darkdreamingdan

What are you hoping to do with fastman92's limit adjuster?

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i realy hope this will be a new feature for mta sa

so we finaly can make nice costum maps without the low LOD and stuff
very usefull for non pro mapper/scripter

cant wait to see this in mta it will solve alot of problems

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Any updates on this ? I'd like to know if its something we can expect in the next few updates or if were never gonna see it.

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Seems that MTA Team doesn't want to implement it because they don't want to load a .DLL just for the limiter at the start because it could be vulnerable to external injections. The best way would be to adapt the Fastman adjuster into the core of MTA.

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I really hope this will be implemented. Then people could take mapping to the next level and create such awesome things to the MTA and so much more possibilities.

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On 2017-4-20 at 14:22, Fist said:

I really hope this will be implemented. Then people could take mapping to the next level and create such awesome things to the MTA and so much more possibilities.

The limit adjuster in my opinion won't be implemented until MTA team agrees that they need to load the .dll at the start of GTA SA.

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Why don't they just have a static for object count and what not, but have it so for stuff likeĀ  the water (Where not all servers will be using it) on join restart the MTA client.

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AFAIK the creator of this wasn't able to create a valid patch for MTA, he just delivered the code for a limit adjuster and the other MTA main developers refused to create that patch for him. So it died.

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