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How can I attach a web browser to a world object ? So I don't need a gui to control it I can simply control it from a world object and stuff. Hard to explain what I mean but like how can I make it simply just attach to a world object instead of gui ?

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function test (shader, texture) 
local myShader = dxCreateShader( "hello.fx" ) 
dxSetShaderValue( myShader, "texure0", webBrowser )   
engineApplyShaderToWorldTexture( myShader, "drvin_screen" ) 
addEventHandler("onClientResourceStart", getRootElement(), test) 

Would it be something like this ?

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