Sign in to follow this  
jhxp

[2015] A Year in Recap and Season Greetings

Recommended Posts

jhxp    212
a-year-in-recap.jpg

Howdy. Just as you folks are preparing for the Holidays and New Year's festivities, we have a new status update for you. Following the tradition from last year, we are going to give you a brief summary of what had happened this year in the Multi Theft Auto community, along with other goodies.

2015 in Recap

  • Shortly after the start of 2015, the new version of the mod was released - Multi Theft Auto: San Andreas 1.4.1. This release focused on fixing various issues present in the original release, but also improved compatibility with the Steam version of GTASA. Which, by the way, is on sale now till 4th of January!
  • After that, we gave you an update on the next major version of the mod at the end of March. We also transitioned to Github during that time due to the expected closure of Google Code repositories. We also introduced new rules for our forums.
  • Two months later, we have deployed a Release Candidate for the above mentioned new major version of Multi Theft Auto: San Andreas - 1.5. The release focused on adding Chromium/CEF web browser components to the game, along with other features such as 3d lights creation scripting functions.
  • The first stable build of that version was released on 15th of July. Around that time, the stable version of Microsoft Windows 10 was just about to be released as well. Its earlier Insider Preview versions had some major compatibility problems with MTA:SA, however the final version was free of such issues. People who upgraded to the new OS could play the mod just like before.
    Multi Theft Auto: San Andreas 1.5 was also the first version which offered a stable 64bit Linux server build and some modules, rather than the experimental one.
  • At the end of August we have suffered from a security breach to our forums. Due to this, we have advised you to change your MTA forum passwords. Which, by the way, you should still do if you haven't done so back then in August.
  • More recently, at the 5th of November, we have released an update for the 1.5 series, the currently available Multi Theft Auto: San Andreas 1.5.1. This version had a fix for the shotgun damage calculation along with other changes, such as the new web scheme.

A bunch of interesting MTA:SA-related YouTube videos from this year

 

 

 

 

 

 

 

 

 

 

 

 

 

Current player counts and version fragmentation statistics

 

Type Amount of players Date / Time
Recent peak number of concurrent unique players 21919 players 2015.12.22 (at 18.00 GMT)
Highest recorded number of concurrent unique players 24985 players 2015.02.28 (at 18:00 GMT)
Recent number of daily unique players 115508 players 2015.12.22 (Tuesday)
Highest recorded number of daily unique players 140814 players 2015.03.07 (Saturday)
Recent number of monthly unique players 520276 players November, 2015
Highest recorded number of monthly unique players 587193 players January, 2015

 

 

MTA:SA Version or series Percentage of players using that version or series as of 23rd of December, 2015
1.5.1 89%
1.5 3.60%
1.4.x 6.70%
1.3.x 0.57%
1.0.x + 1.1.x + 1.2.x 0.13%

 

***

So, what about our future releases? lopezloo and ArranTuna worked on adding a possibility to use more ped skin IDs for the upcoming Multi Theft Auto: San Andreas 1.6. This feature still needs testing, so give it a shot if you are interested and not afraid of trying out our Nightly Builds for 1.6. There were several other changes to both 1.6 and the current 1.5 lines, such as a fix for a client crash related to carjacking, spotted by Dutchman101, or the introduction of createSearchLight() function by Jusonex.

This year was a blast and hopefully so will be the next one.

Happy Holidays and Best Wishes for 2016 from the MTA Team!

Share this post


Link to post
Arran    16

ArranTuna has worked on adding a possibility to use more ped skin IDs for the upcoming Multi Theft Auto: San Andreas 1.6. This feature still needs testing, so give it a shot if you are interested and not afraid of trying out our Nightly Builds for 1.6.

lopezloo was the mastermind behind that patch, couldn't have done it without his original work!

Share this post


Link to post
GTX    12

Cool! Nice job to developers, who are keeping MTA alive. 2015 was a great one, looking forward to 2016. Merry christmas and happy new year!

Share this post


Link to post
zerb    1
Didnt know the playercount is so high. Great - keeps MTA alive.

^^

Well done to all involved. Happy holidays!

Share this post


Link to post
Army@1    0

Good job MTA team and its community. It was indeed a great year, lots of things are done and lots are planned.

And yes, I hope 2016 will be even better as something which many of us wanted, new ID's for player skins (not in a way most of us have thought), is coming. Thanks MTA team, lopezloo, and ArranTuna (aka Arran) for your effort and hardwork.

Nice to see MTA player count increasing. Long live MTA!

Happy holidays and happy new year everyone!!

:greenjumpers: :greenjumpers: (Somebody has to use them)

Edit: Fixed some grammatical errors.

Edited by Guest

Share this post


Link to post
itomukas    0

This year was alright I guess, many updates and new features in MTA.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.