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Setting up MYSQL/SQLITE


BluntZ

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Hello guys how to convert this into SQLITE or how to make this GTI database work ?

----------------------------------------->> 
-- Grand Theft International (gti) 
-- Author: JT Pennington (JTPenn) 
-- Date: 01 Dec 2013 
-- Resource: gtiaccounts/database.slua 
-- Version: 2.6 
----------------------------------------->> 
  
setGameType("gti:RPG:CnR v2.0") 
setMapName("gti:RPG:CnR") 
  
-- Database Functions 
---------------------->> 
  
local SERVER_PORT = 22114   -- Only Save Data on Main Server 
  
local ipairs = ipairs 
local type = type 
local tonumber = tonumber 
  
local db = dbConnect("mysql", "dbname=gti;host=88.198.53.218", "gti", " ") 
dbExec(db, "CREATE TABLE IF NOT EXISTS `accountdata`(`id` INT NOT NULL AUTO_INCREMENT, `name` TEXT, PRIMARY KEY(id))") 
dbExec(db, "CREATE TABLE IF NOT EXISTS `inventory`(`id` INT NOT NULL AUTO_INCREMENT, `name` TEXT, PRIMARY KEY(id))") 
  
local database_online       -- Is Database Online? 
local accountData = {}      -- Account Data Cache 
local inventory_online = {} -- Is Database Online? 
local inventory = {}        -- Account Data Cache 
  
addEvent("onDatabaseLoad")  -- Triggers when the database is ready 
addEvent("onAccountDelete") -- Triggers when an account is deleted 
  
-- Cache Account Data Database 
------------------------------->> 
  
addEventHandler("onResourceStart", resourceRoot, function() 
    dbQuery(cacheDatabase, {}, db, "SELECT * FROM `accountdata`") 
end) 
  
function cacheDatabase(qh) 
    local result = dbPoll(qh, 0) 
    accountData["Console"] = {} 
    for i,row in ipairs(result) do 
        accountData[row.name] = {} 
        for column,value in pairs(row) do 
            if (column ~= "name" or column ~= "id") then 
                if (not accountData["Console"][column]) then 
                    accountData["Console"][column] = true 
                end 
                if (value == "true") then value = true end 
                if (value == "false") then value = false end 
                accountData[row.name][column] = value 
            end 
        end 
    end 
    database_online = true 
    triggerEvent("onDatabaseLoad", resourceRoot, "accountdata") 
end 
  
-- Cache Inventory Database 
---------------------------->> 
  
addEventHandler("onResourceStart", resourceRoot, function() 
    for i,player in ipairs(getElementsByType("player")) do 
        local account = getPlayerAccount(player) 
        if (not isGuestAccount(account)) then 
            local account = getAccountName(account) 
            dbQuery(cacheDatabaseByPlayer, {player}, db, "SELECT * FROM `inventory` WHERE `name`=?", account) 
        end 
    end 
end) 
  
addEventHandler("onPlayerLogin", root, function(_, account) 
    if (isGuestAccount(account)) then return false end 
    local account = getAccountName(account) 
    dbQuery(cacheDatabaseByPlayer, {source}, db, "SELECT * FROM `inventory` WHERE `name`=?", account) 
end) 
  
function cacheDatabaseByPlayer(qh, player) 
    if (not inventory["Console"]) then 
        inventory["Console"] = {} 
    end 
     
    local result = dbPoll(qh, 0) 
    local row = result[1] 
    if (not row) then  
        inventory_online[getAccountName(getPlayerAccount(player))] = true 
    return end 
     
    inventory[row.name] = {} 
    for column,value in pairs(row) do 
        if (column ~= "name" or column ~= "id") then 
            if (not inventory["Console"][column]) then 
                inventory["Console"][column] = true 
            end 
            if (value == "true") then value = true end 
            if (value == "false") then value = false end 
            inventory[row.name][column] = value 
        end 
    end 
    inventory_online[row.name] = true 
    triggerEvent("onDatabaseLoad", player, "inventory") 
end 
  
addEventHandler("onPlayerQuit", root, function() 
    local account = getPlayerAccount(source) 
    if (isGuestAccount(account)) then return end 
    local account = getAccountName(account) 
    if (inventory[account]) then 
        inventory[account] = nil 
        inventory_online[account] = nil  
    end 
end) 
  
-- Account Exports 
------------------->> 
  
function SAD(account, key, value) 
    if (not database_online) then return false end 
    if (not account or not key) then return false end 
    if (isGuestAccount(account) or type(key) ~= "string") then return false end 
     
    local account = getAccountName(account) 
     
    if (not accountData[account]) then 
        accountData[account] = {} 
        if (getServerPort() == SERVER_PORT) then 
            dbExec(db, "INSERT INTO `accountdata`(name) VALUES(?)", account) 
        end 
    end 
     
    if (accountData["Console"] and accountData["Console"][key] == nil) then 
        accountData["Console"][key] = true 
        if (getServerPort() == SERVER_PORT) then 
            dbExec(db, "ALTER TABLE `accountdata` ADD `??` text", key) 
        end 
    end 
     
    accountData[account][key] = value 
    if (getServerPort() == SERVER_PORT) then 
        if (value ~= nil) then 
            dbExec(db, "UPDATE `accountdata` SET `??`=? WHERE name=?", key, tostring(value), account) 
        else 
            dbExec(db, "UPDATE `accountdata` SET `??`=NULL WHERE name=?", key, account) 
        end 
    end 
    return true 
end 
  
function GAD(account, key) 
    if (not database_online) then return nil end 
    if (not account or not key) then return nil end 
    if (isGuestAccount(account) or type(key) ~= "string") then return nil end 
     
    local account = getAccountName(account) 
    if (accountData[account] == nil) then return nil end 
    if (accountData[account][key] == nil) then return nil end 
     
    return tonumber(accountData[account][key]) or accountData[account][key] 
end 
  
addEvent("onAccountDelete") 
addEventHandler("onAccountDelete", root, function(account) 
    dbExec(db, "DELETE FROM `accountdata` WHERE name=?", account) 
    accountData[account] = nil 
end) 
  
-- Inventory Exports 
--------------------->> 
  
function invSet(account, key, value) 
    if (not account or not key) then return false end 
    if (isGuestAccount(account) or type(key) ~= "string") then return false end 
    local account = getAccountName(account) 
    if (not inventory_online[account]) then return false end 
         
    if (not inventory[account]) then 
        inventory[account] = {} 
        if (getServerPort() == SERVER_PORT) then 
            dbExec(db, "INSERT INTO `inventory`(name) VALUES(?)", account) 
        end 
    end 
     
    if (inventory["Console"] and inventory["Console"][key] == nil) then 
        inventory["Console"][key] = true 
        if (getServerPort() == SERVER_PORT) then 
            dbExec(db, "ALTER TABLE `inventory` ADD `??` text", key) 
        end 
    end 
     
    inventory[account][key] = value 
    if (getServerPort() == SERVER_PORT) then 
        if (value ~= nil) then 
            dbExec(db, "UPDATE `inventory` SET `??`=? WHERE name=?", key, tostring(value), account) 
        else 
            dbExec(db, "UPDATE `inventory` SET `??`=NULL WHERE name=?", key, account) 
        end 
    end 
    return true 
end 
  
function invGet(account, key) 
    if (not account or not key) then return nil end 
    if (isGuestAccount(account) or type(key) ~= "string") then return nil end 
    local account = getAccountName(account) 
    if (not inventory_online[account]) then return nil end 
     
    if (inventory[account] == nil) then return nil end 
    if (inventory[account][key] == nil) then return nil end 
     
    return tonumber(inventory[account][key]) or inventory[account][key] 
end 
  
addEvent("onAccountDelete") 
addEventHandler("onAccountDelete", root, function(account) 
    dbExec(db, "DELETE FROM `accountdata` WHERE name=?", account) 
    inventory[account] = nil 
end) 
  
-- Account Deletion 
-------------------->> 
  
function deleteAccount(account, admin) 
    if (not account or isGuestAccount(account) or not admin or not isElement(admin)) then return end 
    triggerEvent("onAccountDelete", resourceRoot, getAccountName(account)) 
    if (wasEventCancelled()) then return end 
    exports.gtilogs:outputAdminLog("ACCOUNTS: Account '"..getAccountName(account).."' has been deleted by "..getPlayerName(admin)..".", admin) 
    removeAccount(account) 
    return true 
end 

waiting for your answers :)

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I think you have to change all database types to sqlite, there are other folders still using mysql and it has no server

I did but still getting database error :(

May you post the error you're getting?

It is giving same database query error and I cant register / login / spawn / create group

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How it can be missed dude ... I downloaded the whole gamemod from community

Ask the owner of the gamemode, if did he use ALTER to add / modify a new column to the database.

Owner is retired of MTA... Any one else can help me ?

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  • 1 month later...

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