jhxp

Multi Theft Auto: San Andreas 1.5.3 released!

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jhxp    212
mtasa153.jpg

A while ago we had published a release candidate build for the upcoming release for you folks to test. This phase went fine, so we feel that we are now ready to present you with the new stable version of the mod - Multi Theft Auto: San Andreas 1.5.3!

Just like before, this is an update for our current stable version series - MTA:SA 1.5. Contrary to this definition, it is rather a huge update which contains mostly smaller changes, but makes up for it with the amount of them. A lot of effort was put by @Jusonex and @sbx320 into cleaning the code and reorganizing the build system, both of which should make it easier for us to maintain MTA:SA's code base and simplify the compilation procedure. However, during the above mentioned RC testing phase we decided to revert some of the code clean-up changes and leave them for a future release due to problems they were causing. We feel it will be better that way as some of these changes simply need more work as they affect a lot of the code base, making it harder to pinpoint other issues that might be discovered. In the meantime, @ccw and @darkdreamingdan had worked on fixing bugs reported by the community. We also had updated several dependencies (third-party components which are used in our mod), including a bunch of utility libraries (such as sqlite, zlib, libpng or libjpeg) and the CEF (Chromium Embedded Framework) components. The latter especially is an important change which we had explained further in a separate post and also summarized briefly below.

This update will be slightly troublesome for some of our players who are still using Windows XP and Windows Vista (which is, to be honest, a rather small amount). Regular 1.5.3 build will not work for such users, so we had prepared a legacy build just for them. Furthermore, such users need to be prepared that at some point we might drop support for Windows XP and Windows Vista for our future releases.

Please read this post to learn more about this change and its consequences.

Since the build system was reorganized, a lot of smaller changes which were originally made for 1.6 were also introduced in this version (as long as they were not breaking the compatibility), making it actually one of the biggest releases we have ever made (and also sort of a bridge between 1.5 series and the then-upcoming 1.6 release). You can check the list below for some of the most interesting changes, but we really recommend checking full lists of changes to check whether the feature or function you have always wanted is already available in this release:

  • Added support for German Steam version of GTA:SA (thanks to Lakota, Mario and @Sh4dowReturns for feedback)
  • Improved streaming of low LOD objects and increased limits
  • Multiple popular crashes were fixed
  • Code cleanups and improved internal error logging
  • MTA:SA will now try to use the native screen resolution when first launched
  • Fixed desktop resolution when minimizing with fullscreen borderless window mode
  • Added client resource files path info to Advanced tab in Options window
  • Added icon for Windows server executable and digitally signed the CEFLauncher executable
  • New scripting functions: canBrowserNavigateBack(), canBrowserNavigateForward(), navigateBrowserBack(), navigateBrowserForward() and reloadBrowserPage() (developed by mabako);  createTrayNotification() and isTrayNotificationEnabled() (developed by Necktrox); also resizeBrowser(), fileGetPath()setVehicleWindowOpen() and more...
  • Tweaks to dbQuery()/dbExec(), fileRead(), addDebugHook() and more...
  • Fixed setBrowserAudio() not muting the sound correctly on some websites e.g. YouTube
  • Fixed setCameraTarget() calculation (thanks to lex128)
  • setVehiclePlateText() now works with any kind of vehicle, including motorbikes (thanks to lopezloo)
  • Added blend parameter for setPedAnimation() (thanks to lex128)
  • Added support for objects and weapons in ped damage events (thanks to lopezloo)
  • Water elements are now limited to a specific dimension
  • Fixed sniper scope disappearing after killing a ped (thanks to lopezloo)
  • Fixed MTA sometimes not loading custom textures
  • Fixed MTA slowly updating position of attached elements
  • Security and performance tweaks for CEF
  • Fixed CEF popups (e.g. <select> boxes) not being rendered correctly
  • Added option to block server admins who login with an unrecognized serial
  • Added duplicate log line filter for script debugging
  • Fixed a connecting player being able to block resources from starting
  • Tweaked logic of client resource file validation
  • Added server logging for redirectPlayer
  • Tweaks for admin, missiontimer, race, runcode and webbrowser resources (thanks to Dutchman101, Einheit-101 and PhrozenByte)
  • Added map backups for Map Editor and changed its default fps limiter setting value from 36 to 50 (thanks to AleksCore for the latter)
  • Removed the no longer needed VS2008 redist package from the installer
  • ...and much more!

A complete list of changes can be found here (recommended read) and here (incomplete, from r7816 upwards). List of changes to the resource pack can be found here (starting from and including Feb 18, 2016 upwards).

Please be advised that UltraThing and older versions of ENB series mods are blocked in MTA:SA 1.5.3 due to their incompatibility with the MTA:SA web browser components.

  • If you want to use ENB mod in 1.5.3, please update it to a newer version if your current one does not work.
  • If, on the other hand, you want to use UltraThing mod in 1.5.3, you will not be able to do it anymore - sorry for that just like above - please update it to a newer version (v0.29 or above).

 

Want to download MTA:SA 1.5.3?  Click here to download the build for Win 7+.

Looking for a legacy build for XP/Vista? You can download it here.

Or you can click here to go to our home page. Once there, click the Download button at the top center of the page, then choose your build and you are set.

Linux server packages are also available.

 

This version is backwards compatible with our older 1.5 releases, but we still encourage everyone to update their clients and servers ASAP to ensure, that they benefit from bugfixes, security updates for CEF, performance tweaks or other improvements.

 

We would like to thank the following community members for their contributions to the MTA:SA source code, resources or feedback for this release:

Aboshanab, AleksCore, braydondavis, Dutchman101, Einheit-101, Lakota, lex128, lopezloo, mabako, Mario, Necktrox, PhrozenByte, qaisjp, rafalh, @Sh4dowReturns, zneext

(Have you contributed to MTA:SA 1.5.3's or 1.6's source code/resources pack but were not mentioned in the above list? PM @jhxp with a link to your contribution and you will be added)

 

We hope that you will enjoy this release. Also, please keep in mind that if you encounter a bug or a problem which was not present in previous versions, you can report it to our bugtracker.

--MTA Team

Edited by jhxp
Added a note about UltraThing and ENB series
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KariiiM    16

Nice news anyway you have my respect AND thank you for the updates, it is greatly appreciated.

Edited by KariiiM

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koragg    74

I know you said it's backwards compatible but i wanna be sure. If i update my server with 1.5.3 files would 1.5.2 players be able to join still? Don't wanna update if I'm not sure, sorry :D

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neox.    3
8 hours ago, AleksCore said:

I changed only fps, which isn't a big job *lol*

Thanks to the devs and to the contributors! Cheers 1.5.3

Anyway, you're still there ;)

Edited by neox.

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jhxp    212
8 hours ago, KariiiM said:

I wonder about those forums members who had helped in some functions development, did they used "Lua" or "C++" ?

C++ obviously. However, there were some changes in the resources pack which were just Lua and whose authors were also credited for them in the news post.

 

36 minutes ago, koragg said:

I know you said it's backwards compatible but i wanna be sure. If i update my server with 1.5.3 files would 1.5.2 players be able to join still? Don't wanna update if I'm not sure, sorry :D

It should work fine.

mtasa-152-client-on-153-server.png

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koragg    74

One thing for people wanting to install this. When you update your 1.5.2 to 1.5.3 and try to start it it will give error that a .dll file's missing. Google it, download it and put it in : MTA San Andreas\MTA folder. Then a message telling you to see some online help will pop up when you try to run the game again. Hit yes, download both things needed, install them and start MTA 1.5.3. Should be fine now. :)

Edited by koragg

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jhxp    212

@koragg the mod worked fine for me right after updating 1.5.2 to 1.5.3. Didn't get any prompts about missing DLL file when I've tried to start it.

So likely it's a machine specific problem rather than a global one.

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Gravestone    43
10 minutes ago, DemonSeed said:

Never download just the .dll file, always download the package or program that correlates with that specific .dll file.

Microsoft Visual C++ 2015 Redistributable x64 or x86 (depending on which server bit type you have) needs to be installed.

Get the latest on from here https://www.microsoft.com/en-us/download/details.aspx?id=53840 and your server will work fine.

I just installed it and it made no difference, I see the same error.

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DemonSeed    2

You did not have a .dll error, that was for an above post :P

I'm guessing you messed up something in the port section, paste your mtaserver.conf info (without password if you have one).

Edited by DemonSeed

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Gravestone    43

Oh, my bad :p. Here's my mtaserver.conf file:

Spoiler

<config>

    <!-- This parameter specifies the name the server will be visible as in the ingame server browser 
         and on Game-Monitor. It is a required parameter. -->
    <servername>Default MTA Server</servername>
    
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
         needed for professional servers and should be left at the default value otherwise.
         This parameter specifies the IP to use for servers that have multiple IP addresses. If set
         to auto, it will automatically detect and use the server's standard local IP address.
         Values: auto or x.x.x.x ; default value: auto -->
    <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
    <serverip>auto</serverip>
    <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->

    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
         connections; default value: 22003. It is a required parameter. -->
    <serverport>22003</serverport> 
    
    <!-- This parameter specifies the number of maximum player slots available on the server; default
         value: 32. It is a required parameter. -->
    <maxplayers>32</maxplayers>
        
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
         connections. It can be set to the same value as <serverport>. It is a required parameter
         if <httpserver> is set to 1. -->
    <httpport>22005</httpport>
    
    <!-- If set, this parameter specifies the external URL from which clients will be able to download
         needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
         are switched to the internal http server. -->
    <httpdownloadurl></httpdownloadurl>

    <!-- This parameter limits the number of http connections each client can make. Depending on the type
         of http server that is used, a lower figure may reduce download timeouts.
         Available range: 1 to 8. -->
    <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>

    <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
         Available range: 1 to 100. default value: 20 -->
    <httpdosthreshold>20</httpdosthreshold>

    <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
         e.g. 88.11.22.33,101.2.3.4 -->
    <http_dos_exclude></http_dos_exclude>

    <!-- By default, the server will block the use of locally customized gta3.img player skins. 
         This setting can be used to allow such mods. Not recommended for competitive servers.
         Values: none or peds ; default value: none -->
    <allow_gta3_img_mods>none</allow_gta3_img_mods>

    <!-- By default, the server will block the use of customized GTA:SA data files. -->
    <!-- To allow specific client files, add one or more of the following: -->
    <!-- <client_file name="data/carmods.dat" verify="0"/> -->

    <!-- Comma separated list of disabled anti-cheats.
         For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
         e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
    <disableac></disableac>

    <!-- Comma separated list of enabled special detections.
         A special detection is a type of anti-cheat for (usually) harmless game modifications.
         Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
         For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
         e.g. To enable special detection #12 use: 12 -->
    <enablesd></enablesd>

    <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
         disconnection, clients will be given an opportunity to download an update.
         If left blank, this setting is disabled and there are no restrictions on who can connect.
         Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
         and look like this: 1.1.0-9.03100.0 
         Note that this setting only determines if the client should be prompted to update. The actual
         build number they receive will be the highest available. See: http://nightly.mtasa.com/ver  -->
    <minclientversion></minclientversion>

    <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
         Keeping <minclientversion> updated can help reduce cheating.
         Note: The instant setting (2) is only recommened for competitive servers.
         Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1.  -->
    <minclientversion_auto_update>1</minclientversion_auto_update>

    <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
         the option to download an update. If left blank, this setting is disabled.
         Note that this setting only determines if the client should be prompted to update. The actual
         build number they receive will be the highest available. See: http://nightly.mtasa.com/ver  -->
    <recommendedclientversion></recommendedclientversion>

    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
         be visible in the ingame server browser. An additional UDP port needs to be available for this to
         work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
    <ase>1</ase>

    <!-- This parameter allows you to disable LAN broadcasting. --> 
    <donotbroadcastlan>0</donotbroadcastlan>

    <!-- If set, players will have to provide a password specified below, before they can connect to the
         server. If left blank, server doesn't require a password from them. -->
    <password></password> 

    <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
         Values: none, medium or maximum ; default value: medium -->
    <bandwidth_reduction>medium</bandwidth_reduction> 

    <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
         network packets being sent. More information on how each settings works is available here:
         http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
    <!-- Player sync interval. Default: 100 -->
    <player_sync_interval>100</player_sync_interval>
    <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
    <lightweight_sync_interval>1500</lightweight_sync_interval> 
    <!-- Camera sync interval. Default: 500 -->
    <camera_sync_interval>500</camera_sync_interval> 
    <!-- Ped sync interval. Default: 400 -->
    <ped_sync_interval>400</ped_sync_interval> 
    <!-- Unoccupied_vehicle sync interval. Default: 400 -->
    <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval> 
    <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
    <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> 
    <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
    <keysync_analog_sync_interval>100</keysync_analog_sync_interval> 

    <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
         Values: 0 - disabled , 1 - enabled ; default value: 1. -->
    <bullet_sync>1</bullet_sync> 

    <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
         some of the latency induced location disparency by predicting where the remote vehicles will probably be.
         Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
         should be considered experimental.
         Available range: 0 to 100.  Default - 0 -->
    <vehext_percent>0</vehext_percent>

    <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
         compensate for.
         Only relevant if <vehext_percent> is greater than zero.
         Available range: 50 to 500.  Default - 150 -->
    <vehext_ping_limit>150</vehext_ping_limit>

    <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
         Due to the impact this may have on shot lag compensation, it should be considered experimental.
         Values: 0 - disabled , 1 - enabled ; default value: 0. -->
    <latency_reduction>0</latency_reduction>

    <!-- Specifies the location and file name of this servers unique private key.
         This is used to prevent private files saved on the client from being read by other servers.
         More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
         Keep a backup of this file in a safe place. Default value: server-id.keys-->
    <idfile>server-id.keys</idfile> 

    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
    <logfile>logs/server.log</logfile>

    <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
         If left blank, this file is not used -->
    <authfile>logs/server_auth.log</authfile>

    <!-- Specifies the location and name of the file used to log database queries.
         The server command 'debugdb' sets the amount of logging. -->
    <dbfile>logs/db.log</dbfile>

    <!-- Specifies the location and name of the file used to log loadstring function calls.
         If left blank or not set, no logging is done. -->
    <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
    
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left
         blank, server will use acl.xml file, located in the same folder as this configuration file. -->
    <acl>acl.xml</acl> 

    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>

    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    <scriptdebugloglevel>0</scriptdebugloglevel>

    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    <htmldebuglevel>0</htmldebuglevel>

    <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
    <filter_duplicate_log_lines>1</filter_duplicate_log_lines>

    <!-- Specifies the frame rate limit that will be applied to connecting clients.
         Available range: 25 to 100. Default: 36. -->
    <fpslimit>36</fpslimit>

    <!-- This parameter specifies whether or not to enable player voice chat in-game
         Values: 0 - disabled , 1 - enabled -->
    <voice>0</voice>
    
    <!-- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective.
         Higher settings use more bandwidth and increase the sampling quality of voice chat
         Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 -->
    <voice_samplerate>1</voice_samplerate>
    
    <!-- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective.
         Higher settings use more bandwidth and increase the the overall quality of voice chat
         Available range: 0 to 10.  Default - 4 -->
    <voice_quality>4</voice_quality>

    <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. 
         If not set, MTA handles this automatically.  Use with care. -->
    <!-- <voice_bitrate>24600</voice_bitrate> -->

    <!-- This parameter specifies the path to use for a basic backup of some server files.
         Note that basic backups are only made during server startup. Default value: backups -->
    <backup_path>backups</backup_path>

    <!-- This parameter specifies the number of days between each basic backup.
         Backups are only made during server startup, so the actual interval may be much longer.
         Setting backup_interval to 0 will disable backups
         Available range: 0 to 30.  Default - 3 -->
    <backup_interval>3</backup_interval>

    <!-- This parameter specifies the maximum number of backup copies to keep.
         Setting backup_copies to 0 will disable backups
         Available range: 0 to 100.  Default - 5 -->
    <backup_copies>5</backup_copies>

    <!-- This parameter specifies when the internal sqlite databases should be defragmented.
         http://www.sqlite.org/lang_vacuum.html
         Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always.  Default - 1 -->
    <compact_internal_databases>1</compact_internal_databases>

    <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
         Values: 0 - Off, 1 - On. Default - 1 -->
    <crash_dump_upload>1</crash_dump_upload>

    <!-- This parameter lists the ACL groups that are protected by serial authorization.
         Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
         the authserial command.
         For more info see: https://mtasa.com/authserial
         Values: Comma separated list of ACL groups.  Default - Admin -->
    <auth_serial_groups>Admin</auth_serial_groups>

    <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
         Protected account login attempts to the http interface will only succeed if the IP address matches one
         recently used by the account holder in-game
         For more info see: https://mtasa.com/authserialhttp
         Values: 0 - Off, 1 - Enabled.  Default - 1 -->
    <auth_serial_http>1</auth_serial_http>

    <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
         The extra measures are:
           - Script files cannot be accessed with fileOpen()
           - meta.xml is read only
         *NOTE* This only protects resources which use dbConnect with mysql
         Values: 0 - Off, 1 - Enabled.  Default - 1 -->
    <database_credentials_protection>1</database_credentials_protection>

    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
         parameter(s). Optional parameter. -->
    <!-- <module src="sample_win32.dll"/> -->
    <!-- <module src="sample_linux.so"/> -->
    
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
         To specify several resources, add more <resource> parameter(s). -->

    <resource src="admin" startup="1" protected="0"/>
    <resource src="defaultstats" startup="1" protected="0"/>
    <resource src="helpmanager" startup="1" protected="0"/>
    <resource src="joinquit" startup="1" protected="0"/>
    <resource src="mapcycler" startup="1" protected="0"/>
    <resource src="mapmanager" startup="1" protected="0"/>
    <resource src="parachute" startup="1" protected="0"/>
    <resource src="performancebrowser" startup="1" protected="0"/>
    <resource src="reload" startup="1" protected="0"/>
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/>
    <resource src="resourcemanager" startup="1" protected="1"/>
    <resource src="scoreboard" startup="1" protected="0"/>
    <resource src="spawnmanager" startup="1" protected="0"/>
    <resource src="voice" startup="1" protected="0" />
    <resource src="votemanager" startup="1" protected="0"/>
    <resource src="webadmin" startup="1" protected="0"/>
    
    <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->       
    <resource src="play" startup="1" protected="0"/>
    

</config>

 

 

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Gravestone    43

Download error: HTTP server file mismatch (admin) admin_spectator.lua [Got size:12011 MD5:369D1565EE8825A4D8178DD0B9FD278A, wanted MD5:E8E6F8298B6A5E5909C40BADFD5C84EE]

This error is being shown when a client side script is updated. For example a, the admin_spectator.lua file in my previous MTA server is different than the one in this  new updated admin resource. My admin panel is not working although the commands do work.

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Gravestone    43
20 minutes ago, Simple01 said:

That's because the server resource script it's not the same as the downloaded one. Try to update both.

That's what I'm saying. If you make change to a client sided script and restart the resource, the cache doesn't get updated.

Edited by Gravestone

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