Turbesz Posted August 14, 2016 Share Posted August 14, 2016 (edited) ERROR: Loading script failed: game-fuvarmunka\c.lua:84: ')' expected (to close '(' at line 79) near 'setTimer' but why? --client local marker = createMarker(2159,-1807,12.35,"cylinder",2,65,131,215,235) local GUIEditor = { window = {}, memo = {}, button = {}, label = {}, progressbar = {}, } GUIEditor.window[1] = guiCreateWindow(633, 284, 166, 194, "Fuvarmunka", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(133, 25, 23, 21, "X", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "B5E30000") GUIEditor.button[2] = guiCreateButton(9, 50, 147, 29, "Munkajármű kérése", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.label[1] = guiCreateLabel(72, 173, 94, 15, "turbesz [FFP] ©", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(10, 81, 146, 92, "A munka elfogadásához kérd le a munkajárműved. Menj a munkajárműveddel a teherautó ikonhoz a radaron, várd meg még lepakolják az árut, és menj a következő helyre. Felmondáshoz szállj ki a munka járműből.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) guiSetVisible (GUIEditor.window[1], false) addEventHandler("onClientMarkerHit", marker, function (p) if p == localPlayer then count = 10 --addEventHandler("onClientPreRender", getRootElement(), draw); guiSetVisible(GUIEditor.window[1], true) guiSetVisible(GUIEditor.memo[1], true) showCursor(true) end end ) addEventHandler("onClientGUIClick",root, function () if source == GUIEditor.button[1] then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end ) local aButtons5 = { GUIEditor.button[2] } addEventHandler('onClientGUIClick',root, function ( ) for i,v in ipairs ( aButtons5 ) do if source == v then if getElementData ( source,'AntiButtonFlood' ) == true then return outputChatBox('Már rendelkezel járművel!') end setElementData ( source,'AntiButtonFlood',true ) triggerServerEvent("munkajarmu",getLocalPlayer(),255,0,0,"Lekérted a munkajárműved!") guiSetVisible(GUIEditor.window[1],false) showCursor(false) local marker2 = createMarker(1809,-1433,12.35,"cylinder",2,65,131,215,235) triggerServerEvent("blipipi", getLocalPlayer(), group) setTimer ( setElementData,600000,1,source,'AntiButtonFlood',false ) end end end ) GUIEditor.progressbar[1] = guiCreateProgressBar(486, 371, 465, 35, false) guiSetVisible (GUIEditor.progressbar[1], false) addEventHandler("onClientMarkerHit", marker2, setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 10) end, 1000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 20) end, 2000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 30) end, 3000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 40) end, 4000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 50) end, 5000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 60) end, 6000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 70) end, 7000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 80) end, 8000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 90) end, 9000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 100) end, 10000, 1) setTimer(function() guiSetVisible (GUIEditor.progressbar[1], false) triggerServerEvent("jutalmad", getLocalPlayer(), group) end, 11000, 1) ) Thanks, the help | Edited August 15, 2016 by Guest Link to comment
ozulus Posted August 14, 2016 Share Posted August 14, 2016 Try this addEventHandler("onClientMarkerHit", marker2, function() -- function() added setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 10) end, 1000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 20) end, 2000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 30) end, 3000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 40) end, 4000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 50) end, 5000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 60) end, 6000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 70) end, 7000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 80) end, 8000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 90) end, 9000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 100) end, 10000, 1) setTimer(function() guiSetVisible (GUIEditor.progressbar[1], false) triggerServerEvent("jutalmad", getLocalPlayer(), group) end, 11000, 1) end) -- end added Link to comment
Turbesz Posted August 14, 2016 Author Share Posted August 14, 2016 Try this addEventHandler("onClientMarkerHit", marker2, function() -- function() added setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 10) end, 1000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 20) end, 2000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 30) end, 3000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 40) end, 4000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 50) end, 5000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 60) end, 6000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 70) end, 7000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 80) end, 8000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 90) end, 9000, 1) setTimer(function() guiProgressBarSetProgress(GUIEditor.progressbar[1], 100) end, 10000, 1) setTimer(function() guiSetVisible (GUIEditor.progressbar[1], false) triggerServerEvent("jutalmad", getLocalPlayer(), group) end, 11000, 1) end) -- end added no errors, but the progressbar doesn't working | Link to comment
ozulus Posted August 15, 2016 Share Posted August 15, 2016 Ah didn't see that you haven't marker2 so write marker instead of marker2 addEventHandler("onClientMarkerHit", marker, function() Link to comment
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