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[HELP] Interior Bug


opnaiC

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Code ?
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local R = getAccountData (theCurrentAccount, "funmodev2-R") 
      local G = getAccountData (theCurrentAccount, "funmodev2-G") 
      local B = getAccountData (theCurrentAccount, "funmodev2-B") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 500, 1, source, playerHealth) 
      setTimer (setPedArmor, 500, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, R, G, B)  
    else 
      spawnPlayer (source, 1743, -1861, 13.60000038147, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)  
      setPlayerNametagColor (source, 255, 255, 255)  
    end    
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      local r,g,b = getPlayerNametagColor (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 1161.3000488281, -1376.0999755859, 4, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

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thats a save system. it doesn't have anything to do with it,

i believe you have a script that has setElementAlpha. i think. because none can do such thing like that only setElementAlpha can make a player invisible.

Follow my steps:

  • Open notepad++.
  • Press CTRL+F.
  • Click find in files (search mod normal).
  • Write setElementAlpha in find what (editbox).
  • Choose the directory you want.
  • Then click Find All.

Link to comment
thats a save system. it doesn't have anything to do with it,

i believe you have a script that has setElementAlpha. i think. because none can do such thing like that only setElementAlpha can make a player invisible.

Follow my steps:

  • Open notepad++.
  • Press CTRL+F.
  • Click find in files (search mod normal).
  • Write setElementAlpha in find what (editbox).
  • Choose the directory you want.
  • Then click Find All.

Ty sorry for asking you the hole time but can you help me at that function again I am using now setAccountData/getAccountData

function uninvite (thePlayer, command, target) 
    local account = getPlayerAccount(thePlayer) 
    local accounttarget = getPlayerAccount(target) 
    local uninvPlayer = getPlayerFromName(target) 
    local oFaction = getAccountData(account, "Faction") 
    local oRank = getAccountData(thePlayer, "Rank") 
    local iFaction = getAccountData(accounttarget, "Faction") 
    if (oFaction) and (oRank) and (iFaction) then 
        if tonumber(oRank) == 6 then 
            if tonumber(iFaction) == tonumber(oFaction) then 
                setAccountData(accounttarget, "Faction", nil) 
                setAccountData(accounttarget, "Rank", nil) 
                outputChatBox("Вас выгнали из фракции!", uninvPlayer, 0,191,255) 
                outputChatBox("Вы выгнали этого игрока из фракции!", thePlayer, 0,191,255) 
            else 
                outputChatBox("Этот игрок не состоит в вашей фракции.", thePlayer,0,191,255) 
            end 
        else 
            outputChatBox("У вас нету доступа к этой команде!", thePlayer,0,191,255) 
        end 
    else 
        outputChatBox("Неверный формат!", thePlayer, 0,191,255) 
    end 
end 
addCommandHandler("uninvite", uninvite) 

Link to comment
thats a save system. it doesn't have anything to do with it,

i believe you have a script that has setElementAlpha. i think. because none can do such thing like that only setElementAlpha can make a player invisible.

Follow my steps:

  • Open notepad++.
  • Press CTRL+F.
  • Click find in files (search mod normal).
  • Write setElementAlpha in find what (editbox).
  • Choose the directory you want.
  • Then click Find All.

Also I want to say that notepad found nothing ..

Link to comment

Ty sorry for asking you the hole time but can you help me at that function again I am using now setAccountData/getAccountData.

function uninvite (thePlayer, command, target) 
    local account = getPlayerAccount(thePlayer)  
    if account and not isGuestAccount(account) then 
        if target then  
        local uninvPlayer = getPlayerFromName(target) 
            if uninvPlayer then  
                local accounttarget = getPlayerAccount(target) 
                if accounttarget and not isGuestAccount(accounttarget) then 
                    local oFaction = getAccountData(account, "Faction")  
                    local oRank = getAccountData(account, "Rank") 
                    local iFaction = getAccountData(accounttarget, "Faction") 
                    if (oFaction) and (oRank) and (iFaction) then 
                        if tonumber(oRank) == 6 then 
                            if tonumber(iFaction) == tonumber(oFaction) then 
                                 
                            -- put your code here 
                             
                            end                              
                        end  
                    end  
                end  
            end  
        end  
    end  
end 
addCommandHandler("uninvite", uninvite) 

Also I want to say that notepad found nothing ..

write this *.* in Filters edit box and try again

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