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Problem Rendering mask shader


Overkillz

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Hey dear community, Im trying to draw multiple photos using mask shader. The script is based on shader_hud_mask or something like that. Well, my problem is that using this method it lags me a lot, but a lot of. I hope you can help me to use a better way for it.

 

function dxDrawMaskAvatar(posX,posY,sizeX,sizeY,url,r,g,b,a,postGUI)
	if url and url ~= "" then
		imageTexture = dxCreateTexture(url)
		hudMaskShader = dxCreateShader("files/img/hud_mask.fx")
		maskTexture1 = dxCreateTexture("files/img/circle_mask.png")
		validMask = hudMaskShader and imageTexture and maskTexture1
		if not validMask then
			outputChatBox( "Could not create some things. Please use debugscript 3" )
		else
			dxSetShaderValue( hudMaskShader, "sPicTexture", imageTexture )
			dxSetShaderValue( hudMaskShader, "sMaskTexture", maskTexture1 )
		end
		
		--### DRAW
		dxSetShaderValue( hudMaskShader, "sMaskTexture", maskTexture1 )
		dxDrawImage( posX,posY,sizeX,sizeY, hudMaskShader, 0,0,0, tocolor(r,g,b,a),postGUI or false )
	end
end

--########
--##Draw Avatar
--########

function testingDrawAvatar()
	dxDrawMaskAvatar(sX/2,sY/2,sY*0.05,sY*0.05,"files/img/defaultavatar.png",255,255,255,255,true)
	dxDrawMaskAvatar(sX/2,sY/3,sY*0.05,sY*0.05,"files/img/user.png",255,255,255,255,true)
end
addEventHandler( "onClientRender", getRootElement(),testingDrawAvatar)

 

Thanks for reading.

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