#RooTs

[HELP] Network in my server

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Friends, what might be causing this drop?

[2016-03-17 17:53:46] QUIT: Hard left the game [Quit] 
[2016-03-17 17:53:46] WARNING: [scripts]\[MOD]lock\car_locks_server.lua:132: Bad argument @ 'getElementData' [Expected element at argument 1] 
[2016-03-17 17:53:46] WARNING: [scripts]\[MOD]lock\car_locks_server.lua:139: Bad argument @ 'setVehicleLocked' [Expected element at argument 1] 
[2016-03-17 17:55:01] [Network] OutCommandQueue > 600000 msgs. This is due to server overload or script freeze 
[2016-03-17 17:55:01] Temporarily suspending outgoing sync packets 
[2016-03-17 17:56:47] Resuming outgoing sync packets 
[2016-03-17 17:56:56] INFO: #8A2BE2THC~#00FF00Weed (177.159.228.10) connection gone away 
[2016-03-17 17:56:56] QUIT: #8A2BE2THC~#00FF00Weed left the game [Timed out] 
[2016-03-17 17:57:00] CONNECT: drogado_br connected (IP: 200.149.245.86  Serial: 62B386A2840D8AF32736AF31EBFD93F3  Version: 1.5.2-9.07879.0) 
[2016-03-17 17:57:01] INFO: Dead connection detected for gui 
[2016-03-17 17:57:01] QUIT: gui left the game [Timed out] 
[2016-03-17 17:57:02] CONNECT: ALQTraficanteVLHC connected (IP: 177.70.133.93  Serial: 7DE09B8310DDCACFBB564FD20C425093  Version: 1.5.2-9.07879.0) 
[2016-03-17 17:57:02] DISCONNECT: #FF0000{R.T}Jhef_!_ Supplanted by (#FF0000{R.T}Jhef_!_) 
[2016-03-17 17:57:02] QUIT: #FF0000{R.T}Jhef_!_ left the game [Quit] 
[2016-03-17 17:57:02] CONNECT: #FF0000{R.T}Jhef_!_ connected (IP: 167.249.124.137  Serial: 67BD228B8BFD6768B44AB900181BBA02  Version: 1.5.2-9.07879.0) 
[2016-03-17 17:57:03] DISCONNECT: BielCoeLho Supplanted by (BielCoeLho) 
[2016-03-17 17:57:03] QUIT: BielCoeLho left the game [Quit] 
[2016-03-17 17:57:03] CONNECT: BielCoeLho connected (IP: 189.47.100.253  Serial: EAA51E75E1481B1F31E2682D3AD4A333  Version: 1.5.2-9.07879.0) 
[2016-03-17 17:57:04] DISCONNECT: #7D26CDMOHAMED_miLgrau Supplanted by (#7D26CDMOHAMED_miLgrau) 
[2016-03-17 17:57:04] QUIT: #7D26CDMOHAMED_miLgrau left the game [Quit] 
[2016-03-17 17:57:04] CONNECT: #7D26CDMOHAMED_miLgrau connected (IP: 189.18.87.80  Serial: 5F52D2EA15EFCD9D4170C73B0F511602  Version: 1.5.2-9.07879.0) 
[2016-03-17 17:57:05] QUIT: joaopedro left the game [Timed out] 
[2016-03-17 17:57:05] QUIT: #8388834M#FF1493ZPABLO left the game [Timed out] 
[2016-03-17 17:57:05] QUIT: Gnr-Kuat left the game [Timed out] 
[2016-03-17 17:57:05] QUIT: #00F30FREEDOM left the game [Timed out] 
[2016-03-17 17:57:05] QUIT: gustavo_BR left the game [Timed out] 
[2016-03-17 17:57:06] QUIT: #000000BOPE|Anderson left the game [Timed out] 
[2016-03-17 17:57:06] QUIT: #FF4500B#838B83art left the game [Timed out] 
[2016-03-17 17:57:06] QUIT: #838b9aALQ|#00fa9aW.$ left the game [Timed out] 
[2016-03-17 17:57:06] QUIT: 4M|MenordoChapa left the game [Timed out] 
[2016-03-17 17:57:06] QUIT: felipe.exet left the game [Timed out] 
[2016-03-17 17:57:07] QUIT: renken left the game [Timed out] 
[2016-03-17 17:57:07] QUIT: [exe]-Danilo left the game [Timed out] 
[2016-03-17 17:57:07] QUIT: AnimatedCrow89 left the game [Timed out] 
[2016-03-17 17:57:07] QUIT: BOPE/lrickpesado left the game [Timed out] 
[2016-03-17 17:57:08] INFO: Clothessaver: Saved clothes 
[2016-03-17 17:57:08] QUIT: Sr.R#00CB73ussO left the game [Timed out] 
[2016-03-17 17:57:08] ERROR: [Exclusivo]\[Mod]AbrirPortas\sourceS.lua:1013: attempt to call global 'detachNeon' (a nil value) 
[2016-03-17 17:57:08] QUIT: Transfor12br left the game [Timed out] 

possible error

[2016-03-17 17:57:08] ERROR: [Exclusivo]\[Mod]AbrirPortas\sourceS.lua:1013: attempt to call global 'detachNeon' (a nil value) 

part of my code

-----------------------------------------------------------[FUNÇOES NEON]---------------------------------------------------------- 
 
local vehicles =
{
    [ 400 ] = true,
    [ 401 ] = true,
    [ 402 ] = true,
    [ 403 ] = true,
    [ 404 ] = true,
    [ 405 ] = true,
    [ 409 ] = true,
    [ 410 ] = true,
    [ 415 ] = true,
    [ 411 ] = true,
    [ 412 ] = true,
    [ 413 ] = true,
    [ 415 ] = true,
    [ 416 ] = true,
    [ 418 ] = true,
    [ 419 ] = true,
    [ 420 ] = true,
    [ 421 ] = true,
    [ 422 ] = true,
    [ 423 ] = true,
    [ 426 ] = true,
    [ 428 ] = true,
    [ 429 ] = true,
    [ 431 ] = true,
    [ 434 ] = true,
    [ 436 ] = true,
    [ 437 ] = true,
    [ 438 ] = true,
    [ 439 ] = true,
    [ 440 ] = true,
    [ 442 ] = true,
    [ 445 ] = true,
    [ 446 ] = true,
    [ 451 ] = true,
    [ 458 ] = true,
    [ 459 ] = true,
    [ 466 ] = true,
    [ 467 ] = true,
    [ 470 ] = true,
    [ 474 ] = true,
    [ 475 ] = true,
    [ 477 ] = true,
    [ 479 ] = true,
    [ 480 ] = true,
    [ 482 ] = true,
    [ 483 ] = true,
    [ 489 ] = true,
    [ 490 ] = true,
    [ 491 ] = true,
    [ 492 ] = true,
    [ 494 ] = true,
    [ 495 ] = true,
    [ 496 ] = true,
    [ 498 ] = true,
    [ 499 ] = true,
    [ 500 ] = true,
    [ 502 ] = true,
    [ 503 ] = true,
    [ 504 ] = true,
    [ 505 ] = true,
    [ 506 ] = true,
    [ 507 ] = true,
    [ 508 ] = true,
    [ 516 ] = true,
    [ 517 ] = true,
    [ 518 ] = true,
    [ 525 ] = true,
    [ 526 ] = true,
    [ 527 ] = true,
    [ 528 ] = true,
    [ 529 ] = true,
    [ 533 ] = true,
    [ 534 ] = true,
    [ 535 ] = true,
    [ 536 ] = true,
    [ 540 ] = true,
    [ 541 ] = true,
    [ 542 ] = true,
    [ 543 ] = true,
    [ 545 ] = true,
    [ 546 ] = true,
    [ 547 ] = true,
    [ 549 ] = true,
    [ 550 ] = true,
    [ 551 ] = true,
    [ 552 ] = true,
    [ 554 ] = true,
    [ 555 ] = true,
    [ 558 ] = true,
    [ 559 ] = true,
    [ 560 ] = true,
    [ 561 ] = true,
    [ 562 ] = true,
    [ 565 ] = true,
    [ 566 ] = true,
    [ 567 ] = true,
    [ 568 ] = true,
    [ 575 ] = true,
    [ 576 ] = true,
    [ 579 ] = true,
    [ 580 ] = true,
    [ 582 ] = true,
    [ 585 ] = true,
    [ 587 ] = true,
    [ 588 ] = true,
    [ 589 ] = true,
    [ 596 ] = true,
    [ 597 ] = true,
    [ 598 ] = true,
    [ 599 ] = true,
    [ 600 ] = true,
    [ 602 ] = true,
    [ 603 ] = true,
    [ 604 ] = true,
    [ 605 ] = true,
    [ 609 ] = true
}
 
function neons (theVehicle)
    local NeonType = getElementData(source, "neon")
    if not NeonType or ( NeonType == 0 ) then return end
            local x, y, z = getElementPosition ( theVehicle )
            if not x or not y or not z then return end
            local id = getElementModel ( theVehicle )
            if ( vehicles [ id ] ) then
                local neon = createObject ( NeonType, x, y, z )
                local neon1 = createObject ( NeonType, x, y, z )
                local neon2 = createObject ( NeonType, x, y, z )
                local neon3 = createObject ( NeonType, x, y, z )
                if ( id == 401 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.9, 0, -0.55 )
                    attachElements ( neon, theVehicle or source, -0.9, 0, -0.55 )
                elseif ( id == 411 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.25, -0.63, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.25, -0.63, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0, -0.63 )
                    attachElements ( neon, theVehicle or source, -0.95, 0, -0.63 )
                elseif ( id == 416 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.55, -0.67, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.55, -0.73, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.9, 0, -0.7 )
                    attachElements ( neon, theVehicle or source, -0.9, 0, -0.7 )
                elseif ( id == 422 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.85, 0, -0.66 )
                    attachElements ( neon, theVehicle or source, -0.85, 0, -0.66 )
                elseif ( id == 429 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.9, 0, -0.51 )
                    attachElements ( neon, theVehicle or source, -0.9, 0, -0.51 )
                elseif ( id == 445 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.1, -0.55, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.15, -0.55, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0, -0.55 )
                    attachElements ( neon, theVehicle or source, -0.95, 0, -0.55 )
                elseif ( id == 459 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.8, 0, -0.78 )
                    attachElements ( neon, theVehicle or source, -0.8, 0, -0.78 )
                elseif ( id == 498 ) or ( id == 609 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.65, -0.7, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.2, -0.7, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 1.1, 0, -0.7 )
                    attachElements ( neon, theVehicle or source, -1.1, 0, -0.7 )
                elseif ( id == 499 ) or ( id == 498 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.8, 0, -0.6 )
                    attachElements ( neon, theVehicle or source, -0.8, 0, -0.6 )
               elseif ( id == 504 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.1, -0.55, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.15, -0.55, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0, -0.55)
                    attachElements ( neon, theVehicle or source, -0.95, 0, -0.55 )
               elseif ( id == 575 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.3, -0.38, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.25, -0.38, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.9, 0, -0.38)
                    attachElements ( neon, theVehicle or source, -0.9, 0, -0.38 )
                elseif ( id == 535 ) or ( id == 536 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.1, -0.6, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.15, -0.6, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0, -0.6 )
                    attachElements ( neon, theVehicle or source, -0.95, 0, -0.6 )
                elseif ( id == 496 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.85, 0, -0.5 )
                    attachElements ( neon, theVehicle or source, -0.85, 0, -0.5 )
                elseif ( id == 568 ) then
                    destroyElement(neon1)
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon, theVehicle or source, 0, 0.45, -0.42 )
                elseif ( id == 602 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.05, -0.6, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.05, -0.6, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0, -0.6 )
                    attachElements ( neon, theVehicle or source, -0.95, 0, -0.6 )
                elseif ( id == 518 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.3, -0.5, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.05, -0.5, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0.15, -0.5 )
                    attachElements ( neon, theVehicle or source, -0.95, 0.15, -0.5 )
                elseif ( id == 402 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 1, 0, -0.63 )
                    attachElements ( neon, theVehicle or source, -1, 0, -0.63 )
                elseif ( id == 541 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.9, 0, -0.45 )
                    attachElements ( neon, theVehicle or source, -0.9, 0, -0.45 )
                elseif ( id == 482 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.25, -0.82, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.25, -0.82, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0.05, -0.82 )
                    attachElements ( neon, theVehicle or source, -0.95, 0.05, -0.82 )
                elseif ( id == 438 ) then
                    attachElements ( neon3, theVehicle or source, 0, 1.25, -0.72, 0, 0, 90 )
                    attachElements ( neon2, theVehicle or source, 0, -1.3, -0.72, 0, 0, 90 )
                    attachElements ( neon1, theVehicle or source, 0.95, 0, -0.72 )
                    attachElements ( neon, theVehicle or source, -0.95, 0, -0.72 )
                elseif ( id == 527 ) then
                    destroyElement(neon2)
                    destroyElement(neon3)
                    attachElements ( neon1, theVehicle or source, 0.92, 0.15, -0.47 )
                    attachElements ( neon, theVehicle or source, -0.92, 0.15, -0.47 )
                elseif ( id == 483 ) then
                    attachElements ( neon3, theVehicle or source, 0.85, -0.48, -0.80 )
                    attachElements ( neon2, theVehicle or source, -0.85, -0.48, -0.80 )
                    attachElements ( neon1, theVehicle or source, 0.85, 0.3, -0.80 )
                    attachElements ( neon, theVehicle or source, -0.85, 0.3, -0.80 )
                elseif ( id == 431 ) or ( id == 437 ) then
                    attachElements ( neon3, theVehicle or source, 1.3, -0.7, -0.77 )
                    attachElements ( neon2, theVehicle or source, -1.3, -0.7, -0.77 )
                    attachElements ( neon1, theVehicle or source, 1.3, 1.8, -0.77 )
                    attachElements ( neon, theVehicle or source, -1.3, 1.8, -0.77 )
                elseif ( id == 415 ) or ( id == 542 ) or ( id == 466 ) or ( id == 604 ) then
 
                   

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[2016-03-17 17:55:01] [Network] OutCommandQueue > 600000 msgs. This is due to server overload or script freeze 
[2016-03-17 17:55:01] Temporarily suspending outgoing sync packets 
[2016-03-17 17:56:47] Resuming outgoing sync packets 

OutCommandQueue is over 6 thousand, may be your issue there.

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