Mike269 Posted August 27, 2015 Share Posted August 27, 2015 Hello guys, I am making a server and the save system doesn't Works right because everytime I die, my skin changes and I lose weapons, please help me, what should I edit here? local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) Link to comment
xeon17 Posted August 27, 2015 Share Posted August 27, 2015 If you made your own spawn system, then you should create your own spawn stuff . Link to comment
Mike269 Posted August 27, 2015 Author Share Posted August 27, 2015 I didn't make my own spawn system, that's broph.. from "play" gamemode... Link to comment
xeon17 Posted August 27, 2015 Share Posted August 27, 2015 I didn't make my own spawn system, that's broph.. from "play" gamemode... I know, i've recommended you to create your own spawns system in my last post... Link to comment
Mike269 Posted August 27, 2015 Author Share Posted August 27, 2015 oh, I would but I don't know how:/ I am not really good in scripting but I am trying... Link to comment
xeon17 Posted August 27, 2015 Share Posted August 27, 2015 Check getAccountData if you use accountData to save the player data. Also check the function spawnPlayer Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now