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[WIP] MTA PortMaker. Converting any global SA mod to MTA!


kashtesov

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We with my friend try make global mod converter, LOL, and it works.

It read GTA:SA files, unpack .IMG, unpack. COL packages, convert .IPL to .Lua code and collect 2 resources for MTA:SA:

- Map resource.

- Object replace resource.

What finally:

- .IMG unpacker.

- .COL unpacker.

- Map converter.

- Objects converter.

What not finally:

- Water positions converter.

- Night time objects converter.

- Animation objects converter.

- Handling converter.

- Car converter.

- Weapons converter.

- Skins converter.

- Handling converter.

- Tymecyc converter.

Application in development, when will be released - nobody know. :)

*For test we use not United, not Vice City 2 SA (it very easy). We use Vice City Stories PC, it very good quality mod, and manual port this will be very hard.

*Bugs in console - disabled few objects in IDE (breakable props) and nighttime objects.

*Collision bug on video - bug modification.

*Water bug on video - just my error ;3

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nice i cant wait for release

and a small detail i am not trying to correct you or something but you have handling converter 2 times in not done list

- Handling converter.

- Car converter.

- Weapons converter.

- Skins converter.

- Handling converter.

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