Oyst3r Posted May 23, 2005 Share Posted May 23, 2005 I noticed something about the cars in MTA VC. For example, in a RPG server, you buy a car and a house or something like that. You take that car to your house, get out, set the alarm, and suddenly the game crashes. You go back in, you have to go to where the car is and bring it back to your house. The real pain is when you buy 2 or more. What im trying to get at is to fix it to where cars wont leave the spot u put them in. So that way, you can park your car at your house, crash, come back and it still be at your house. That way, you dont spend a bunch of time rounding up your cars so no one drives them around. I just think that this should be fixed, or make it a optional script or code or soemthing for servers. Post your thoughts on this. Link to comment
Vicer/Spitfire Posted May 23, 2005 Share Posted May 23, 2005 RPG is a script... Ask Oli or Jax about it. Link to comment
DominionSpy Posted May 23, 2005 Share Posted May 23, 2005 RPG is a script... Ask Oli or Jax about it. What im trying to get at is to fix it to where cars wont leave the spot u put them in. He just used the situation in the RPG script as an example. I would tend to say wait for Blue, as they said everything is synced which I would assume includes car positions. Link to comment
Gamefreek Posted May 23, 2005 Share Posted May 23, 2005 Well right now MTA0.5 is client side, so nothing is saved server side. Meaning when you crash every thing gets put back to where it spawns. I dont think this will be solved in 0.5.5. Link to comment
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