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help with blocking weapons/vehicles


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hi, i have an issue and i wanna see if the people of the internet can help.... i was wondering if someone could make me a script that blocks:

minigun

rocket launcher

rocket launcher (HS)

desert eagle

grenade combat shotgun

country rifle

tec9

mp5

ak47

i am new to scripting still, and it would e really awesome having someone help. also, please tell me where i place the script after its made.

is it the same process for vehicles too? ive looked in lots of places and its hard to find a simple answer

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toggleControl 
onClientPlayerWeaponSwitch 

Instead of being a "know-it-all" why don't you help him, give him an example of how to do what he requested when your "Scripting skill is 92%"?

hi, i have an issue and i wanna see if the people of the internet can help.... i was wondering if someone could make me a script that blocks:

minigun

rocket launcher

rocket launcher (HS)

desert eagle

grenade combat shotgun

country rifle

tec9

mp5

ak47

i am new to scripting still, and it would e really awesome having someone help. also, please tell me where i place the script after its made.

is it the same process for vehicles too? ive looked in lots of places and its hard to find a simple answer

Anyway here, this should block all of the weapons you requested (Taken from the Wiki, i just added some more IDs)

WeaponID = { 
    [38] = true,    --Minigun 
    [35] = true,    --Rocket Launcher 
    [36] = true,    --HS Rocker Launcher 
    [24] = true,    --Deagle 
    [16] = true,    --Grenade 
    [27] = true,    --Combat Shotgun 
    [33] = true,    --Country Rifle 
    [29] = true,    --MP5 
    [32] = true,    --Tec9 
    [30] = true,    --AK-47 
} 
  
function blockWeaponsOnSwitch (previousWeaponID, currentWeaponID) 
    if WeaponID[currentWeaponID] then 
        toggleControl(source, "aim_weapon", false) 
        toggleControl(source, "fire", false) 
    else 
        toggleControl(source, "aim_weapon", true) 
        toggleControl(source, "fire", true) 
    end 
end 
addEventHandler("onPlayerWeaponSwitch", root, blockWeaponsOnSwitch) 

Make sure to place this script in a SERVER-SIDE script/file

I could not find a way to block vehicles, do you want to block vehicles from being spawned, or block them from being entered?

Link to comment
go go go
toggleControl 
onClientPlayerWeaponSwitch 

Instead of being a "know-it-all" why don't you help him, give him an example of how to do what he requested when your "Scripting skill is 92%"?

hi, i have an issue and i wanna see if the people of the internet can help.... i was wondering if someone could make me a script that blocks:

minigun

rocket launcher

rocket launcher (HS)

desert eagle

grenade combat shotgun

country rifle

tec9

mp5

ak47

i am new to scripting still, and it would e really awesome having someone help. also, please tell me where i place the script after its made.

is it the same process for vehicles too? ive looked in lots of places and its hard to find a simple answer

Anyway here, this should block all of the weapons you requested (Taken from the Wiki, i just added some more IDs)

WeaponID = { 
    [38] = true,    --Minigun 
    [35] = true,    --Rocket Launcher 
    [36] = true,    --HS Rocker Launcher 
    [24] = true,    --Deagle 
    [16] = true,    --Grenade 
    [27] = true,    --Combat Shotgun 
    [33] = true,    --Country Rifle 
    [29] = true,    --MP5 
    [32] = true,    --Tec9 
    [30] = true,    --AK-47 
} 
  
function blockWeaponsOnSwitch (previousWeaponID, currentWeaponID) 
    if WeaponID[currentWeaponID] then 
        toggleControl(source, "aim_weapon", false) 
        toggleControl(source, "fire", false) 
    else 
        toggleControl(source, "aim_weapon", true) 
        toggleControl(source, "fire", true) 
    end 
end 
addEventHandler("onPlayerWeaponSwitch", root, blockWeaponsOnSwitch) 

Make sure to place this script in a SERVER-SIDE script/file

I could not find a way to block vehicles, do you want to block vehicles from being spawned, or block them from being entered?

i want then to only be spawned by admins. i want them enterable if they are spawned though. so basically i want a block on spawning them. and by the way thanks for the script. i add it in like any other resource right? server/mods/deathmatch/resources?

Link to comment
go go go
toggleControl 
onClientPlayerWeaponSwitch 

Instead of being a "know-it-all" why don't you help him, give him an example of how to do what he requested when your "Scripting skill is 92%"?

hi, i have an issue and i wanna see if the people of the internet can help.... i was wondering if someone could make me a script that blocks:

minigun

rocket launcher

rocket launcher (HS)

desert eagle

grenade combat shotgun

country rifle

tec9

mp5

ak47

i am new to scripting still, and it would e really awesome having someone help. also, please tell me where i place the script after its made.

is it the same process for vehicles too? ive looked in lots of places and its hard to find a simple answer

Anyway here, this should block all of the weapons you requested (Taken from the Wiki, i just added some more IDs)

WeaponID = { 
    [38] = true,    --Minigun 
    [35] = true,    --Rocket Launcher 
    [36] = true,    --HS Rocker Launcher 
    [24] = true,    --Deagle 
    [16] = true,    --Grenade 
    [27] = true,    --Combat Shotgun 
    [33] = true,    --Country Rifle 
    [29] = true,    --MP5 
    [32] = true,    --Tec9 
    [30] = true,    --AK-47 
} 
  
function blockWeaponsOnSwitch (previousWeaponID, currentWeaponID) 
    if WeaponID[currentWeaponID] then 
        toggleControl(source, "aim_weapon", false) 
        toggleControl(source, "fire", false) 
    else 
        toggleControl(source, "aim_weapon", true) 
        toggleControl(source, "fire", true) 
    end 
end 
addEventHandler("onPlayerWeaponSwitch", root, blockWeaponsOnSwitch) 

Make sure to place this script in a SERVER-SIDE script/file

I could not find a way to block vehicles, do you want to block vehicles from being spawned, or block them from being entered?

i want then to only be spawned by admins. i want them enterable if they are spawned though. so basically i want a block on spawning them. and by the way thanks for the script. i add it in like any other resource right? server/mods/deathmatch/resources?

Yes, but make sure that resource is Server-Sided in the meta.xml file

EDIT: This should do the trick for you

function restrictVehicleSpawn (player, command, id) 
    local accountName = getAccountName(getPlayerAccount(player)) 
    if not isObjectInACLGroup("user."..accountName, aclGetGroup("Admin")) then 
        outputChatBox("This feature is restricted to Admins only", player, 255, 0, 0) 
    else 
        if not id or not tonumber(id) then 
            outputChatBox("Usage: /createveh ") 
            return false 
        end 
     
        local id = math.floor(tonumber(id)) 
        --Yet these 2 IDs do not exist, i just used them so that you can spawn the vehicle ID: 400 and 611 
        if id and id > 399 and id < 612 then 
            local x, y, z = getElementPosition(player) 
            local _, _, rz = getElementRotation(player) 
            vehicle = createVehicle(id, x, y, z, _, _, rz) 
            setVehicleColor(vehicle, 255, 255, 255) 
            warpPedIntoVehicle(player, vehicle) 
            outputChatBox("You have created a "..getVehicleNameFromModel(id).." (ID: "..id..")", player, 0, 255, 0) 
        else 
            outputChatBox("Invalid ID Entered, use IDs from 400 to 611", player, 255, 0, 0) 
        end 
    end 
end 
addCommandHandler("createveh", restrictVehicleSpawn) 
  
function restrictVehicleEntering (player) 
    local accountName = getAccountName(getPlayerAccount(player)) 
    if not isElement(vehicle) then return end 
    if not isObjectInACLGroup("user."..accountName, aclGetGroup("Admin")) then 
        outputChatBox("You cannot enter this vehicle", player, 255, 0, 0) 
        cancelEvent() 
    end 
end 
addEventHandler("onVehicleStartEnter", root, restrictVehicleEntering) 

Edited by Guest
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