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Doing something wrong with my code.


Jullul7000

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I'm doing my best to write my own "save" system.

local spawnpoint 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint() 
        resetMapInfo() 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
function spawn(player) 
local playerAccount = getPlayerAccount(source)  
    if not isElement(player) then return end 
    if (playerAccount) then 
      if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
      end 
      exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
      repeat until setElementModel(player,math.random(312)) 
      fadeCamera(player, true) 
      setCameraTarget(player, player) 
      showChat(player, true) 
       local playerMoney = getAccountData(playerAccount, "rp.money") 
       local playerTeam = getAccountData(playerAccount, "rp.team") 
       local playerSkin = getAccountData(playerAccount, "rp.skin") 
       local r, g, b = getAccountData(PlayerAccount, "rp.colorname") 
        
       if(r, g, b) then 
       setPlayerNametagColor ( source, r, g, b ) 
       end 
        
       if(playerSkin) then 
       setPlayerSkin(source, playerSkin) 
       end 
        
       if(playerMoney) then 
       setPlayerMoney(source, playerMoney) 
       end 
        
       if(playerTeam) then 
       setPlayerTeam(source, playerTeam) 
       end 
        
    else 
    outputChatBox("You must be logged in to spawn.", source, 255, 0, 0)  
    end 
end 
  
function getRandomSpawnPoint () 
    local spawnpoints = getElementsByType("spawnpoint") 
    return spawnpoints[math.random(1,#spawnpoints)] 
end 
  
addEventHandler("onPlayerJoin", root, 
    function() 
        spawn(source) 
    end 
) 
  
addEventHandler("onPlayerQuit",root, 
    function () 
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint() 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function() 
            local playerAccount = getPlayerAccount(source) 
      if (playerAccount) then 
            local playerTeam = getPlayerTeam (source)   
            local playerMoney = getPlayerMoney(source) 
            local playerSkin = getPlayerSkin(source) 
            local r, g, b = getPlayerNametagColor (source) 
            setAccountData(playerAccount, "rp.colorname", r, g, b)  
            setAccountData(playerAccount, "rp.money", playerMoney)  
            setAccountData(playerAccount, "rp.skin", playerSkin) 
            if ( playerTeam ) then 
            setAccountData(playerAccount, "rp.team", playerTeam) 
            end 
      else 
            outputChatBox("You must be logged in to spawn.", source, 255, 0, 0)      
      end 
      setTimer(spawn, 1800, 1, source) 
    end 
) 

Error in line 30 near ,

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