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remove Las Venturas


BucketBull

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Models are used in many cities combined, so it would be a risk.

You could create a collision rectangle (createColRectangle) around LV and then if anyone enters just throw them out and not let them enter

or you could use zones too getZoneName, getElementPosition

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7 hours ago, Anubhav said:

Models are used in many cities combined, so it would be a risk.

You could create a collision rectangle (createColRectangle) around LV and then if anyone enters just throw them out and not let them enter

or you could use zones too getZoneName, getElementPosition

Why would it be a risk? removeWorldModel has a radius argument, so it will just affect LV if done properly, won't it? I never tried anything like this myself, but maybe you just forgot about that radius thingy.

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