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Multi Theft Auto: San Andreas 1.5.3 is almost ready, but needs more testing


jhxp

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Cool news!

Any news concerned to gta3.img and .ifp files?
Will they be enabled or just gonna be disabled forever? - (Curious)

(If my memory isn't bad, before 1.4.1 there were more than 40k players everyday, no matter timezone, always upper than 35k. Since last versions of 1.4.1 were released and the first version of 1.5, only 20-25k players were playing, no matter timezone, sometimes it was under 10-15k ! O.o) 

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  • MTA Team
2 hours ago, Fiction-^ said:

(If my memory isn't bad, before 1.4.1 there were more than 40k players everyday, no matter timezone, always upper than 35k. Since last versions of 1.4.1 were released and the first version of 1.5, only 20-25k players were playing, no matter timezone, sometimes it was under 10-15k ! O.o) 

Not really. We never had more than 25,7k concurrent players in-game (as in, unique in-game players at the same time), no matter the version, and that has only happened this year (on 31st of January, to be exact).

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Significantly reorganized build system

Major code cleanups

I'm quite interested in those two updates, do they bring any improvements to our FPS? Cause I personally have had a 30-40% FPS drop on 1.5 update compared to 1.4 and my PC is low spec hence why it has affected me that much.

To be exact:

9800 GT 512mb GPU, AMD Phenom 8450 Triple Core 2,1 Ghz, 5 GB DDR2 ram. (I cry everytime :'( )

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1 hour ago, ThatsMe said:

will there be more skins included in mta?

for example cutscene characters , beta models etc?

or will ifp modifications ever return?

i seriously would like to replace animations with better ones (but make it so you don't need to install anything... except downloading server files)

Are you talking about character skins? If so there will be a lot more slots available for us to use on 1.6 update: https://wiki.multitheftauto.com/wiki/Character_Skins

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  • MTA Anti-Cheat Team

Btw guys until 1.5.3 nightly r10501 (underway) or higher builds, internal resource .db's won't work due to a bug preventing dbConnect ( https://wiki.multitheftauto.com/wiki/DbConnect ) to function. So basicly anyone testing their server with 1.5.3 was until now unable to let their resources using sql work correctly.

So if anyone here came across resource/script bugs stemming from internal databases not creating or saving as they should, fix is done. (https://github.com/multitheftauto/mtasa-blue/commit/51d1946d2ae8d6984f7d9b97f38f14d878ab4395)

Edited by Dutchman101
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