Jump to content

[HELP] respawnVehicle


opnaiC

Recommended Posts

function respawnTimer ( source ) 
    for _, veh in ipairs (getElementsByType("vehicle", resourceRoot)) do 
     if getVehicleOccupant (veh) then 
       ourVehicle = getPedOccupiedVehicle (source)  
     end   
    end 
end 
setTimer (respawnTimer, 500, 0) 
  
function respawnOnExplode ( ) 
    for _, veh in ipairs (getElementsByType("vehicle", resourceRoot)) do 
      if veh == ourVehicle then 
        respawnVehicle (veh) 
        end 
    end 
end 
addEventHandler ("onVehicleExplode", root, respawnOnExplode) 

The vehicle that the player occupied should respawn on explode.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...