Turbesz Posted August 31, 2016 Share Posted August 31, 2016 no errors, but doesn't working --client local displayWidth, displayHeight = guiGetScreenSize(); local notificationData = {}; local notificationFont = dxCreateFont('files/fonts/roboto.ttf', 12 * 2, false); local iconsFont = dxCreateFont('files/fonts/icons.ttf', 12 * 2, false); addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end ) addEvent('addNotification', true); function addNotification(text, type) if (text and type) then if (notificationData ~= nil) then table.remove(notificationData, #notificationData); end table.insert(notificationData, { StartX = (displayWidth / 2) - (25 / 2), EndX = (displayWidth / 2) - ((dxGetTextWidth(text, 0.40, notificationFont) + 20 + 25) / 2), Text = text, Width = dxGetTextWidth(text, 0.40, notificationFont) + 20, Alpha = 0, State = 'fadeIn', Tick = 0, AlphaTick = getTickCount(), CurrentX = (displayWidth / 2) - (25 / 2), CurrentWidth = 0, Type = type or 'info' } ); if (fileExists('files/sounds/' .. type .. '.mp3')) then if (notificationData.soundEffect and isElement(notificationData.soundEffect)) then destroyElement(notificationData.soundEffect); end notificationData.soundEffect = playSound('files/sounds/' .. type .. '.mp3', false); else playSoundFrontEnd(11); end end end addEventHandler('addNotification', root, addNotification); function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end --> Background dxDrawRectangle(x, y, w, h, bgColor, postGUI); --> Border dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); -- top dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); -- bottom dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); -- left dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); -- right end end --server function addNotification(player, text, type) if (player and text and type) then triggerClientEvent(player, 'addNotification', player, text, type); end end addEventHandler("onPlayerLogin", getRootElement(), function (player, text, type) local name = getPlayerName ( source ) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then showText(name.." tulajdonosi szolgálatba lépett!", getRootElement(), 255,0,0, true) triggerClientEvent(player, 'addNotification', player, text, type); end end ) Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 I think v.Alpha it's again the error, because it's value is always 0 and makes the rectangle don't appear. Please replace v.Alpha on dxDraw with 255 Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 I think v.Alpha it's again the error, because it's value is always 0 and makes the rectangle don't appear. Please replace v.Alpha on dxDraw with 255 Doesn't working local displayWidth, displayHeight = guiGetScreenSize(); local notificationData = {}; local notificationFont = dxCreateFont('files/fonts/roboto.ttf', 12 * 2, false); local iconsFont = dxCreateFont('files/fonts/icons.ttf', 12 * 2, false); addEventHandler('onClientRender', root, function() for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * 255 / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * 255 / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, 255), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, 255), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, 255), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, 255), 0.50, iconsFont, 'center', 'center', false, false, true); end end end ) addEvent('addNotification', true); function addNotification(text, type) if (text and type) then if (notificationData ~= nil) then table.remove(notificationData, #notificationData); end table.insert(notificationData, { StartX = (displayWidth / 2) - (25 / 2), EndX = (displayWidth / 2) - ((dxGetTextWidth(text, 0.40, notificationFont) + 20 + 25) / 2), Text = text, Width = dxGetTextWidth(text, 0.40, notificationFont) + 20, Alpha = 0, State = 'fadeIn', Tick = 0, AlphaTick = getTickCount(), CurrentX = (displayWidth / 2) - (25 / 2), CurrentWidth = 0, Type = type or 'info' } ); if (fileExists('files/sounds/' .. type .. '.mp3')) then if (notificationData.soundEffect and isElement(notificationData.soundEffect)) then destroyElement(notificationData.soundEffect); end notificationData.soundEffect = playSound('files/sounds/' .. type .. '.mp3', false); else playSoundFrontEnd(11); end end end addEventHandler('addNotification', root, addNotification); function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end --> Background dxDrawRectangle(x, y, w, h, bgColor, postGUI); --> Border dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); -- top dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); -- bottom dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); -- left dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); -- right end end Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Is this statment true? if (v.State == 'fadeIn') then Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Is this statment true? if (v.State == 'fadeIn') then Yes:D Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Does this have a value? v.CurrentX Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Does this have a value? v.CurrentX yes, position Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Let's start debugging again after this for k, v in pairs(notificationData) do place this outputChatBox("It's working, here :v") And say if the message shows on the chat. Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Let's start debugging again after this for k, v in pairs(notificationData) do place this outputChatBox("It's working, here :v") And say if the message shows on the chat. doesn't write:s Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Try to add the outputChatBox after this addEventHandler('onClientRender', root, function() Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Try to add the outputChatBox after this addEventHandler('onClientRender', root, function() doesn't working:s Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Try this function draw() outputChatBox("Wow") for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end addEventHandler("onClientRender", localPlayer, draw) and say if it outputs Wow into the chat. Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Try this function draw() outputChatBox("Wow") for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end addEventHandler("onClientRender", localPlayer, draw) and say if it outputs Wow into the chat. No:s Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Try with root now. function drawThat() outputChatBox("Wow") for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end addEventHandler("onClientRender", root, drawThat) Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Try with root now. function drawThat() outputChatBox("Wow") for k, v in pairs(notificationData) do if (v.State == 'fadeIn') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(0, 0, 0, 255, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 255; end if (alphaProgress > 1) then v.Tick = getTickCount(); v.State = 'openTile'; end elseif (v.State == 'fadeOut') then local alphaProgress = (getTickCount() - v.AlphaTick) / 650; local alphaAnimation = interpolateBetween(255, 0, 0, 0, 0, 0, alphaProgress, 'Linear'); if (alphaAnimation) then v.Alpha = alphaAnimation; else v.Alpha = 0; end if (alphaProgress > 1) then notificationData = {}; end elseif (v.State == 'openTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.StartX, 0, 0, v.EndX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(0, 0, 0, v.Width, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end if (tileProgress > 1) then v.State = 'fixTile'; setTimer(function() v.Tick = getTickCount(); v.State = 'closeTile'; end, string.len(v.Text) * 45 + 5000, 1); end elseif (v.State == 'closeTile') then local tileProgress = (getTickCount() - v.Tick) / 350; local tilePosition = interpolateBetween(v.EndX, 0, 0, v.StartX, 0, 0, tileProgress, 'Linear'); local tileWidth = interpolateBetween(v.Width, 0, 0, 0, 0, 0, tileProgress, 'Linear'); if (tilePosition and tileWidth) then v.CurrentX = tilePosition; v.CurrentWidth = tileWidth; else v.CurrentX = v.StartX; v.CurrentWidth = 0; end if (tileProgress > 1) then v.AlphaTick = getTickCount(); v.State = 'fadeOut'; end elseif (v.State == 'fixTile') then v.Alpha = 255; v.CurrentX = v.EndX; v.CurrentWidth = v.Width; end roundedRectangle(v.CurrentX, 20, 25 + v.CurrentWidth, 25, tocolor(0, 0, 0, 150 * v.Alpha / 255), _, true); dxDrawRectangle(v.CurrentX, 20, 25, 25, tocolor(0, 0, 0, 255 * v.Alpha / 255), true); if (v.Alpha == 255) then dxDrawText(v.Text, v.CurrentX + 25 + 10, 20, v.CurrentX + 25 + 10 + v.CurrentWidth - 20, 20 + 25, tocolor(255, 255, 255, 255), 0.40, notificationFont, 'center', 'center', true, false, true); end if (v.Type == 'error') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(215, 90, 90, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'warning') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(220, 180, 80, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'info') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(85, 180, 245, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); elseif (v.Type == 'success') then dxDrawText('', v.CurrentX + 5, 20, v.CurrentX + 5 + 25 - 10, 20 + 25, tocolor(80, 205, 105, v.Alpha), 0.50, iconsFont, 'center', 'center', false, false, true); end end end addEventHandler("onClientRender", root, drawThat) now working:D Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Does it just show the outputChatBox or does it work totally? Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Does it just show the outputChatBox or does it work totally? Just chat Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 Okay now place the OutputChatBox after for k, v in pairs(notificationData) do Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 Okay now place the OutputChatBox after for k, v in pairs(notificationData) do doesn't show Link to comment
Simple0x47 Posted August 31, 2016 Share Posted August 31, 2016 That's because your table has no values into it. So you can't make a for loop with a table without any values. Link to comment
Turbesz Posted August 31, 2016 Author Share Posted August 31, 2016 That's because your table has no values into it. So you can't make a for loop with a table without any values. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now