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Idk why this doesn't work ! HELP !


Swagy

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Well title says it all, check this

GUIEditor = {
    gridlist = {},
    window = {},
    button = {}
}
GUIEditor.window[1] = guiCreateWindow(0.04, 0.22, 0.40, 0.71, "My Inventory", true)
guiWindowSetSizable(GUIEditor.window[1], false)
	GUIEditor.gridlist[1] = guiCreateGridList(0.03, 0.07, 0.93, 0.82, true, GUIEditor.window[1])
guiGridListAddColumn(GUIEditor.gridlist[1], "Item", 0.5)
guiGridListAddColumn(GUIEditor.gridlist[1], "Amount", 0.5)
GUIEditor.button[1] = guiCreateButton(0.03, 0.89, 0.31, 0.08, "Use", true, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[2] = guiCreateButton(0.66, 0.89, 0.31, 0.08, "Drop", true, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA")
	
guiSetVisible (GUIEditor.window[1], false)
	
PR = {
    label = {},
    progressbar = {}
}
PR.progressbar[1] = guiCreateProgressBar(0.18, 0.47, 0.64, 0.06, true)
	PR.label[1] = guiCreateLabel((516 - 101) / 2, (34 - 16) / 2, 101, 16, "Using Repair Kit...", false, PR.progressbar[1])
guiSetFont(PR.label[1], "default-bold-small")
guiLabelSetColor(PR.label[1], 1, 126, 253)
	guiProgressBarSetProgress(PR.progressbar[1], 0)
guiSetVisible (PR.progressbar[1], false)
	
function openGUI (result)
	if guiGetVisible (GUIEditor.window[1]) == true then
guiSetVisible (GUIEditor.window[1], false)
showCursor (false)
guiGridListClear (GUIEditor.gridlist[1], true)
outputChatBox ("Bag closed successfully !", 255,0,0)
else
guiSetVisible (GUIEditor.window[1], true)
showCursor (true)
guiGridListClear (GUIEditor.gridlist[1], true)
outputChatBox ("Bag opened successfully !", 255,255,0)
    for k,v in ipairs (result) do
        local row1 = guiGridListAddRow(GUIEditor.gridlist[1])
        guiGridListSetItemText(GUIEditor.gridlist[1], row1, 1, v["itemname"] , false, false)
        guiGridListSetItemText(GUIEditor.gridlist[1], row1, 2, v["amoun"] , false, false)
    end
end
end
addEvent ("onOpenGUI", true)
addEventHandler ("onOpenGUI", root, openGUI)
	function useObject ()
	local item = guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1)
local amount = guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 2)
if (source == GUIEditor.button[1]) then
    if item == "Medic Kits" then
        if tonumber(amount) > 0 then
            local pHp = getElementHealth (localPlayer)
            if tonumber (pHp) < 100 then
            guiSetVisible (PR.progressbar[1], true)
            guiSetText (PR.label[1], "Using Medic Kit...")
            guiProgressBarSetProgress(PR.progressbar[1], 0)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 20)end,500,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 40)end,1000,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 60)end,1500,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 80)end,2000,1)
            setTimer (function ()setElementHealth (localPlayer, pHp+30) guiProgressBarSetProgress (PR.progressbar[1],100) guiSetVisible (PR.progressbar[1], false)end,2500,1)
            triggerServerEvent ("onUse", localPlayer, item)
            outputChatBox ("You have taken 1 Medic Kit It will take effect in 5 seconds.", 255,255,255)
            guiSetVisible (GUIEditor.window[1], false)
            showCursor (false)
            else
            outputChatBox ("Your HP is full!", 255,0,0)
            end
        end
    elseif item == "Food" then
        if tonumber(amount) > 0 then
            local pHp = getElementHealth (localPlayer)
            if tonumber (getElementHealth (localPlayer)) < 100 then
            guiSetVisible (PR.progressbar[1], true)
            guiSetText (PR.label[1], "Eating some food...")
            guiProgressBarSetProgress(PR.progressbar[1], 0)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 20)end,500,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 40)end,1000,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 60)end,1500,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 80)end,2000,1)
            setTimer (function ()setElementHealth (localPlayer, pHp+10) guiProgressBarSetProgress (PR.progressbar[1],100) guiSetVisible (PR.progressbar[1], false)end,2500,1)
            triggerServerEvent ("onUse", localPlayer, item)
            outputChatBox ("You have taken some Food It will take effect in 5 seconds.", 255,255,255)
            guiSetVisible (GUIEditor.window[1], false)
            showCursor (false)
            else
            outputChatBox ("Your HP is full!", 255,0,0)
            end
        end
    elseif item == "Repair Kits" then
        if tonumber(amount) > 0 then
        local vehicle = getPedOccupiedVehicle (localPlayer)
        local vehHP = getElementHealth (vehicle)
            if (vehicle) then
            if tonumber (vehHP) < 1000 then
            guiSetVisible (PR.progressbar[1], true)
            setElementFrozen (localPlayer, true)
            guiProgressBarSetProgress(PR.progressbar[1], 0)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 20)end,500,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 40)end,1000,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 60)end,1500,1)
            setTimer (function () guiProgressBarSetProgress(PR.progressbar[1], 80)end,2000,1)
            setTimer (function () setElementHealth (vehicle, vehHP+250) guiProgressBarSetProgress (PR.progressbar[1],100) guiSetVisible (PR.progressbar[1], false) setElementFrozen (localPlayer, false)end,2500,1)
            triggerServerEvent ("onUse", localPlayer, item)
            outputChatBox ("You have taken 1 Repair Kit It will take effect in 5 seconds.", 255,255,255)
            guiSetVisible (GUIEditor.window[1], false)
            showCursor (false)
            else
            outputChatBox ("Your Vehicle's HP is full!", 255,0,0)
            end
            else
            outputChatBox ("You're not in a vehicle!",255,0,0)
            end
        end
    else
    outputChatBox ("You either can't use this item or you have 0 units of this item !" ,255,0,0)
    end
end
end
addEventHandler ("onClientGUIClick", root, useObject)
	function dropItem ()
local item = guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1)
local x,y,z = getElementPosition (localPlayer)
	if (source == GUIEditor.button[2]) then
if (item) then
    if item == "Medic Kits" then
              pickUp = createPickup ( x, y, z, 3, 1240 )
             outputChatBox ("You have dropped a Medic Kit !",255,255,255)
             guiSetVisible(GUIEditor.window[1], false)
             showCursor(false)
        dropped = "Medic Kits"
        triggerServerEvent ("onUse", localPlayer, item)
    elseif item == "Repair Kits" then
             pickUp = createPickup ( x, y, z, 3, 1277 )
             outputChatBox ("You have dropped a Repair Kit !",255,255,255)
             guiSetVisible(GUIEditor.window[1], false)
             showCursor(false)
        dropped = "Repair Kits"
        triggerServerEvent ("onUse", localPlayer, item)
    elseif item == "Food" then
             pickUp = createPickup ( x, y, z, 3, 2212 )
             outputChatBox ("You have dropped some food !",255,255,255)
             guiSetVisible(GUIEditor.window[1], false)
             showCursor(false)
        dropped = "Food"
        triggerServerEvent ("onUse", localPlayer, item)
    elseif item == "Wood" then
             pickUp = createPickup ( x, y, z, 3, 1448 )
             outputChatBox ("You have dropped wood !",255,255,255)
             guiSetVisible(GUIEditor.window[1], false)
             showCursor(false)
        dropped = "Wood"
        triggerServerEvent ("onUse", localPlayer, item)
    elseif item == "Oil" then
             pickUp = createPickup ( x, y, z, 3, 1217 )
             outputChatBox ("You have dropped some Oil !",255,255,255)
             guiSetVisible(GUIEditor.window[1], false)
             showCursor(false)
        dropped = "Oil"
        triggerServerEvent ("onUse", localPlayer, item)
    else
        pickUp = createPickup ( x, y, z, 3, 1279 )
             outputChatBox ("You have dropped a ".. item .." !",255,255,255)
             guiSetVisible(GUIEditor.window[1], false)
             showCursor(false)
        dropped = item
        triggerServerEvent ("onUse", localPlayer, item)
    end
end
end
end
addEventHandler ("onClientGUIClick", root, dropItem)
	
function takeObject ()
triggerServerEvent ("onTakeObject", localPlayer, dropped)
end
addEventHandler ("onClientPickupHit", pickUp, takeObject)

Link to comment

Well, this is an inventory system, so If you drop the item, it will create a pickup and when you take the pickup it gives +1 that item, 

 

the error is: Expected element at argument 2, got boolean 

 

for addEventHandler ("onClientPickupHit", pickUp, function)

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