DonOmar Posted July 23, 2016 Share Posted July 23, 2016 (edited) - Edited July 23, 2016 by Guest Link to comment
ALw7sH Posted July 23, 2016 Share Posted July 23, 2016 Use addCommandHandler instead of addEventHandler and add isElementWithinColShape to your statement to make sure that the player is inside the door collision while using the commands Link to comment
pcisoft Posted July 23, 2016 Share Posted July 23, 2016 Sure that you are CIF Owner ? Link to comment
DonOmar Posted July 23, 2016 Author Share Posted July 23, 2016 iam not Owner iam Co and learning Lua Link to comment
pcisoft Posted July 23, 2016 Share Posted July 23, 2016 hh Fast Reply, Im CAG's Owner Link to comment
KissMTA Posted July 23, 2016 Share Posted July 23, 2016 gate15 = createObject(16773, 2598.8427734375, -2422.517578125, 12.74122314453, 90, 0, -10) -- here is gate down moveObject(gate15, 6000, 2588.8427734375, -2421.517578125, 648.74122314453, 0, 0,0 ) ---------------------------- Tutorial moveObject(gate15,6000, x, y) not need (Z) and Rotations KIss ( CIN's Owner) :PPPPPPPPPP Link to comment
KissMTA Posted July 23, 2016 Share Posted July 23, 2016 (edited) gate15 = createObject(16773, 2598.8427734375, -2422.517578125, 12.74122314453, 90, 0, -10) -- here is gate down moveObject(gate15, 6000, 2588.8427734375, -2421.517578125, 648.74122314453, 0, 0,0 ) ---------------------------- Tutorial ------- moveObject(gate15,6000, x, y) not need (Z) and Rotation KIss ( CIN's Owner) :PPPPPPPPPP Edited July 23, 2016 by Guest Link to comment
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