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dxCreateScreenSource


Tox

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hello, i am trying to do something like camera on a certain point of player's screen, at first i thought dxCreateScreenSource was the right function but here's the thing: i am trying to get the screen of another player. not the source player so, i need to use getElementPosition somehow but the function only captures the local player's screen. oh and i need it like a camera which means it will update when it is active. not just like a screenshot from another player's screen, i would be grateful if you can help me

here's a video, that explains more:

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You would switch between the positions and update a different screen source every time I guess.

This will cut your fps in half and will cause even bigger problems when the two positions are too far from each other.

Search for rear view mirrors resources for an example.

Seems cool at first but brings too many problems.

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You would switch between the positions and update a different screen source every time I guess.

This will cut your fps in half and will cause even bigger problems when the two positions are too far from each other.

Search for rear view mirrors resources for an example.

Seems cool at first but brings too many problems.

i think i won't do it because of the performance issues, thank you for help

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