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Colshape Problem ( When Player Quits )


[PXG]Blue

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hey guys, i'm having a problem, when a player goes into the colshape a timer gets started, but when he leaves the timer doesnt get canceled.

Code:

safezone = createColSphere(2090.75049,  -112.47958, 7.04545, 90, 10, 10) 
  
  
function onSafeEnable(thePlayer, matchingdim) 
if getElementType ( thePlayer ) == "player" then  
outputChatBox("You entered the Safezone, report griefers at our Forums or Ingame!", thePlayer, 255, 255, 255, false) 
playerBlood = getElementData(thePlayer, "blood") 
  
  
nodmtim = setTimer(function() 
if not thePlayer then  
killTimer(nodmtim) end -- HERE IS THE PROBLEM 
toggleControl(thePlayer, "fire", false) 
toggleControl(thePlayer, "zoom_in", false) 
toggleControl(thePlayer, "vehicle_fire", false) 
setElementData(thePlayer, "blood", playerBlood, true) 
end, 300, 0 ) 
else  
if getElementData(thePlayer, "slothbot") then 
setElementPosition(thePlayer, 0, 0, -10) 
setTimer(function() 
killPed(thePlayer) 
end, 5000, 1 ) 
end 
  
end 
  
end 
addEventHandler("onColShapeHit", safezone, onSafeEnable) 
  
  
  
  
  
function onSafeDisable(thePlayer, matchingdim) 
   if getElementType ( thePlayer ) == "player" then 
killTimer(nodmtim) 
   outputChatBox("You left the Safezone, Watch out for Yourself!", thePlayer, 255, 255, 255, false) 
  
toggleControl(thePlayer, "fire", true) 
toggleControl(thePlayer, "zoom_in", true) 
toggleControl(thePlayer, "aim_weapon", true) 
toggleControl(thePlayer, "vehicle_fire", true) 
  
   end 
end 
addEventHandler ( "onColShapeLeave", safezone, onSafeDisable ) 

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  • Moderators

That doesn't work well with more players and it is using too much bandwidth(because those are "set" and "toggle" functions).

toggleControl(thePlayer, "fire", false) 
toggleControl(thePlayer, "zoom_in", false) 
toggleControl(thePlayer, "vehicle_fire", false) 
setElementData(thePlayer, "blood", playerBlood, true) 

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