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onClientClick used to pickup weapons


kewizzle

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A few ways would be to check if there are any weapons within a specified radius of the area you clicked or add a small invisible object, though big enough to click on.

The reason that you can't click on them is that they are collisionless.

Edited by xyzii
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On 2017. 03. 22. at 09:58, xyzii said:

A few ways would be to check if there are any weapons within a specified radius of the area you clicked or add a small invisible object, though big enough to click on.

The reason that you can't click on them is that they are collisionless.

This one is the answer tho.

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