Annas Posted August 31, 2016 Share Posted August 31, 2016 Hi all, the issuse that i can't remove shader from a shaded object. This funcition is working perfect, means 'engineApplyShaderToWorldTexture' is working, but i need it, if 'textureName' that comes to the function named 'DefaultTexture' , it will remove the shader, means back the object with the official shader that it got from TXD. function applyShader ( element, textureName ) -- HERE local shaderElement = dxCreateShader ( "shader/shader.fx" ) if (textureName == "DefaultTexture") then engineRemoveShaderFromWorldTexture ( shaderElement, "*", element ) destroyElement(shaderElement) return end ---------------- local textureElement = dxCreateTexture ( ":CSTmodels/textures/"..textureName..".jpg" ) if ( shaderElement and textureElement ) then dxSetShaderValue ( shaderElement, "Tex0", textureElement ) engineApplyShaderToWorldTexture ( shaderElement, "*", element ) end end addEvent("CSTcityzones.applyShader", true) addEventHandler("CSTcityzones.applyShader", root, applyShader) Link to comment
Annas Posted September 1, 2016 Author Share Posted September 1, 2016 Rly niggah?, No one will help me ? , Hard4You Link to comment
Captain Cody Posted September 1, 2016 Share Posted September 1, 2016 ShaderElement has to be paired with the object in one way or another, try using tables. Link to comment
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