Einheit-101

SAAW: San Andreas At War - World War II | v1.2 | 24/7 |

Recommended Posts

Yes, i update the acl together with the Update. I just need your Account name. 

  • Like 1

Share this post


Link to post

If I understood correctly, this is the Login that I specified when registering: RickAnd

Share this post


Link to post

First requests from players.

A little work on the Navy.
You need to make it possible to control the sonar on ships and submarines, and realistic and playable. Otherwise, especially ships is very tight. Now sensible people on a submarine can make a big trouble to the enemy team.
We can also offer to add the azimuth of the compass, and position it over the azimuth of a submarine, that is, its a little lower.
Just noticed a small bug that sometimes the rate is reset to 0, which is due to not yet noticed.
It is necessary to redo the sight of the periscope, add to it the risks that historically measured the speed of ships and guided torpedoes. Make it easy to tick, so nice, just make the function of "night mode" and remake the main risks from black to red by pressing a certain key to make the backlight effect. And do a zoom x2.5 also clicking back and forth.
And for a hydrophone actually that too will be historically, to make a response from a sonar. If the player has turned on the hydrophone and sonar hits him that he heard it. You can take the same sound but make it more deaf.
I also noticed that while the player is not in depth and not looking through the periscope he can't derail tobish key B is released. I propose to put at the time when the ship did not sink to do this place the binoculars. Personally got into situations where it would not hurt.
And another minor bug. Also on the course indicator I noticed that the number of degrees lie on top of the arrow, which actually should be corrected.

A little did not understand what the screenshots, I think so, so it should look or it's flaws.

U1arm5Q_K7o.jpgZls5Up93INs.jpg

Share this post


Link to post

1. Sonar can be controlled for ships and submarines, what do you mean? 

2. What do you mean with compass azimuth? 

3. What is reset to 0?

4. Why do you want a speed measurement in the periscope? IRL they had to guess the speed and it has no point on this server since torpedo solutions are calculated automatically. 

5. A night mode would be simple to add. Easy. 

6. Periscope already has a zoom by using mouse wheel. 

7. The enemy can not detect that he got detected by a Hydrophone, it is a passive detector that simply records sounds, just as it does in this server. 

8. 

2 hours ago, RussianRick said:

also noticed that while the player is not in depth and not looking through the periscope he can't derail tobish key B is released. I propose to put at the time when the ship did not sink to do this place the binoculars

I dont understand that.

9. I will look at the course indicator. 

Share this post


Link to post

8. I also noticed that while the player is not in depth and not looking through the periscope he can't derail, that is the key B is released. I propose to put at the time when the ship did not sink to make a pair of binoculars.

Share this post


Link to post

You can use the periscope for aiming and firing while not submerged, you cant fire torpedoes with a binocular. I have no plans to add an UZO binocular because it is somewhat redundant. 

Share this post


Link to post

I have an idea: How about implementing a player ranking system? :)
This might could give your server a more stable player base.

  • Like 1

Share this post


Link to post

I never thought about this. Maybe? 
And maybe i can connect this with other "server statistics" (Like, whats the favourite map played and so on), i dont know.

  • Like 2

Share this post


Link to post

Dear Ein, please transfer the full rights in the field of communication on the social network VKontakte into the hands of the player LIBER, into the hands of the community at: https://vk.com/saawof . Please write the following message: "I trust all the work of the server in the social network VKontakte to the community with the address https://vk.com/saawof".

Share this post


Link to post
Posted (edited)

You do not understand, there are people who saw a weakness in us and decided to make our copy, we want the status of the official community in order to press those against the wall. You will not be difficult to write this message, as the English-speaking audience is not sitting in the VK. And it will be a pleasant occasion for you

Edited by RussianRick

Share this post


Link to post

Although to be clear I will say this, people blatantly lying that you wrote and something was decided. Before that it took us, but decided that can do everything themselves without consultation with the Leadership group has completely changed, and now like a hurt child discourages people to go to the us to go to him. We consider it an ugly act and having finally received the status of the official community as HAWK in due time - we will be able to convince people of us and our forces, ambitions.

Share this post


Link to post

The only "official" thing is when i write something here in this topic and everyone can look it up. Thats pretty simple, isnt it? 

  • Like 2

Share this post


Link to post

I understand, therefore, inform you that you will not be difficult to give us in the VK status of the official community. We talked to the player JN and came to the conclusion that the group is temporary, until HAWK comes out of the "coma" and will not give it under the leadership of JN, then we will remove all powers.

Share this post


Link to post

Since i am not using vk at all, you have to arrange that by yourself, the original vk group was also made by HAWK, i have absolutely nothing to do with vk. 

  • Confused 1

Share this post


Link to post

Hello, as I've seen from all screenshots in this thread, there are some maps that are stolen and uploaded to *** server, and by any chance, did you share the map to public or someone asked you to send the map to them? Maps that are stolen got renamed to "Berlin 1945" and "Nippon" (Japanese-ish map), if you really really shared your maps to public, let me know, and please send them to me too, im going to delete the map in *** server as soon as you give me a positive answer

Share this post


Link to post

Berlin 1945 and Nippon are public available maps on community.mtasa.com

  • Thanks 1

Share this post


Link to post
22 minutes ago, Einheit-101 said:

Berlin 1945 and Nippon are public available maps on community.mtasa.com

Thanks for answering, I am going to delete the map now, have a nice day !

Share this post


Link to post

I need some help, someone told me there is an ammo glitch where you can put your whole Primary ammo into the clip of your secondary weapon by entering/exiting a vehicle and spamming some keys, after that you can spam 30 flares (for example), i cannot reproduce it, can someone show me that? I want to merge a fix for that into this update.

Share this post


Link to post

A small sneak-peak for the next update, this is the brand new italian radio operator.
Yes. Italian and british forces are coming to SAAW.

njmoAPY.jpg

  • Like 1

Share this post


Link to post
Posted (edited)

 

Hello, Einheit-101! I hope you're good. I want to report something to you. A few minutes ago İ was in SAAW, and a Moderator by the name of '' Marxman '' produced a ship, took helicopters, a jetpack, and now made the server Bugs. When the players are born, we're in the water and we're drowning, than dead

 

Edited by Ege

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.