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[Help] Confirm command


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Hey, I tried to confirm a command like 2 functions, but it don't work, can you help me?

I want to confirm the animation, and if it's confirmed, then do the Kissing animation.

I don't do the function to get the nearbiest of the target player.

function confirmKiss(sourcePlayer, targetPlayerName, command, confirm) 
        targetPlayer = getPlayerName(targetPlayerName) 
        if confirm == "/confirm" then 
                setPedAnimation(sourcePlayer, "KISSING", "Grlfrd_Kiss_02") 
                setPedAnimation(targetPlayer, "KISSING", "Playa_Kiss_02") 
                outputChatBox("Un de vous deux n'a pas confirmé!", targetPlayer, 255, 0, 0) 
                outputChatBox("Un de vous deux n'a pas confirmé!", sourcePlayer, 255, 0, 0) 
addCommandHandler("confirmK", confirmKiss) 
function kissPlayer(sourcePlayer, command, targetPlayerName) 
        targetPlayer = getPlayerName(targetPlayerName) 
        outputChatBox(getPlayerName(targetPlayer) .. " veut vous embrasser, tapez /confirmK pour accepter.", sourcePlayer) 
addCommandHandler("kiss", kissPlayer) 

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What is this line

if confirm == "/confirm" then 

Supposed to do? As far as I can tell confirm would return nil(always check your debug! It should be the first thing you start before you start scripting).

For that statement to pass, you would need to write the command like this;

/confirmK PlayerNameHere /confirm

And that doesn't make a whole lot of sense, does it?

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It's supposed to work like that:

Player 1 want to kiss or to handshake Player 2, he write: "/kiss Player2"

Player 2 get a message: "You received a proposition to kiss him: " .. Player1 .. "Write: /confirm to do it"

Player 2 write /confirm and then, if the Players are near, do the animation, if not, cancel like he don't want to /confirm

The line is to confirm

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function asking (source, cmd, target) 
    local target = getPlayerFromName (target) 
    outputChatBox ("* "..getPlayerName (source).." has asked you for a kiss, /confirm or /ignore it.", target, 255, 255, 255) 
    addCommandHandler ("confirm", 
        function (player) 
            if (player == target) then 
                outputChatBox ("* "..getPlayerName (target).." has accepted your kissing offer.", source, 255, 255, 255) 
                --do animations here 
addCommandHandler ("kiss", asking) 

just replace animations and fix any possible bug

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