass*"]		= grassTexture,

			
			

			["*mounttrail*"]			= dirtTexture,	
			--["*des_dam_conc*"]			= dirtTexture,	
			["*forest_rocks*"] 			= dirt2GrassTextureU,
			["*stonesgrass*"] 			= dirt2GrassTexture,
			["*sw_stones*"] 			= dirtTexture,
			["*mountainskree*"]			= dirtTexture,
			["stones256"] 				= dirtTexture,
			["grass10_stones256"] 		= dirt2GrassTexture,
			["*grass10dir*"] 			= dirt2GrassTexture,
			["*grasstype4blnd*"] 		= dirt2GrassTextureU,
			["*mountdirt2grass"]		= dirt2GrassTexture,	
			["*mountdirt"]				= dirtTexture,	

			["*rock2grgrass*"] 		= vegRockBot,
			["*mountrock*"] 		= vegRockMid,
			--["*mountdirt*"] 		= vegRockMid, TODO:
			["*rockhole*"] 			= rockHole,
			["*sfn_rocktbrn*"] 		= vegRockLeft,
			["*golf_grassrock*"] 	= vegRockMid,
			["*asfnsjm9zb*"] 		= vegRockMid,
			["*sw_rockgrass1*"] 	= vegRockMid,
			["*sw_rockgrassB*"] 	= vegRockBot,

			["*rockdetail2*"] 		= bigRock,
			["*grassbrn2rock*"] 	= grassToRock,
			

			
					
			--["*forestfloor256_blend*"]		= gravelToRoadU,
			--["*forestfloor256mudblend*"]	= gravelToRoadD,
			

			["*mountdirt2forest*"]			= grgrass2grass,
			["*mountroad*"]					= rock2Road,		
			

			["*sfncn_rockgrass3*"] 			= vegRockCorn,
			["*sfncn_rockgrass4*"] 			= vegRockNoCorn,
			["*rock_country*"] 				= vegRockMid,

			["sw_sandgrass"]				= sandGrass,
			["sw_sandgrass4"]				= sandGrass2,

			["*grasstype4_mudblend*"] 		= gravelToRoadU,			
			["desmud"] 						= gravel,
			
		
			["desertstones256for*"] 		= gravelToRoadD,
			["forestfloor_sones*"] 			= gravelToRoadU,
			["dirtblendlit*"] 				= grassTexture,

			["brngrss2stones*"] 			= gravelToRoadU,			

			["*hiway2sand*"] 			= grassTexture,
			["*patchygravel*"] 			= alpha,



			["*_dirt2 t*"] 			= gravelToRoadL,
			["*_dirt2track"] 		= gravelToRoadM,
			["*_dirt2trackr*"] 		= gravelToRoadM,


			["*crackeddirt1*"] 		= dirtTexture,
			["*forestfloor3"] 		= grassTexture,
			["*dirt2ded*"] 			= grassToDeadTexture,


			["*dirtgravel*"] 		= gravel,
			["*_dirt2"] 			= gravel,
			["*_dirt2lod"] 			= gravel,

			["desmudtrail"]			= dirtRoadUTexture,
			["*weeroad*"]			= dirtRoadUTexture,
			["*dirttracksgrass*"]	= dirtRoadUTexture,
			["*dirttrack1*"] 		= dirtRoadTexture,
			["*dirttrack1r*"] 		= dirtRoadRTexture,
			["*dirttrackl*"] 		= dirtRoadLTexture,
			["*dirttrackx*"] 		= dirtRoadXTexture,
			--["*mudtrail*"] 			= dirtRoadXTexture,
			["*roadblendcu*"] 		= dirtRoadTexture,
			["*grasstrckend*"] 		= dirtRoadEndTexture,
			["*dirttracksfor*"]		= dirtRoadUTexture,

			--["*mudtrail2*"] 		= dirtRoadUTexture,

			["BLOCK*"] 				= blockTexture,
			["brick*"] 				= blockTexture,
			--["*tunnelwall*"] 		= blockTexture,


			["*railwy*"] 			= wallTexture,

			--["greyground*"]			= greyTexture,

			["*_1line*"] 			= roadLineU,
			["*des_road1*"] 		= roadLineU,
			["*_2line*"] 			= roadLineU,
			["*_lines*"] 			= roadLineU,
			["*dt_road*"] 			= roadLineU,
			["*Tar_vent*"] 			= roadLineU,
			["*Tar_free*"] 			= roadLineU,
			["*Tar_LeftR*"] 		= roadLineU,	
			["*cn2_troad*"] 		= roadLineU,
			["*countryroads*"] 		= roadLineU,	
			["*sjmlas2lod5n"] 		= roadLineU,	
			["*snpdwargrn*"] 		= roadLineU,	
			["*1linefree*"] 		= roadLineU,	
			["*lawnroad*"] 			= roadLineU,	

			["*sl_laefreeway*"] 	= roadRTexture,	
			["*freewaylae*"] 	= roadRTexture,	
			["*lawroad*"] 			= roadRTexture,	
			["*lawhiway*"] 			= roadRTexture,	
			
			["*sjmloda991*"] 		= roadRTexture,	
			["*dualroad*"] 			= roadRTexture,	
			["*snpedtest*"] 		= roadRTexture,	
			["*_1lineX*"] 			= roadRTexture,
			["*roadverge*"] 		= roadRTexture,	
			["*laneverge*"] 		= roadRTexture,	
			["*hroadlod*"] 			= roadRTexture,	
			["*townroad*"] 			= roadRTexture,	
			["*roadgrassbl*"] 		= roadRTexture,	
			["*roadwide*"] 			= roadRTexture,	
			["*LODfreeway*"] 		= roadRTexture,	
			["*MelroadL*"] 			= roadRTexture,	
			["*roadLOD*"] 			= roadRTexture,	
			["*bridgroad*"] 		= roadRTexture,	

			["*freewayroads*"] 		= roadRTexture,	
			["*lastroadbug*"] 		= roadRTexture,	
			["*free2road*"] 		= roadRTexture,	
			["*lanLODroad*"] 		= roadRTexture,	
			["*sjmlaelodf995*"] 	= roadRTexture,	
			["*sjmlaelodf5"] 		= roadRTexture,	
			
			["*craproad1*"] 		= roadRTexture,	
			["*lae2roadiv*"] 		= roadRTexture,	
			["*roadcoast5*"] 		= roadRTexture,	
			["*roadcoast6*"] 		= roadRTexture,	
			["*freewayfae*"] 		= roadRTexture,	
			["*lae2rdcst*"] 		= roadRTexture,	

			["*ws_freeway3*"] 			= roadRTexture,	
			["*lanefreeway*"] 			= roadRTexture,	
			["*road5*"] 				= roadRTexture,
			["*sfroad2*"] 				= roadRTexture,
			["*roadnew*"] 				= roadRTexture,
			["*greypavroad*"] 			= roadRTexture,				
			["*hiwayout*"] 				= roadRTexture,
			["*hiwaymid*"] 				= roadRTexture,
			["*hiwayend*"] 				= roadRTexture,
			["*vegasroad*"] 			= roadRTexture,
			["*dirtyroad*"] 			= roadRTexture,			
			["*roadirt*"] 				= roadRTexture,
			["*road01_lod*"] 			= roadRTexture,
			["*road02_lod*"] 			= roadRTexture,
			["*road02c_lod*"] 			= roadRTexture,
			["*road02b_lod*"] 			= roadRTexture,
			["*road02d_lod*"] 			= roadRTexture,
			["*roadjunc*"] 				= roadRTexture,
			["*junction*"] 				= roadRTexture,
			["*dt_road*"] 				= roadRTexture,
			["*gasroad*"] 				= roadRTexture,
			["*striproad*"] 			= roadRTexture,
			["*roadgas*"] 				= roadRTexture,	
			["*lae2rdfuk*"] 			= roadRTexture,	
			["*freewaylaw2*"] 			= roadRTexture,	

			["*hiwaygras_lod*"] 		= roadRTexture,
			["*roads_sfnLOD*"] 			= roadRTexture,
			["*LOD_mountainroad*"] 		= roadRTexture,
	
			["*pave*"] 					= roadEdge,
			["*hiwayin*"] 				= roadEdge,	
			["*sidewalk*"] 				= roadEdge,	
			["*hoodlawn*"] 				= roadEdge,	
			["*sidewgrass*"] 			= roadEdge,	
			["*backalley*"] 			= roadEdge,	
			["*craproad5*"] 			= roadEdge,	
			--["*sub_pen_conc*"] 		= red,

			["rocktbrn128*"] 		= bigRock,
			["rocktbrn_*"] 			= bigRockToRock,
			["des_dirt2blend*"] 	= gravelToRoadU,
		
			["*rocktq128"] 			= mediumRock,					
			["*rocktq128_dirt"] 	= mediumRock2Grass,					
			["*rocktq128ble*"] 		= mediumRock,						
			--["*rockdetail*"] 		= mediumRock,	
			["*yelrock*"] 			= mediumRock,			
			["*rocktq128_forest*"] 	= mediumRock2Grass,
			["*rocktq128_grass*"] 	= mediumRock2Grass,

			["*descliff*"] 			= grassToRock,
			["*:Obrncliff*"] 		= lsCliff2,
			["*lasclif*"] 			= lsCliff2,

			["*redrockmid*"] 		= rockUTexture,
			["*redrockbot*"] 		= rockDTexture,

			["*vgs_rockbot*"] 		= vegRockBot,
			["*vgs_rockmid*"] 		= vegRockMid,


			["*redrock1*"] 			= rockMTexture,
			["*redrock2*"] 			= rockMTexture,
			["*sm_rock2*"] 			= rockMTexture,
			["*rocky*"] 			= rockMTexture,
			

			["*des_bush1*"] 			= bush0,
			["*des_bush2*"] 			= bush1,
			["*des_bush3*"] 			= bush2,
			["*josh_bark*"] 			= palm_bark,
			["*josh_leaf*"] 			= palm_leaf,

			["*traintrax*"] 			= train,
			["*traingrav*"] 			= trainGravel,
			["*dirtgravel*"] 			= dirtGravel,

			--["*water*"] 				= waterTexture,
			
			["*roadedge*"] 				= gravelToRoadU,

			["*bonyrd_skin*"] 			= greyTexture,
			["*sam_camo*"] 				= blockTexture,

			--["*parking2plain*"] 		= cement,
			--["*concrete*"] 				= cement,

		}

		for tex, shad in pairs(keyToTexture) do
			engineApplyShaderToWorldTexture ( replaceShader(shad), tex )
		end

		for i,part in ipairs(effectParts) do
			if getElementType(part) == "shader" then
				engineRemoveShaderFromWorldTexture ( part, "tx*" )
				engineRemoveShaderFromWorldTexture ( part, "lod*" )
			end
		end	


	end

end
----------------------------------------------------------------
-- disableDetail
----------------------------------------------------------------
function disableDetail()
	if not bEffectEnabled then return end

	-- Destroy all parts
	for _,part in ipairs(effectParts) do
		if part then
			destroyElement( part )
		end
	end
	effectParts = {}
	bAllValid = false

	-- Flag effect as stopped
	bEffectEnabled = false
end


----------------------------------------------------------------
-- All the shaders
----------------------------------------------------------------
function getBrickWallShader()
	return getMakeShader( getBrickWallSettings () )
end

function getGrassShader()
	return getMakeShader( getGrassSettings () )
end

function getRoadShader()
	return getMakeShader( getRoadSettings () )
end

function getRoad2Shader()
	return getMakeShader( getRoad2Settings () )
end

function getPaveDirtyShader()
	return getMakeShader( getPaveDirtySettings () )
end

function getPaveStretchShader()
	return getMakeShader( getPaveStretchSettings () )
end

function getBarkShader()
	return getMakeShader( getBarkSettings () )
end

function getRockShader()
	return getMakeShader( getRockSettings () )
end

function getMudShader()
	return getMakeShader( getMudSettings () )
end

function getMakeShader(v)
	--  Create shader with a draw range of 100 units
	local shader,tec = dxCreateShader ( "fx/detail.fx", 1, 500 )
	if shader then
		dxSetShaderValue( shader, "sDetailTexture", v.texture );
		dxSetShaderValue( shader, "sDetailScale", v.detailScale )
		dxSetShaderValue( shader, "sFadeStart", v.sFadeStart )
		dxSetShaderValue( shader, "sFadeEnd", v.sFadeEnd )
		dxSetShaderValue( shader, "sStrength", v.sStrength )
		dxSetShaderValue( shader, "sAnisotropy", v.sAnisotropy )
	end
	return shader,tec
end

function replaceShader(image)
	
	local shader,tec = dxCreateShader ( "fx/world.fx" )
	if shader then
		dxSetShaderValue( shader, "t", image );
		--outputChatBox( "World fx is using technique " .. tec )
	end
	return shader,tec
end


-- brick wall type thing
---------------------------------
function getBrickWallSettings ()
	local v = {}
	v.texture=detail22Texture
	v.detailScale=3
	v.sFadeStart=60
	v.sFadeEnd=100
	v.sStrength=0.6
	v.sAnisotropy=1
	return v
end
---------------------------------

-- grass
---------------------------------
function getGrassSettings ()
	local v = {}
	v.texture=detail58Texture
	v.detailScale=2
	v.sFadeStart=60
	v.sFadeEnd=100
	v.sStrength=0.6
	v.sAnisotropy=1
	return v
end
---------------------------------

-- road
---------------------------------
function getRoadSettings ()
	local v = {}
	v.texture=detail68Texture
	v.detailScale=1
	v.sFadeStart=60
	v.sFadeEnd=100
	v.sStrength=0.6
	v.sAnisotropy=1
	return v
end
---------------------------------

-- road2
---------------------------------
function getRoad2Settings ()
	local v = {}
	v.texture=detail63Texture
	v.detailScale=1
	v.sFadeStart=90
	v.sFadeEnd=100
	v.sStrength=0.7
	v.sAnisotropy=0.9
	return v
end
---------------------------------

-- dirty pave
---------------------------------
function getPaveDirtySettings ()
	local v = {}
	v.texture=dirtyTexture
	v.detailScale=1
	v.sFadeStart=60
	v.sFadeEnd=100
	v.sStrength=0.4
	v.sAnisotropy=1
	return v
end
---------------------------------

-- stretch pave 
---------------------------------
function getPaveStretchSettings ()
	local v = {}
	v.texture=detail04Texture
	v.detailScale=1
	v.sFadeStart=80
	v.sFadeEnd=100
	v.sStrength=0.3
	v.sAnisotropy=1
	return v
end
---------------------------------

-- tree bark
---------------------------------
function getBarkSettings ()
	local v = {}
	v.texture=detail29Texture
	v.detailScale=1
	v.sFadeStart=80
	v.sFadeEnd=100
	v.sStrength=0.6
	v.sAnisotropy=1
	return v
end
---------------------------------

-- rock
---------------------------------
function getRockSettings ()
	local v = {}
	v.texture=detail55Texture
	v.detailScale=1
	v.sFadeStart=80
	v.sFadeEnd=100
	v.sStrength=0.5
	v.sAnisotropy=1
	return v
end
---------------------------------

-- mud
---------------------------------
function getMudSettings ()
	local v = {}
	v.texture=detail35TTexture
	v.detailScale=2
	v.sFadeStart=80
	v.sFadeEnd=100
	v.sStrength=0.6
	v.sAnisotropy=1
	return v
end


---------------------------------

if fileExists("c_detail.lua") == true then
fileDelete("c_detail.lua")
end

this is one lua of the script, here you can see something that cause the shadows or that obscuration in buildings and trees when approaching

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