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wesleywillems17

setPlayerWantedLevel

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Hi all,

 

I'm busy with a drug transport script for my server.

I'm trying to add a wanted level function to it so that if the player deliverd the van he will get 2 start of wanted level.

But my problem is when i use setPlayerWantedLevel (thePlayer, 2) and the player has 4 start then the player will lose 2 start.

Can somebody tell me how to fix this? :)

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setPlayerWantedLevel(thePlayer, (getPlayerWantedLevel(thePlayer) + 2))

 

Edited by ..:D&G:..

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6 minutes ago, wesleywillems17 said:

Hi all,

 

I'm busy with a drug transport script for my server.

I'm trying to add a wanted level function to it so that if the player deliverd the van he will get 2 start of wanted level.

But my problem is when i use setPlayerWantedLevel (thePlayer, 2) and the player has 4 start then the player will lose 2 start.

Can somebody tell me how to fix this? :)

function setWantedLevel(player, wanted)
	if (getPlayerWantedLevel(player) > wanted) then
		setPlayerWantedLevel(player, wanted)
	end
end

 

1 minute ago, ..:D&G:.. said:

setPlayerWantedLevel(thePlayer, (getPlayerWantedLevel(thePlayer) + 2))

 

This will increased the current wanted level, I think the deal is that you wouldn't want the wanted level to lower when set lower but be higher when set higher

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42 minutes ago, ViRuZGamiing said:

function setWantedLevel(player, wanted)
	if (getPlayerWantedLevel(player) > wanted) then
		setPlayerWantedLevel(player, wanted)
	end
end

 

This will increased the current wanted level, I think the deal is that you wouldn't want the wanted level to lower when set lower but be higher when set higher

He wants to add 2 more stars to the current wanted level of the player... Your function won't do the trick if the player has 1 or 2 stars....

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3 minutes ago, ..:D&G:.. said:

He wants to add 2 more stars to the current wanted level of the player... Your function won't do the trick if the player has 1 or 2 stars....

my bad, didn't read the question properly

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