jhxp

Multi Theft Auto: San Andreas 1.5.3 is almost ready, but needs more testing

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Hi there!

Our next release is nearly done. However, to ensure that it meets our high quality standards, we would like to ask you guys to thoroughly test it before we release it.

This release brings an important change to our release distribution system. Starting today, there will be two builds available for you to download:

  • normal build - only works on Windows 7 and above
  • legacy build - only works on Windows XP and Windows Vista

A normal build is basically what we offered with our previous releases, with an exception that it now requires Windows 7 or above to run.

The new thing is an legacy build, which only works on Windows XP and Windows Vista. This build uses the last CEF components version that works on XP/Vista, which is now outdated and insecure. To ensure that we will not leave some of our players in the dark, while keeping the rest of them secure, we decided to split the release into two builds. One which uses older CEF components and works on XP/Vista (legacy build), and the other one which has up-to-date CEF but only works on Windows 7 and above (normal build).

We have elaborated more on this in a separate post which you can find here.

MTA:SA 1.5.3 has a lot of other smaller bug fixes, tweaks and new features included and is a result of another change to our build system, which simplified the development and building process to us. This has also allowed us to back-port many of the smaller changes originally planned for the 1.6 release to 1.5.3. These changes should be compatible with the 1.5 series, but they still need to be tested to ensure that this is indeed the case.
And this is where you guys come in.

To help us testing the version, simply download the Release Candidate from links below, install it and play as you normally would. If you play on XP or Vista, download the legacy build, otherwise grab the normal one. This version is meant to be fully compatible with MTA:SA 1.5.2 or below, so just join your favourite server and give it a go. If you encounter a problem or spot a bug, you can report them to our bugtracker. Please use the search feature first to see if your problem was not already reported though...
Updated Windows/Linux server packages are also available, and similarly, they are also compatible with 1.5.2 clients, so please test whether your servers work fine on 1.5.3 too.

 

Click here to download MTA:SA 1.5.3 RC Normal Build (for Windows 7 and above)

Click here to download MTA:SA 1.5.3 RC Legacy Build (Windows XP and Vista only)


MTA:SA 1.5.3 RC Linux Server download page

 

You can find the current list of changes for this version here. A summary of changes and credits list will be provided with the final release announcement post.

 

Thank you for helping us make MTA great again awesome.

--MTA Team

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I have determined that 1.5.3 breaks some scripts. Already sent a notice with info out to ccw.

Theoretically this can be the case in more scenarios, scripts wont always function. An earlier build last week had also a script bug but it was fixed without clear commit which did so (likely in net) but new ones popped up.

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Oi preciso informa uma coisa, com essa atualização da 1.5.3 esta a vendo muito lag de internet e não é minha maquina ela está normal não ta a vendo ataque ddos nem nada mais la dentro do servidor fica lagando um monte não sei por qual motivo  HELP!! 

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@CodyL according to the change log it should include improved LOD streaming. It is an RC build so it's what we would release as a final build if there were no known problems with it.

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I have a question. Would I need to re-add all the stuff I have on my server (some scripts are integrated into default resources, others I've edited a lot) when I update it to 1.5.3 ?

Edited by koragg
or just core files (not resources) are updated? Maybe a list with them would be cool if that's the case as I don't remember everything I've done nor how I've done it as it's been a year since I made my server.

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If it's a Linux server, then you can download the core package without resources. If it's a Windows server, then you can install the mod locally, then copy over just the binary files to your server.

You can also check what resources were changed in the change log or in the resources project page commits list (from December 2015 upwards) and update your core resources accordingly (if needed).

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14 minutes ago, jhxp said:

If it's a Linux server, then you can download the core package without resources. If it's a Windows server, then you can install the mod locally, then copy over just the binary files to your server.

You can also check what resources were changed in the change log or in the resources project page commits list (from December 2015 upwards) and update your core resources accordingly (if needed).

Forgot to mention, it's a Windows one, yea. OK then, can't wait for final release, probably gonna install test version on my W10 laptop to help you guys out with bug reporting soon.

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I will update my World War II server completely to 1.5.3 tonight. The improved LOD streaming made Berlin-Mitte finally playable (with some modifications).

I use always the latest nightly and had basically never issues.

 

€DIT: there is still an issue with Killmessages randomly not deleting message lines when the client is minimized. It's caused by onClientRender randomly failing when minimized. I fixed this by deleting all killmsg lines onClientRestore. I try to research this.  

Edited by Einheit-101

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7 hours ago, jhxp said:

@CodyL according to the change log it should include improved LOD streaming. It is an RC build so it's what we would release as a final build if there were no known problems with it.

Alright sweet that'll put my launch date back on time. My streamer depends on the new Lod streaming.

 

Also quick thing, installer poster here doesn't seam to work right (Could just be my internet messing with me). But the installer directly from the nightly build site works.

Edited by CodyL

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Cool,i would like to ask whether it is possible in the future Costume Animation (ped.ifp) or whether it is possible at the moment? 
I saw this video (and not only it) and decided to ask.
I just really need animation in MTA.
 

 

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اعتقد ان الشباب ما عاد يلعبو هاذي اللعبة متل زمان
-----------------------------------------------
I think a lot of players no longer play this game !


 

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3 minutes ago, Developer Ahmed said:

اعتقد ان الشباب ما عاد يلعبو هاذي اللعبة متل زمان
-----------------------------------------------
I think a lot of players no longer play this game !



 

What are you talking about? There are like 20k players playing per day

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35 minutes ago, Developer Ahmed said:

now only 10K on 4K servers [ -10K ]

Depends at what time you play. At 6 pm CET there were 20k.

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7 minutes ago, RizoN said:

Depends at what time you play. At 6 pm CET there were 20k.

Ok ( Good ). I hope to stay a fantastic game

---------------------------
اين العرب ليتركو بصمتهم ؟

 
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1 hour ago, RizoN said:

What are you talking about? There are like 20k players playing per day

Concurrent, yes. (so the total of unique players per day is much higher) At most western timezone common times. For people where it's daytime and for us midnight 6AM, it can be a different outlook.

Although there's always people like Ahmed who argue its not worth ''updating'' MTA on each version announcement (falsely, because MTA is in the Top 5 of global multiplayer games and by playercounts even outraces major game titles.

 

I would advise Ahmed to read this before saying such a thing: https://www.rockpapershotgun.com/2016/09/15/why-a-million-people-still-play-multiplayer-grand-theft-auto-san-andreas-every-month/

Edited by Dutchman101
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If you guys are looking for some info about our player counts stats, read on.

So far, this month's peak concurrent player counts are 20-21k vs 24-25k players (weekdays vs weekends), with peaks usually happening at 17.30 UTC.

As for daily total unique player counts, for the last five weeks they were 110-120k vs 138k-142k players (again, weekdays vs weekends). There was actually a record set for that on 4th of September - we had 142,785 unique players that day.

There was a slight drop in unique monthly player counts from August (626,167 players, an all-time high!) to September (582,373) - ~43,8k, but it is nothing out of ordinary. We had similar drops in the past for these two months (~46k in 2015, ~48,6k in 2014, ~20k in 2013 etc.)

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