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HELP RANG SYSTEM BY DEATH


DeathMta

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ERROR : nivel.lua:95 attempt to concatenate local "rang" (a nil value)

Help please

function HudExpRangos() 
    local screenWidth, screenHeight = guiGetScreenSize ( ) 
    local nivel = getElementData(getLocalPlayer(), "level") 
    local rang = getElementData(getLocalPlayer(), "Rango") 
    if nivel == 1 then 
      setElementData(source, "Rango","Mediocre") 
      dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
     elseif nivel == 2 then 
     setElementData(source, "Rango","Novato") 
      dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 3 then 
    setElementData(source, "Rango","Novato Medio") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 4 then 
    setElementData(source, "Rango","Aprendiz") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 5 then 
    setElementData(source, "Rango","Semi - Campero") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 6 then 
    setElementData(source, "Rango","Campero") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 7 then 
    setElementData(source, "Rango","Asesino") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 8 then 
    setElementData(source, "Rango","Sicario") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 9 then 
    setElementData(source, "Rango","Killero") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 10 then 
    setElementData(source, "Rango","Teniente") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 11 then 
    setElementData(source, "Rango","Sangriento") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 12 then 
    setElementData(source, "Rango","Mortero") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 13 then 
    setElementData(source, "Rango","Capitan") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 14 then 
    setElementData(source, "Rango","Super-Killer") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 15 then 
    setElementData(source, "Rango","Death") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 16 then 
    setElementData(source, "Rango","Por Ahi :v") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 17 then 
    setElementData(source, "Rango","General") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 18 then 
    setElementData(source, "Rango","Sargento") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 19 then 
    setElementData(source, "Rango","Avanzado") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 20 then 
    setElementData(source, "Rango","Semi-Pro") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 21 then 
    setElementData(source, "Rango","Pro") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 22 then 
    setElementData(source, "Rango","Master") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
    elseif nivel == 23 then 
    setElementData(source, "Rango","Rey Pro") 
     dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) 
        dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) 
  
    end 
end 
addEventHandler("onClientHUDRender",getRootElement(),HudExpRangos) 

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