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How can I slow down the minigun?


Dzsozi (h03)

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these codes should make it lower.. but i said SHOULD

they are broken as far as i know in mta

i tried changing them and.. glitchy stuff happens

sometimes i get kicked for cheating and many weird stuff

but i know that there was m249 resource on community in 2015 but it got taken down

anyways here are the flags

"anim_loop_start" - float - Start of aimed firing animation loop

"anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate)

"anim_loop_bullet_fire" - float - Time in aimed firing animation when weapon should be fired (Must be between Start and End)

"anim2_loop_start" - float - Start of non-aimed firing animation2 loop

"anim2_loop_stop" - float - End of non-aimed firing animation2 loop

"anim2_loop_bullet_fire" - float - Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)

"anim_breakout_time" - float - Time after which player can break out of attack and run off

 

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The wiki states:

Quote

"anim_loop_stop" - float - End of aimed firing animation loop (Reduce to increase firing rate)

So I would assume that

setWeaponProperty( "minigun", "anim_loop_stop", 0.5 )
setWeaponProperty( "minigun", "anim2_loop_stop", 0.5 )

will change the fire rate for aimed and hip fire.

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3 minutes ago, 3aGl3 said:

The wiki states:

So I would assume that


setWeaponProperty( "minigun", "anim_loop_stop", 0.5 )
setWeaponProperty( "minigun", "anim2_loop_stop", 0.5 )

will change the fire rate for aimed and hip fire.

For others who want to do that, you forgot to add weapon-skill ("poor", "std", and "pro") but other than that this one works perfectly, thank you so much!

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1 minute ago, Dzsozi said:

For others who want to do that, you forgot to add weapon-skill ("poor", "std", and "pro") but other than that this one works perfectly, thank you so much!

Oh yes, indeed. I just quickly looked it up in the wiki and missed the weapon-skill :)

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