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Custom objects


Waileer

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Hello! So I have this custom map that im trying to add http://www.gtainside.com/en/sanandreas/ ... -no-trees/ it has like 4 different DFFs, but only 1 COL and 1 TXD. Sadly I can add just 1 part of the map because other parts just wont work. I'm using engineLoadDFF, engineReplaceModel, well basic stuff that is needed to replace objects. I replaced sucessfully one map, which had only 1 dff, txd and col so it wasn't problem.

Anyone can help me out with this?

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http://www.gtagarage.com/mods/show.php?id=1154

Split that .col file into multiple different .col files and replace each one in MTA. As for the .txds, I'm not really sure. Your best bet there would be finding out which texture is required for each .dff and creating a new .txd for each one containing the required textures. You might need 3DS Max to do that (open up each .dff and see what materials it requires by pressing 'M').

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