jhxp

Multi Theft Auto: San Andreas 1.5.2 released!

31 posts in this topic

mtasa152.jpg

We are happy to present you our newest release - Multi Theft Auto: San Andreas 1.5.2!

As you can see, this is actually an update for our current stable version series - MTA:SA 1.5. This update should be interesting for Linux server hosters, as we have added some additional libraries for better compatibility with older distributions. We have additionally fixed a desync issue related with vehicle streaming and some reconnection problems when downloading files from external webserver.

There were also other changes such as:

A complete list of changes can be found here and here (from r7607 upwards). List of changes to the resource pack can be found here (starting from Nov 6, 2015 upwards).

We would like to thank the following community members for their contributions to the MTA:SA source code or resources for this release:

lopezloo, Marek Kulik, Stefano Aguilera, tederis, Dutchman101, nokizorque, qaisjp, TAPL-93

Want to download MTA:SA 1.5.2? Click here to go to our home page.

Once there, click the Download button at the top center of the page and you are set.

Linux server packages are also available.

We hope that you will enjoy this release. Also, please keep in mind that if you encounter a bug or a problem which was not present in previous versions, you can report it to our bugtracker.

--MTA Team

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Keep it up, MTA!! :)

Thanks MTA Team and the community members who contribute. Good job! :D

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Guys, I found bug. Dev can't pass Vector through trigger. For ex.

Server

  
triggerClientEvent("showVector",resourceRoot,Vector3(300,300,300)) 
  

Client

  
addEvent("showVector",true) 
addEventHandler("showVector",resourceRoot, 
function(vector) -- vector is nil 
outputChatBox(tostring(vector)) -- nil 
end) 

Edited by

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That code won't even work, Piorun. You need to use addEvent to add the event, then add an event handler to it.

On topic, a great release. Thanks to all the developers and contributors. HTTPS support for fetchRemote is awesome.

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My mistake, edited :D. Also I'm 100% sure that Vectors can't be sent to server/client using triggers.

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very nice job, man.

I am very happy to know that my problem was resolved :mrgreen::mrgreen::mrgreen::mrgreen::mrgreen:

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Nice!

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SetWindowFlashing +1 for this, and also for the vehicle sync. Thanks Team! (:

+1 Excellent addition, thought it wasn't possible to add :P

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Nice job MTA Team but a . . . what about onMouseWorldEnter/Leave?

I request this events many time ago :/ MTAsa really need this events.

Starting the function if the cursor is over on object or ped.

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Hello Admin, I am contributor of session Portuguese national team. and I received user problems. on alleged problem with network.

Look the topic. before the server to be closed, the following message appears

https://forum.mtasa.com/viewtopic.php?f ... 21#p864621

Gamemode of the user is DayZ

[2016-02-03 03:04:03] [Network] InResultQueue > 200000 msgs. This is due to server overload or script freeze

"This is due to server overload or script freeze"

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Good job, developers. Keep it up gentlemen.

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I'm having problems with the latest version. the console in my host is shutting down randomly. ie is closing for no reason.

some solution for this case ?. My game mode is GamePlay / Freeroam

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