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Looking for an advanced solution with slow loading objects


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Hello, 

I made a map which is quiet big and has a big amount of objects (textured objects if it does matter). As everyone knows there is object limit what is really annoying. The best way would be use LODs for all objects but they are so bugged when I tried to use it. Also there is a function called engineSetModelLODDistance but it has nothing to do with extending object limit. I think it's just impossible to solve the problem with a script but I hope I'm wrong. Maybe there is a shader which could help me? Thanks in advance for any help.

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