Annas Posted January 13, 2016 Share Posted January 13, 2016 Hello , guys please how to make Dx Text in the (F11 map) and when i resize the map , text been resized too.. See this exemple of my friend server: See here , stay watching "Corleone" Dx text in those pictures: Dx text on the (F11 Map) : http://i.imgur.com/Mnud4OQ.jpg Also Dx text on the Minimap radar: http://i.imgur.com/1gbqa1O.png And when u resize the map in (F11 Map) text been resized too: http://i.imgur.com/lfDYsRC.png Please help me to do this and thx. Link to comment
Annas Posted January 15, 2016 Author Share Posted January 15, 2016 anyone please? HELP ME PLEASE! Link to comment
1LoL1 Posted January 15, 2016 Share Posted January 15, 2016 anyone please? HELP ME PLEASE! You want help with "!" ? Link to comment
Annas Posted January 15, 2016 Author Share Posted January 15, 2016 im sorry but .. none helping me , please help . Link to comment
.:DoA:.Backflip Posted January 15, 2016 Share Posted January 15, 2016 Wait at least a day without a reply... Link to comment
Noki Posted January 15, 2016 Share Posted January 15, 2016 I've done a bit of searching and you're apparently able to achieve this with the customblips resource, although you'll have to modify it a bit. I'll get back to you on it after I've played around with it. Link to comment
tosfera Posted January 16, 2016 Share Posted January 16, 2016 I've done a bit of searching and you're apparently able to achieve this with the customblips resource, although you'll have to modify it a bit. I'll get back to you on it after I've played around with it. By indeed taking the logic from the customblips resource, you're able to use dxDrawText instead of dxDrawImage to draw the images on the map, at the right locations. Just watch out with the length of text, since the image is an icon sized image, it should be calculated in the math. Changing that would be a bit more tricky. Link to comment
Annas Posted January 17, 2016 Author Share Posted January 17, 2016 i dont understand Any exemple please? Link to comment
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