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Saving GRIDLIST


HUNGRY:3

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Put them in a table and then insert messages like:

local messages = {} 
table.insert(messages, 1, {playerName, message}) -- Insert a message into table at first position. 
if #messages > 30 then 
    table.remove(messages) -- Remove last one 
end 

MySQL is much more faster and convenient than XML. Maybe you could use it and you wouldn't need to save only 30 last messages. You could make custom logs. And if you still want to fetch only 30 messages, you could easily fetch latest 30 from MySQL database by using LIMIT.

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i have no idea what i'm doing... it's not working :/

  
local posFile = xmlLoadFile ("req.xml") 
if not posFile then 
    posFile = xmlCreateFile ("req.xml", "root") 
end 
  
  
local text 
local newNode 
  
function add() 
for id, playeritem in ipairs(getElementsByType("player")) do  
if source == REQ.button[1] then 
text = guiGetText(REQ.edit[1]) 
local row = guiGridListAddRow ( REQ.gridlist[1] ) 
local row2 = guiGridListAddRow ( REQ.gridlist[1] ) 
if string.len(text) > 0 then 
if posFile then 
newNode = xmlCreateChild(posFile, text) 
if xmlNodeSetValue (newNode, text) then 
xmlSaveFile(posFile) 
guiGridListSetItemText ( REQ.gridlist[1], row, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], row, 2, text, false, false ) 
end 
end 
end 
end 
end 
end 
addEventHandler("onClientGUIClick",root,add) 
  
function save() 
for id, playeritem in ipairs(getElementsByType("player")) do  
local rowx = guiGridListAddRow ( REQ.gridlist[1] ) 
local row2x = guiGridListAddRow ( REQ.gridlist[1] ) 
guiGridListSetItemText ( REQ.gridlist[1], rowx, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], row2x, 2, text, false, false ) 
end 
end 
addEventHandler("onClientResourceStart",root,save) 

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local posFile = xmlLoadFile ("req.xml") 
function (     ) 
if not posFile then 
    posFile = xmlCreateFile ("req.xml", "root") 
end 
end 
  
  
local text 
local newNode 
  
function add() 
for id, playeritem in ipairs(getElementsByType("player")) do 
if source == REQ.button[1] then 
text = guiGetText(REQ.edit[1]) 
local row = guiGridListAddRow ( REQ.gridlist[1] ) 
if string.len(text) > 0 then 
if posFile then 
newNode = xmlCreateChild(posFile, text) 
if xmlNodeSetValue (newNode, text) then 
xmlSaveFile(posFile) 
guiGridListSetItemText ( REQ.gridlist[1], row, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], row, 2, text, false, false ) 
end 
end 
end 
end 
end 
end 
addEventHandler("onClientGUIClick",root,add) 
  
function save() 
for id, playeritem in ipairs(getElementsByType("player")) do 
local rowx = guiGridListAddRow ( REQ.gridlist[1] ) 
guiGridListSetItemText ( REQ.gridlist[1], rowx, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], rowx, 2, text, false, false ) 
end 
end 
addEventHandler("onClientResourceStart",root,save) 

Link to comment
  
local posFile = xmlLoadFile ("req.xml") 
function (     ) 
if not posFile then 
    posFile = xmlCreateFile ("req.xml", "root") 
end 
end 
  
  
local text 
local newNode 
  
function add() 
for id, playeritem in ipairs(getElementsByType("player")) do 
if source == REQ.button[1] then 
text = guiGetText(REQ.edit[1]) 
local row = guiGridListAddRow ( REQ.gridlist[1] ) 
if string.len(text) > 0 then 
if posFile then 
newNode = xmlCreateChild(posFile, text) 
if xmlNodeSetValue (newNode, text) then 
xmlSaveFile(posFile) 
guiGridListSetItemText ( REQ.gridlist[1], row, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], row, 2, text, false, false ) 
end 
end 
end 
end 
end 
end 
addEventHandler("onClientGUIClick",root,add) 
  
function save() 
for id, playeritem in ipairs(getElementsByType("player")) do 
local rowx = guiGridListAddRow ( REQ.gridlist[1] ) 
guiGridListSetItemText ( REQ.gridlist[1], rowx, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], rowx, 2, text, false, false ) 
end 
end 
addEventHandler("onClientResourceStart",root,save) 

nope it doesn't save the text. :/

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try

  
local posFile = xmlLoadFile ("req.xml")  
 function (     ) 
if not posFile then 
    posFile = xmlCreateFile ("req.xml", "root") 
        end 
 end 
  
  
function add() 
for id, playeritem in ipairs(getElementsByType("player")) do 
if source == REQ.button[1] then 
text = guiGetText(REQ.edit[1]) 
row = guiGridListAddRow ( REQ.gridlist[1] ) 
if string.len(text) > 0 then 
if posFile then 
newNode = xmlCreateChild(posFile, text) 
if xmlNodeSetValue (newNode, text) then 
xmlSaveFile(posFile) 
guiGridListSetItemText ( REQ.gridlist[1], row, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], row, 2, text, false, false ) 
end 
end 
end 
end 
end 
end 
addEventHandler("onClientGUIClick",root,add) 
  
function save() 
for id, playeritem in ipairs(getElementsByType("player")) do 
guiGridListSetItemText ( REQ.gridlist[1], row, 1, getPlayerName ( playeritem ), false, false ) 
guiGridListSetItemText ( REQ.gridlist[1], row, 2, text, false, false ) 
end 
end 
addEventHandler("onClientResourceStart",resourceRoot,save) 
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