Xwad

[MAP] Normandy 1944

Recommended Posts

Hi Community! Let me introduce my new Normandy 1944 (Dday) 2.0 map! It's based on the World War 2 Normandy invasion on 1944. I had a lot of work with the map. Unfortunately i stopped scripting in mta so i will not develop this map anymore. The map was build to the san fierro coast. I hope you like it!:D All models, EXPECT the coast and the bunker model (It is created by me with 3ds max and Skech up), are downloaded

DOWNLOAD: http://gestyy.com/qJSz3T   (this also includes my MG script!)

version: 2.0

Skype: obersovszkyf
Facebook: https://www.facebook.com/fabian.obersovszky.

 

Here are some pictures of the map:

(Open the link for full sise pictures)

Video:

AHEWEme.jpg

cHhp2Bh.jpg

U4vBBti.jpg

26ouwfH.jpg

JH8RoZV.jpg

AYzneYK.jpg

http://postimg.org/image/v8huo3njv/

gta_sa_2016_03_05_18_23_13_75.jpg

http://postimg.org/image/llecedukb/

gta_sa_2016_03_05_18_26_55_75.jpg

http://postimg.org/image/b2iy2yha3/

gta_sa_2016_03_05_18_27_55_89.jpg

http://postimg.org/image/pjfe90liz/

gta_sa_2016_03_05_18_37_41_22.jpg

8MTLytG.jpg

Edited by Xwad

Share this post


Link to post

New screenshots:

unfortunately i could not use the previous bunker model becaouse it's collisons is bugged, so i made my own model.

Edited by Guest

Share this post


Link to post

bunker collisons fixed again

Edited by Guest

Share this post


Link to post

I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly.

Share this post


Link to post
I had no time to continue. Now i am working on the map again. i think i will release it in this month. The main problem is still with the exported models col. Its not working correctly.

well if you ever decide to stop the project, let me know and I will finish it haha. dont want something this big to go to waste

Share this post


Link to post

update:

New Bunker model (again)

New screenshots!

New video!

Share this post


Link to post

Xwad. Cols are very easy to fix. You export them from 3ds max using Kams scripts, then use Col editor

http://www.gtagarage.com/mods/show.php?id=1154

Load up the col and hit optimize, then save. And load it up. Make sure the object is at cords 0,0,0 and rotation 0,0,0 when exporting though.

Also if you want the map to look awesome, I'd recommend you do proper prelighting.

http://www.gtagarage.com/mods/show.php?id=6052

Share this post


Link to post

If you need any help you can PM me or add me on Skype. I've been working on finishing an old Abandon project for use in an MTA server so I've been figuring out how to do stuff such as that.

Share this post


Link to post

Thanks CodyL! I will PM you if i need help:) Unfortunatelly i am in the hospital right now, so i cant work on the map. But as soon as i recover i will continue the work.

Share this post


Link to post

Download link has been added to the topic. Check the top of the page.

Edited by Xwad

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.