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Difference between texreplace.fx and using *.txd`s


healLV

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I'd use shaders, mostly because of size.

Also in my experience, shaders have always worked but often .txd s fail to load.

I think shader is much more likely to fail, because client needs to have video RAM available. If client doesn't have available video RAM, then shader will fail to load (in that case, you can do something like a check; if shader fails to load you can download using downloadFile and load TXD). TXDs never fail to load actually, might be because of the code or corrupt TXD.

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