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Need help :(


Cindy

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Hi I need help for a system I would like that instead of all the required components such as: wooden wooden wood it is necessary to have only 10 wooden stack for each of the objects

 

Its a system open source.

Server.lua :

Quote

--[[

    Author: CiBeR
    Version: 0.1
    Copyright: DayZ Gamemode. All rights reserved to Developers
    Info: MTA:DayZ Base Creation Addon
    Current Devs: Lawliet, CiBeR, Jboy, Remi, Renkon
    
]]--
local db
local count = 0
local DoorsTable = {}
function onStart()
    if not fileExists("db/bases.db") then
        local h = fileCreate("db/bases.db")
        if h then
        fileClose(h)
        outputDebugString("[DayZ] Bases database not found, creating...")
        end
        db = dbConnect( "sqlite", "db/bases.db" )
        outputDebugString("[DayZ] Inserting tables into database...")
        dbExec(db, "CREATE TABLE IF NOT EXISTS base_objects(id INT AUTO_INCREMENT, model INT, owner VARCHAR, x FLOAT, y FLOAT, z FLOAT, rx FLOAT, ry FLOAT, rz FLOAT, health FLOAT, encampment VARCHAR)")
        outputDebugString("[DayZ] Tables inserted.")
    else
        db = dbConnect( "sqlite", "db/bases.db" )
        local qh = dbQuery( db, "SELECT * FROM base_objects" )
        local result = dbPoll( qh, 10000 )
            for i, ob in ipairs(result) do
                local tOb = createObject(ob['model'], ob['x'], ob['y'], ob['z'], ob['rx'], ob['ry'], ob['rz'])
                setTimer(function()
                    if ob['health'] > 0 then
                        triggerClientEvent("setTheObjectUnbreakable",root,tOb)
                    end
                end,1000,1,tOb)
                setElementData(tOb, "bc.creator", ob['owner'])
                setElementData(tOb, "bc.ID", ob['id'])
                if ob['model'] == 3093 or ob['model'] == 3029 then
                    setupDoor(tOb,ob['encampment'])
                end
                setElementData(tOb,"object.health",ob['health'])
                if getElementData(tOb,"object.health") <= 0 then
                    if getElementData(tOb,"parent") then
                        destroyElement(getElementData(tOb,"parent"))
                    end
                    destroyElement(tOb)
                end
                count = count + 1
            end
            outputDebugString("[DayZ] Base objects loaded. TOTAL: "..tostring(count))
    end
end
addEventHandler("onResourceStart", resourceRoot, onStart)

function newObject(model,x,y,z,rx,ry,rz,health)
    if model and x and y and z and rx and ry and rz then
        local ob = createObject(model, x, y, z, rx, ry, rz)
        local acName = getAccountName(getPlayerAccount(client))
        setElementData(ob, "bc.creator", acName)
        setElementData(ob,"object.health",health)
        triggerClientEvent("setTheObjectUnbreakable",root,ob)
        local encampment = getElementData(client,"Group")
        if model == 3093 or model == 3029 then
            setupDoor(ob,encampment)
        end
        if ob then
            local x,y,z = getElementPosition(ob)
            local rx,ry,rz = getElementRotation(ob)
            local model = getElementModel(ob)
            count = count+1
            dbExec(db, "INSERT INTO base_objects VALUES (?,?,?,?,?,?,?,?,?,?,?)", count, model, acName, x, y, z, rx, ry, rz, health, tostring(encampment))
        end
    end
end
addEvent("addon.basecreator:newObject", true)
addEventHandler("addon.basecreator:newObject", root, newObject)

function onObjectDamage(object,health,id)
    if object then
        dbExec(db,'UPDATE base_objects SET health=? WHERE id=?',health,id)
    end
end
addEvent("onObjectDamage",true)
addEventHandler("onObjectDamage",root,onObjectDamage)

function onObjectDestroy(object,id)
    if object then
        dbExec(db,"DELETE FROM base_objects WHERE id=?",id)
        if getElementData(object,"parent") then
            destroyElement(getElementData(object,"parent"))
        end
        destroyElement(object)
        count = count-1
    end
end
addEvent("onObjectDestroy",true)
addEventHandler("onObjectDestroy",root,onObjectDestroy)

function setupDoor(object,encampment)
    local x,y,z = getElementPosition(object)
    local rx,ry,rz = getElementRotation(object)
    local col = createColSphere(x,y,z,2)
    setElementData(object,"parent",col)
    setElementData(col,"parent",object)
    DoorsTable[col] = {pos = {x = x,y = y,z = z}, rot= {x = rx,y = ry,z = rz}, col = col, camp = encampment, door = object}
end

function closeDoorForReal(doorCol)
    local data = DoorsTable[doorCol]
    setElementRotation(data.door,data.rot.x,data.rot.y,data.rot.z)
end
    
function closeDoor(doorCol)
    local data = DoorsTable[doorCol]
    moveObject(data.door,2000,data.pos.x,data.pos.y,data.pos.z,0,0,-90)
    setTimer(closeDoorForReal,2050,1,doorCol)
end

function openDoor(hitElement)
    local data = DoorsTable[source]
    if data == nil then return end
    local rx,ry,rz=getElementRotation(data["door"])
    if getElementData(hitElement,"Group") == data["camp"] or data.camp == "false" or not data["camp"] then
        moveObject(data["door"],2000,data.pos.x,data.pos.y,data.pos.z,0,0,90)
        setTimer(closeDoor,5000,1,source)
    end
end
addEventHandler("onColShapeHit",resourceRoot,openDoor)

Client.lua : 

 

Quote

--[[

    Author: CiBeR
    Version: 0.1
    Copyright: DayZ Gamemode. All rights reserved to Developers
    Info: MTA:DayZ Base Creation Addon
    Current Devs: Lawliet, CiBeR, Jboy, Remi, Renkon
    
]]--
baseCPanel = {
    edit = {},
    button = {},
    window = {},
    label = {},
    column = {},
    gridlist = {},
    tabpanel = {},
    tab = {},
}

objectTable = {
-- Hatchet is a dummy item, in case you need less parts than expected
-- DIY (Wood) or DIY (Metal) must always be the first item that is needed
{"Wooden Base", 3260, 30, "Wood", "DIY (Wood)","Log","Stone","Hatchet",1,1,2,0},
{"Wood Fence", 1460, 30, "Wood", "DIY (Wood)", "Log","Stone","Hatchet",1,1,1,0},
{"Wooden Door", 3093, 30, "Wood", "DIY (Wood)", "Log", "Stone","Hatchet",1,1,1,0},
{"Wood Structure", 16404, 30, "Wood", "DIY (Wood)", "Log", "Plank", "Nails",1,1,3,5},

{"Metal Fence", 1412, 100, "Metal", "DIY (Metal)","RSJ","Stone","Hatchet",1,1,2,0},
{"Metal Door",  3029, 100, "Metal", "DIY (Metal)","RSJ","Nails","Hatchet",1,2,2,0},
{"Shack", 1457, 100, "Metal", "DIY (Metal)","Metal Sheet (Rusted)","Plank","Hatchet",1,2,2,0}
}

function render()
    baseCPanel.window[1] = guiCreateWindow(0.00, 0.37, 0.57, 0.61, "", true)
    guiWindowSetSizable(baseCPanel.window[1], false)
    guiSetVisible(baseCPanel.window[1], false)

    baseCPanel.tabpanel[1] = guiCreateTabPanel(0.03, 0.07, 0.95, 0.90, true, baseCPanel.window[1])
    baseCPanel.tab[1] = guiCreateTab("Wood", baseCPanel.tabpanel[1])
    baseCPanel.gridlist[1] = guiCreateGridList(0.01, 0.03, 0.36, 0.94, true, baseCPanel.tab[1])
    baseCPanel.column[1] = guiGridListAddColumn(baseCPanel.gridlist[1], "Item", 0.9)
    baseCPanel.label[1] = guiCreateLabel(0.39, 0.04, 0.25, 0.06, "Item:", true, baseCPanel.tab[1])
    baseCPanel.label[2] = guiCreateLabel(0.39, 0.10, 0.25, 0.06, "Durability:", true, baseCPanel.tab[1])
    baseCPanel.label[3] = guiCreateLabel(0.59, 0.04, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[4] = guiCreateLabel(0.59, 0.10, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[5] = guiCreateLabel(0.39, 0.16, 0.25, 0.06, "Requires:", true, baseCPanel.tab[1])
    baseCPanel.label[6] = guiCreateLabel(0.39, 0.22, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[7] = guiCreateLabel(0.39, 0.28, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[8] = guiCreateLabel(0.39, 0.34, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[9] = guiCreateLabel(0.39, 0.40, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[10] = guiCreateLabel(0.39, 0.46, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[11] = guiCreateLabel(0.39, 0.52, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.label[12] = guiCreateLabel(0.39, 0.68, 0.25, 0.06, "", true, baseCPanel.tab[1])
    baseCPanel.button[1] = guiCreateButton(0.86, 0.88, 0.12, 0.08, "Place", true, baseCPanel.tab[1])
    
    baseCPanel.tab[2] = guiCreateTab("Metal", baseCPanel.tabpanel[1])
    baseCPanel.gridlist[2] = guiCreateGridList(0.01, 0.03, 0.36, 0.94, true, baseCPanel.tab[2])
    baseCPanel.column[2] = guiGridListAddColumn(baseCPanel.gridlist[2], "Item", 0.9)
    baseCPanel.label[13] = guiCreateLabel(0.39, 0.04, 0.25, 0.06, "Item:", true, baseCPanel.tab[2])
    baseCPanel.label[14] = guiCreateLabel(0.39, 0.10, 0.25, 0.06, "Durability:", true, baseCPanel.tab[2])
    baseCPanel.label[15] = guiCreateLabel(0.59, 0.04, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[16] = guiCreateLabel(0.59, 0.10, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[17] = guiCreateLabel(0.39, 0.16, 0.25, 0.06, "Requires:", true, baseCPanel.tab[2])
    baseCPanel.label[18] = guiCreateLabel(0.39, 0.22, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[19] = guiCreateLabel(0.39, 0.29, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[20] = guiCreateLabel(0.39, 0.35, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[21] = guiCreateLabel(0.39, 0.41, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[22] = guiCreateLabel(0.39, 0.48, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[23] = guiCreateLabel(0.39, 0.54, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.label[25] = guiCreateLabel(0.39, 0.60, 0.25, 0.06, "", true, baseCPanel.tab[2])
    baseCPanel.button[2] = guiCreateButton(0.86, 0.88, 0.12, 0.08, "Place", true, baseCPanel.tab[2])
    baseCPanel.tab[3] = guiCreateTab("Help", baseCPanel.tabpanel[1])   

    local row = 0
    local row2 = 0
    local name = ""
    local name2 = ""
    for i, item in ipairs(objectTable) do
        if item[4] == "Wood" then
            name = item[1]
            row = guiGridListAddRow (baseCPanel.gridlist[1])
        end
        if item[4] == "Metal" then
            name2 = item[1]
            row2 = guiGridListAddRow(baseCPanel.gridlist[2])
        end
        guiGridListSetItemText ( baseCPanel.gridlist[1], row, baseCPanel.column[1], name, false, false )
        guiGridListSetItemText ( baseCPanel.gridlist[2], row2, baseCPanel.column[2], name2, false, false )
    end
    addEventHandler("onClientGUIClick", baseCPanel.gridlist[1], function() getRequiredItems(1) end, false)
    addEventHandler("onClientGUIClick", baseCPanel.gridlist[2], function() getRequiredItems(2) end, false)
end

render()
active = false
function togPanel()
    if active then return end
    if isPedInVehicle(localPlayer) then return end
    guiSetVisible(baseCPanel.window[1], not guiGetVisible ( baseCPanel.window[1] ))
    showCursor(not isCursorShowing())
end
bindKey ("F6", "down", togPanel)

tempOb = {}
dep = 5
multip = 1
local health = 0

--[[
function updatePos()
    local ob = tempOb[localPlayer]
        if ob then
            local x, y = getCursorPosition()
            local cX, cY, cZ = getCameraMatrix()
            if getKeyState("lshift") then
                multip = 4
            else
                multip = 1
            end
            if getKeyState("arrow_u") then
                dep = dep + .1 * multip
                outputChatBox("Dep = "..tostring(dep))
            elseif getKeyState("arrow_d") then
                dep = dep - .1 * multip
            end
            local nX, nY, nZ = getWorldFromScreenPosition(x*cX, y*cY, dep)
            local aX, aY, aZ = getElementPosition(ob)
            if (aX ~= nX) or (aY ~= nY) or (aZ ~= nZ) then
                    setElementPosition(ob, nX, nY, nZ)
            end
        end
end
]]
function updatePos()
    local object = tempOb[localPlayer]
    if object then
        local screenX, screenY = guiGetScreenSize()
        local x,y = getCursorPosition()
        local x,y = x*screenX,y*screenY
        local sX,sY,sZ = getWorldFromScreenPosition(x,y,0)
        local sX2,sY2,sZ2 = getWorldFromScreenPosition(x,y,20)
        local hit,oX,oY,oZ = processLineOfSight(sX,sY,sZ,sX2,sY2,sZ2,true,false,false,true,false,true,false,false,object)
        if not hit then return end
        setElementPosition(object,oX,oY,oZ + getElementDistanceFromCentreOfMassToBaseOfModel(object))
    end
end

local rotationAxis = "z"
function setRotationOfObject(button,state)
    local object = tempOb[localPlayer]
    if button == "arrow_u" or button == "arrow_d" then
        if state then
            rotationAxis="y"
        else
            rotationAxis="z"
        end
    elseif button == "arrow_r" or button == "arrow_l" then
        if state then
            rotationAxis="x"
        else
            rotationAxis="z"
        end
    end
    if not state then return end
    if button == "mouse_wheel_up" or button == "pgup" then
        if rotationAxis == "z" then
            local x,y,z = getElementRotation(object)
            setElementRotation(object,x,y,z+5)
        elseif rotationAxis == "y" then
            local x,y,z = getElementRotation(object)
            setElementRotation(object,x,y+5,z)
        elseif rotationAxis == "x" then
            local x,y,z = getElementRotation(object)
            setElementRotation(object,x+5,y,z)
        end
    elseif button == "mouse_wheel_down" or button == "pgdn" then
        if rotationAxis == "z" then
            local x,y,z = getElementRotation(object)
            setElementRotation(object,x,y,z-5)    
        elseif rotationAxis == "y" then
            local x,y,z = getElementRotation(object)
            setElementRotation(object,x,y-5,z)
        elseif rotationAxis == "x" then
            local x,y,z = getElementRotation(object)
            setElementRotation(object,x-5,y,z)
        end        
    end
end

isGui = false
addEventHandler( "onClientMouseEnter", root,
function ()
    isGui = true
end) 

addEventHandler( "onClientMouseLeave", root,
function ()
    isGui = false
end)

function checkClick(bt, state)
    if bt == "left" and state == "down" and tempOb[localPlayer] and not isGui then
        local x, y, z = getElementPosition(tempOb[localPlayer])
        local rx, ry, rz = getElementRotation(tempOb[localPlayer])
        local model = getElementModel(tempOb[localPlayer])
        removeEventHandler("onClientRender", root, updatePos)
        destroyElement(tempOb[localPlayer])
        tempOb[localPlayer] = nil
        triggerServerEvent("addon.basecreator:newObject", localPlayer, model, x, y, z, rx, ry, rz, health )
        active = false
        removeEventHandler("onClientClick", root, checkClick)
        removeEventHandler("onClientKey",root,setRotationOfObject)
        removeEventHandler("onClientClick", root, handleObDelete)
        takeItemsFromPlayer(model)
    end
end

local gridlistnumber = 0
function handleObSpawn(_, state, x, y)
    if state == "up" and not tempOb[localPlayer] then
        local theObjectName = guiGridListGetItemText ( baseCPanel.gridlist[gridlistnumber], guiGridListGetSelectedItem ( baseCPanel.gridlist[gridlistnumber] ), 1 )
        if theObjectName then
            for i, item in ipairs(objectTable) do
                if item[1] == theObjectName then
                    if getElementData(localPlayer,item[5]) and getElementData(localPlayer,item[5]) >= item[9] then
                        if getElementData(localPlayer,item[6]) and getElementData(localPlayer,item[6]) >= item[10] then
                            if getElementData(localPlayer,item[7]) and getElementData(localPlayer,item[7]) >= item[11] then
                                if getElementData(localPlayer,item[8]) and getElementData(localPlayer,item[8]) >= item[12] then
                                    local id = item[2]
                                    local pX,pY,pZ = getElementPosition(localPlayer)
                                    tempOb[localPlayer] = createObject(id, pX+2, pY+2, pZ, 0, 0, 0)
                                    health = item[3]
                                    if tempOb[localPlayer] then
                                        addEventHandler("onClientRender", root, updatePos)
                                        addEventHandler("onClientClick", root, checkClick)
                                        addEventHandler("onClientKey",root,setRotationOfObject)
                                        addEventHandler("onClientClick", root, handleObDelete)
                                        active = true
                                        setElementCollisionsEnabled(tempOb[localPlayer], false)
                                        setElementAlpha(tempOb[localPlayer],150)
                                    end
                                else
                                    outputChatBox("You need "..item[8].." to build this!",255,0,0)
                                    return
                                end
                            else
                                outputChatBox("You need "..item[7].." to build this!",255,0,0)
                                return
                            end
                        else
                            outputChatBox("You need "..item[6].." to build this!",255,0,0)
                            return
                        end
                    else
                        outputChatBox("You need "..item[5].." to build this!",255,0,0)
                        return
                    end
                end
            end
        end
    end
end

function handleObDelete(button, state)
    if button == "right" then
        removeEventHandler("onClientRender", root, updatePos)
        if tempOb[localPlayer] then
            destroyElement(tempOb[localPlayer])
        end
        removeEventHandler("onClientClick", root, checkClick)
        removeEventHandler("onClientKey",root, setRotationOfObject)
        tempOb[localPlayer] = nil
        active = false
        removeEventHandler("onClientClick", root, handleObDelete)
    end
end

function getRequiredItems(number)
local clickedItem = guiGridListGetItemText(baseCPanel.gridlist[number], guiGridListGetSelectedItem (baseCPanel.gridlist[number]),1)
    for i, item in ipairs(objectTable) do
        if clickedItem == item[1] then
            if number == 1 then
                guiSetText(baseCPanel.label[3],tostring(item[1]))
                guiSetText(baseCPanel.label[4],tostring(item[3]))
                guiSetText(baseCPanel.label[6],tostring(item[5]).." x"..tostring(item[9]))
                guiSetText(baseCPanel.label[7],tostring(item[6]).." x"..tostring(item[10]))
                guiSetText(baseCPanel.label[8],tostring(item[7]).." x"..tostring(item[11]))
                guiSetText(baseCPanel.label[9],tostring(item[8]).." x"..tostring(item[12]))
            elseif number == 2 then
                guiSetText(baseCPanel.label[15],tostring(item[1]))
                guiSetText(baseCPanel.label[16],tostring(item[3]))
                guiSetText(baseCPanel.label[18],tostring(item[5]).." x"..tostring(item[9]))
                guiSetText(baseCPanel.label[19],tostring(item[6]).." x"..tostring(item[10]))
                guiSetText(baseCPanel.label[20],tostring(item[7]).." x"..tostring(item[11]))
                guiSetText(baseCPanel.label[21],tostring(item[8]).." x"..tostring(item[12]))
            end
        end
    end
    gridlistnumber = number
end

function setTheObjectUnbreakable(object)
    setObjectBreakable(object,false)
end
addEvent("setTheObjectUnbreakable",true)
addEventHandler("setTheObjectUnbreakable",root,setTheObjectUnbreakable)

function takeItemsFromPlayer(theModel)
    for i, item in ipairs(objectTable) do
        if theModel == item[2] then
            setElementData(localPlayer,item[6],getElementData(localPlayer,item[6])-item[10])
            setElementData(localPlayer,item[7],getElementData(localPlayer,item[7])-item[11])
            setElementData(localPlayer,item[8],getElementData(localPlayer,item[8])-item[12])
        end
    end
end

function setObjectDamage(weapon,_,_,hitX,hitY,hitZ,hitElement)
    if weapon ~= 0 then
        if hitElement and getElementType(hitElement) == "object" then
            for i, object in ipairs(objectTable) do
                if getElementModel(hitElement) == object[2] then
                    setElementData(hitElement,"object.health",getElementData(hitElement,"object.health")-1)
                    triggerServerEvent("onObjectDamage",root,hitElement,getElementData(hitElement,"object.health"),getElementData(hitElement,"bc.ID"))
                    outputChatBox("Health = "..tostring(getElementData(hitElement,"object.health")))
                end
            end
            if getElementData(hitElement,"object.health") <= 0 then
                triggerServerEvent("onObjectDestroy",root,hitElement,getElementData(hitElement,"bc.ID"))
            end
        end
    end
end
addEventHandler("onClientPlayerWeaponFire",root,setObjectDamage)

--[[Events]]--
addEventHandler ( "onClientGUIClick", baseCPanel.button[1], handleObSpawn, false )
addEventHandler ( "onClientGUIClick", baseCPanel.button[2], handleObSpawn, false )
--addEventHandler ( "onClientGUIClick", baseCPanel.button[2], handleObDelete, false )

Download the system : https://mega.nz/#!TFEilASA!YaCfVBOTrwR6cqJccqNkujsZ_OrJjJ9seX_zKw5lUX4

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