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Who can write a simple script for mec?


mores

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i helped you before.

and im just telling you to learn, you cant just ask for anything you need. you also need to try something yourself.

i already gave you the functions.

just go to wiki and learn what the function does. why can't you try something and show us what you did?

for that timer DX thing

you'll just need 3 things to learn

setTimer 
dxDrawText 
onClientRender 

i'm not against you or anything. but again, you can't just ask for anything you need. i actually like to do scripts for you it's fun but you have to try / do it yourself.

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This should be enought for it

local sX,sY = guiGetScreenSize() 
local counter = 15 
local r,g,b = 0,255,0 
  
function drawCounterSHI() 
    dxDrawText("Your vehicle will change in: "..counter,0,sY*0.8,sX,sY,tocolor(r,g,b,255),2,"default","center","top",false,false,false) 
end 
addEventHandler("onClientRender",root,drawCounterSHI) 
  
setTimer(function() 
    counter = counter - 1 
    if counter < 0 then 
        counter = 15 
        r,g,b = 0,255,0 
    end 
    if counter <= 3 then 
        r,g,b = 255,0,0 
    end 
end,1000,0) 

Its not tested but it should works.

NOTE: ITS CLIENT SIDE

Regards.

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It's that easy..

function startVehicleChanging() 
    if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end 
    vehChangeTimer = setTimer( 
        function() 
            for _,plr in pairs(getElementsByType("player")) do 
                local veh = getPedOccupiedVehicle(plr) 
                local model = vehicleIDS[math.random(1,#vehicleIDS)] 
                if veh and model and getPedOccupiedVehicleSeat(plr) == 0 then 
                    local x,y,z = getElementVelocity(veh) 
                    setElementVelocity(veh,x,y,z+0.05) 
                    local hp = getElementHealth(veh) 
                    setElementModel(veh,model) 
                    setElementHealth(veh,hp) 
                end 
            end 
        end 
    ,15000,0) 
end 
  
addEvent("onRaceStateChanging",true) 
addEventHandler("onRaceStateChanging",root, 
function (new) 
if (new == "Running") then 
    startVehicleChanging() 
end 
end) 

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It's boring seeing people that doesn't try to do anything by himself.

There is something called wiki where you can see everything with some examples ...

Next time avoid requesting script without knowing whats the meaning of server side or client side ...

function startVehicleChanging() 
    if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end 
    vehChangeTimer = setTimer( 
        function() 
            for _,plr in pairs(getElementsByType("player")) do 
                local veh = getPedOccupiedVehicle(plr) 
                local model = vehicleIDS[math.random(1,#vehicleIDS)] 
                if veh and model and getPedOccupiedVehicleSeat(plr) == 0 then 
                    local x,y,z = getElementVelocity(veh) 
                    setElementVelocity(veh,x,y,z+0.05) 
                    local hp = getElementHealth(veh) 
                    setElementModel(veh,model) 
                    setElementHealth(veh,hp) 
                end 
            end 
        end 
    ,15000,0) 
end 
  
addEvent("onRaceStateChanging",true) 
addEventHandler("onRaceStateChanging",root, 
function (new) 
if (new == "Running") then 
    startVehicleChanging() 
    triggerClientEvent(source,"onCounterStart",source) 
end 
end) 

local sX,sY = guiGetScreenSize() 
local counter = 15 
local r,g,b = 0,255,0 
  
function drawCounterSHI() 
    dxDrawText("Your vehicle will change in: "..counter,0,sY*0.8,sX,sY,tocolor(r,g,b,255),2,"default","center","top",false,false,false) 
end 
  
function startEverything() 
addEventHandler("onClientRender",root,drawCounterSHI) 
setTimer(function() 
    counter = counter - 1 
    if counter < 0 then 
        counter = 15 
        r,g,b = 0,255,0 
    end 
    if counter <= 3 then 
        r,g,b = 255,0,0 
    end 
end,1000,0) 
  
end 
addEvent("onCounterStart",true) 
addEventHandler("onCounterStart",getRootElement(),startEverything) 

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replace the timer in client with this , not tested:

function startEverything() 
addEventHandler("onClientRender",root,drawCounterSHI) 
timer = setTimer(function() 
    counter = counter - 1 
    if counter < 0 then 
        counter = 15 
        r,g,b = 0,255,0 
    end 
    if counter <= 3 then 
        r,g,b = 255,0,0 
    end 
end,1000,0) 
  
end 
addEvent("onCounterStart",true) 
addEventHandler("onCounterStart",getRootElement(),startEverything) 
  

add this to client:

addEvent("removeCounter", true) 
addEventHandler("removeCounter", getRootElement(), 
function () 
removeEventHandler("onClientRender", root, draw) 
if isTimer(timer) then killTimer(timer) end 
end 
) 

replace the onRaceStateChanging event with this. not tested!

  
addEvent("onRaceStateChanging",true) 
addEventHandler("onRaceStateChanging",root, 
function (new) 
if (new == "Running") then 
    startVehicleChanging() 
    triggerClientEvent(source,"onCounterStart",source) 
end 
if (new =="LoadingMap") then 
triggerClientEvent(source,"removeCounter",source) 
if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end 
end 
end 
) 

if that's not what you want here are the states:

undefined

NoMap

LoadingMap

PreGridCountdown

GridCountdown

Running

MidMapVote

SomeoneWon

TimesUp

EveryoneFinished

PostFinish

NextMapSelect

NextMapVote

ResourceStopping

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show me your server side and clientside?

anyways here are the states:

you could change LoadingMap with these, LoadingMap maybe wont be the one you'll need:

undefined

NoMap

LoadingMap

PreGridCountdown

GridCountdown

Running

MidMapVote

SomeoneWon

TimesUp

EveryoneFinished

PostFinish

NextMapSelect

NextMapVote

ResourceStopping

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SERVERSIDE

vehicleIDS = { 602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585,

405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529, 592, 553, 577, 488, 511, 497, 548, 563, 512, 476, 593, 447, 425, 519, 520, 460,

417, 469, 487, 513, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 485, 552, 431,

438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490, 432, 528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524,

423, 532, 414, 578, 443, 486, 515, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534,

567, 535, 576, 412, 402, 542, 603, 475, 449, 537, 538, 570, 441, 464, 501, 465, 564, 568, 557, 424, 471, 504, 495, 457, 539, 483, 508, 571, 500,

444, 556, 429, 411, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458,

606, 607, 610, 590, 569, 611, 584, 608, 435, 450, 591, 594 }

function startVehicleChanging()

if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end

vehChangeTimer = setTimer(

function()

for _,plr in pairs(getElementsByType("player")) do

local veh = getPedOccupiedVehicle(plr)

local model = vehicleIDS[math.random(1,#vehicleIDS)]

if veh and model and getPedOccupiedVehicleSeat(plr) == 0 then

local x,y,z = getElementVelocity(veh)

setElementVelocity(veh,x,y,z+0.05)

local hp = getElementHealth(veh)

setElementModel(veh,model)

setElementHealth(veh,hp)

end

end

end

,15000,0)

end

addEvent("onRaceStateChanging",true)

addEventHandler("onRaceStateChanging",root,

function (new)

if (new == "Running") then

startVehicleChanging()

triggerClientEvent(source,"onCounterStart",source)

end

end)

CLIENTSIDE

local sX,sY = guiGetScreenSize()

local counter = 15

local r,g,b = 0,255,0

function drawCounterSHI()

dxDrawText("Your vehicle will change in: "..counter,0,sY*0.8,sX,sY,tocolor(r,g,b,255),2,"default","center","top",false,false,false)

end

function startEverything()

if isTimer(counter) then killTimer(counter) end

addEventHandler("onClientRender",root,drawCounterSHI)

setTimer(function()

counter = counter - 1

if counter < 1 then

counter = 15

r,g,b = 0,255,0

end

if counter <= 3 then

r,g,b = 255,0,0

end

end,1000,0)

addEvent("removeCounter", true)

addEventHandler("removeCounter", getRootElement(),

function ()

removeEventHandler("onClientRender", root, draw)

if isTimer(timer) then killTimer(timer) end

end

)

addEvent("loading map, NoMap, undefined, PreGridCountdown, GridCountdown, Running, MidMapVote, SomeoneWon, TimesUp, EveryoneFinished, PostFinish, NextMapSelect, NextMapVote, ResourceStopping

",true)

addEventHandler("loading map, NoMap, undefined, PreGridCountdown, GridCountdown, Running, MidMapVote, SomeoneWon, TimesUp, EveryoneFinished, PostFinish, NextMapSelect, NextMapVote, ResourceStopping

",root,

function (new)

if (new == "Running") then

startVehicleChanging()

triggerClientEvent(source,"onCounterStart",source)

end

if (new =="LoadingMap") then

triggerClientEvent(source,"removeCounter",source)

if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end

end

end

)

end

addEvent("onCounterStart",true)

addEventHandler("onCounterStart",getRootElement(),startEverything)

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lol..... what are u even doing

Server:

function startVehicleChanging() 
    if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end 
    vehChangeTimer = setTimer( 
        function() 
            for _,plr in pairs(getElementsByType("player")) do 
                local veh = getPedOccupiedVehicle(plr) 
                local model = vehicleIDS[math.random(1,#vehicleIDS)] 
                if veh and model and getPedOccupiedVehicleSeat(plr) == 0 then 
                    local x,y,z = getElementVelocity(veh) 
                    setElementVelocity(veh,x,y,z+0.05) 
                    local hp = getElementHealth(veh) 
                    setElementModel(veh,model) 
                    setElementHealth(veh,hp) 
                end 
            end 
        end 
    ,15000,0) 
end 
  
addEvent("onRaceStateChanging",true) 
addEventHandler("onRaceStateChanging",root, 
function (new) 
if (new == "Running") then 
    startVehicleChanging() 
    triggerClientEvent(source,"onCounterStart",source) 
end 
if (new =="LoadingMap") then 
triggerClientEvent(source,"removeCounter",source) 
if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end 
end 
end 
) 

Client.lua

function startEverything() 
addEventHandler("onClientRender",root,drawCounterSHI) 
timer = setTimer(function() 
    counter = counter - 1 
    if counter < 0 then 
        counter = 15 
        r,g,b = 0,255,0 
    end 
    if counter <= 3 then 
        r,g,b = 255,0,0 
    end 
end,1000,0) 
  
end 
addEvent("onCounterStart",true) 
addEventHandler("onCounterStart",getRootElement(),startEverything) 
  
addEvent("removeCounter", true) 
addEventHandler("removeCounter", getRootElement(), 
function () 
removeEventHandler("onClientRender", root, draw) 
if isTimer(timer) then killTimer(timer) end 
end 
) 

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try. replace server with this.

function startVehicleChanging() 
    vehChangeTimer = setTimer( 
        function() 
            for _,plr in pairs(getElementsByType("player")) do 
                local veh = getPedOccupiedVehicle(plr) 
                local model = vehicleIDS[math.random(1,#vehicleIDS)] 
                if veh and model and getPedOccupiedVehicleSeat(plr) == 0 then 
                    local x,y,z = getElementVelocity(veh) 
                    setElementVelocity(veh,x,y,z+0.05) 
                    local hp = getElementHealth(veh) 
                    setElementModel(veh,model) 
                    setElementHealth(veh,hp) 
                end 
            end 
        end 
    ,15000,0) 
end 
  
addEvent("onRaceStateChanging",true) 
addEventHandler("onRaceStateChanging",root, 
function (new) 
if (new == "Running") then 
    startVehicleChanging() 
    triggerClientEvent(source,"onCounterStart",source) 
end 
if (new =="LoadingMap") then 
triggerClientEvent(source,"removeCounter",source) 
if isTimer(vehChangeTimer) then killTimer(vehChangeTimer) end 
end 
end 
) 

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