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Can I add a custom object without replacing an object?


szekelymilan

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Hi guys! I have a big problem on my server with road signs.
I want to add 192 road signs (custom objects) to my server, but when I wrote an unknown Object ID, it wasn't working.

THE SCRIPT:

addEventHandler('onClientResourceStart', resourceRoot,  
    function()  
        local txd = engineLoadTXD('files/kresz_es01.txd',true) 
        engineImportTXD(txd, 19998) 
        local dff = engineLoadDFF('files/kresz_es01.dff', 0)  
        engineReplaceModel(dff, 19998) 
        engineSetModelLODDistance(19998, 500) 
    end  
)

It's a very simple script.
I tried to change that id (19998) to a wire's id, and it was working, I was seeing it, but it's a big object by the server, and I couldn't move it a bit.

I have only TXD and DFF files, beacuse I downloaded an .img file for SA-MP and with an .img extractor, I extracted the files. (https://sampforum.hu/index.php?topic=32525.0) <- it says the object ids are 19808 -> 19999.
I know, there are tables in the editor, but there aren't 192 tables/road signs (only 8).
So please help me!

Can I create a new ID for objects?

Thanks,
MakroBox ;)

And sorry for my bad English! Bye!
 

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8 hours ago, Walid said:

Just change the object texture that's all.

You don't understand. "the object": Can you send me a WORKING ID?

My problem: I change an object's texture, but if I changing a big object's texture I can't move it, only the size of the object (if my sign has 1 meter width and the object's 10 meter, i can move it only by 10 meters.)

And there's only max. 20 goodsized object! Only 20, for 192 road signs. How can I do that? Please! Help me.

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47 minutes ago, Walid said:

I'm not talking about the TXD file, you don't need to replace 192 object , just replace only one object (maybe you need 2 objects depending on the signs ( triangle and circle)) then use: (dxCreateShaderdxCreateTexturedxSetShaderValueengineApplyShaderToWorldTexture), to change the signs texture.

I'm pretty sure, you don't undrestand what i'm talking about.

 

Oh. I have 7 different DFF files (triangle up, triangle down, circle, etc.)

And the TXD is the texture...

Can you send me a script, please, of your idea?

And in your idea... is TXD the trinagle up and etc. files and is the DFF the textures? Or what? And that's nice... you're amazing!

Thanks,

MakroBox

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30 minutes ago, MakroBox said:

Can you send me a script, please, of your idea?

No try to do it by yourself then post your code here. here is an example with the same object ID: 1323

Before (Default texture)

9a56ea58c4.jpg

After ( the same object ID with different textures)

352175d106.jpg

  • Like 1
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10 hours ago, Walid said:

No try to do it by yourself then post your code here. here is an example with the same object ID: 1323

Before (Default texture)

9a56ea58c4.jpg

After ( the same object ID with different textures)

352175d106.jpg

Okay, I make the object afternoon, thanks for the help!

I'm goin' to the Wiki now, to understand your "commands". (sry for bad English :D)

Thanks,

MakroBox

10 hours ago, ThatsMe said:

they use shaders to apply different texture to an ONE model

model can replace anything that is unused (Eg: unused brothel interiors or something)

No! If I replace an interior... the road sign is okay (at the client), but by the server's idea it's a big object, and I can't move it, etc. I have to replace it to a road sign (beacuse I want a road sign)... Like 1323 OBJECT ID... See Walid's comment.

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10 hours ago, Walid said:

No try to do it by yourself then post your code here. here is an example with the same object ID: 1323

Before (Default texture)

9a56ea58c4.jpg

After ( the same object ID with different textures)

352175d106.jpg

I can't... Sorry. I don't know what is shader in MTA. I'm using Google about 30 minutes ago, but there aren't any good description...

And have I to use the WorldTexture "command"? Beacuse I don't want to change a world texture... (I think, the world texture is the world objects' texture. And the texture is the objects' texture. But if not, correct me.)

I'm a basic scripter... very basic. But, I wrote a nice bank system, but this... I can't. :(

Thanks,

MakroBox ;)

EDIT: .fx file??? How can I create it? :)

EDIT2: Is it a programming language? Oh my god....

Edited by MakroBox
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Here is the fx file

//-- Declare the texture. These are set using dxSetShaderValue( shader, "Tex0", texture )
texture Tex0;
 
technique simple
{
    pass P0
    {
        //-- Set up texture stage 0
        Texture[0] = Tex0;
 
        //-- Leave the rest of the states to the default settings
    }
}

 

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34 minutes ago, Walid said:

Here is the fx file


//-- Declare the texture. These are set using dxSetShaderValue( shader, "Tex0", texture )
texture Tex0;
 
technique simple
{
    pass P0
    {
        //-- Set up texture stage 0
        Texture[0] = Tex0;
 
        //-- Leave the rest of the states to the default settings
    }
}

 

Oh, it's okay, but I only need one fx file? I think I need 2 or more fx file, to change the texture.
I'm leading off the script.

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This is my script...
I think it's bad, but.
I can make that...

 

addEventHandler('onClientResourceStart', resourceRoot, 
	function()
		local dff = engineLoadDFF('files/kresz01.dff', 0)  
        engineReplaceModel(dff, 1323) 
        engineSetModelLODDistance(1323, 500) 
		local myShader = dxCreateShader('files/shader.fx')
	end
)

function first()
	local txd = engineLoadTXD('files/kresz_es01.txd')
	dxSetShaderValue( myShader, "1323", txd )
end

function second()
	local txd = engineLoadTXD('files/kresz_es02.txd')
	dxSetShaderValue( myShader, "1323", txd )
end


addCommandHandler ( "kresz011", first )
addCommandHandler ( "kresz012", second )

 

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