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3D Image Banner ?


INCepted

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Dude real the full quote its directly from the wiki.

Tou have to use every argument in the function for it to work because the faceTowards x,y,z are the last 3 args.

dxDrawMaterialLine3D ( 0, 0, 8, 0, 0, 3, material, 6, tocolor(255,255,255), 0, 1, 8)

Draws a rectangle facing north.

This is how it looks using every arg in the function.

The last 3 is where the material line will face towards.

Edited by loki2143
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Just now, loki2143 said:

Dude real the full quote its directly from the wiki.

Tou have to use every argument in the function for it to work because the faceTowards x,y,z are the last 3 args.


dxDrawMaterialLine3D ( 0, 0, 8, 0, 0, 3, material, 6, tocolor(255,255,255), 0, 1, 6)

Draws a rectangle facing north.

This is how it looks using every arg in the function.

The last 3 is where the material line will face towards.

Yea I know and I can read. It just faces to north for instance (depends on the coords), but it still moves with the camera.

Look up and the image will also rotate up but still facing at north, try it by yourself and you'll see it. You have to make a workaround with getElementMatrix, but I dont know how, thats why Im asking here.

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