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I need help


Hero192

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Hello guys im trying to make a small shop for 24/7 Shop but i stuck again in guiGridList and in triggering to take player and to buy weapon from list also something in guiGridList broken im not professional on it,please helps me to solve this i will be happy for that, :P

thanks in advance.

--Client Side:

local client = getLocalPlayer() 
window = guiCreateWindow(519,214,347,282,"24/7 Shop",false) 
sevenShopList = guiCreateGridList(11,25,326,218,false,window) 
 guiGridListSetSelectionMode(sevenShopList,0) 
guiGridListAddColumn(sevenShopList,"ID:",0.19,window) 
guiGridListAddColumn(sevenShopList,"Name:",0.38,window) 
guiGridListAddColumn(sevenShopList,"Price",0.38,window) 
buy = guiCreateButton(13,249,134,23,"Buy",false,window) 
reject = guiCreateButton(199,249,134,23,"Close ",false,window) 
guiWindowSetSizable(window,false) 
guiSetVisible (window,false) 
  
addEvent("sevenShop:showGUI",true) 
addEventHandler("sevenShop:showGUI",root, 
function (sevenShop) 
guiGridListClear(sevenShop) 
for i,v in pairs(sevenShop) do 
local row = guiGridListAddRow(sevenShop) 
guiGridListSetItemText(sevenShopList, row, 1, getWeaponNameFromID(v[2]), false, false) 
  end 
guiSetVisible (window,true) 
showCursor(true) 
end) 
  
addEventHandler("onClientGUIClick",root, 
function () 
   if (source == reject) then 
        guiSetVisible(window, false) 
        showCursor(false) 
    elseif (source == accept) then 
    local weaponName = guiGridListGetItemText(sevenShopList,guiGridListGetSelectedItem(sevenShopList),2) 
if row and col and row ~= -1 and col ~= -1 then 
local weaponName = guiGridListGetItemText(sevenShopList, row, col) 
triggerServerEvent("weapon_Name",client,client,getWeaponNameFromID(weaponName)) 
guiSetVisible(window,false) 
showCursor(false) 
        end 
    end 
end) 

--Server Side:

local sevenshopmarkers = { 
    {x=2184.56, y=1996.33, z=10.82, size=1.5, int=0, dim=0, r=0, g=165, b=180, a=170}  
} 
local sevenShoplist = { 
--RandomID[1],WeaponID[2],Price[3],ItemPriceTable[4]. 
{1,1,"100$",100}, 
{2,2,"2,400$",2400}, 
{3,3,"1,000$",1000}, 
{4,4,"1,000$",1000}, 
{5,5,"1,000$",1000}, 
{6,6,"1,000$",1000}, 
{7,7,"1,000$",1000}, 
{8,8,"1,000$",1000}, 
{9,9,"1,000$",1000}, 
{10,10,"1,000$",1000}, 
} 
addEventHandler("onResourceStart",resourceRoot, 
function () 
    for index, pos in pairs(sevenshopmarkers) do 
    local sevenshopmarkers = createMarker(pos.x, pos.y, pos.z-1, "cylinder", pos.size, pos.r, pos.g, pos.b, pos.a) 
    setElementInterior (sevenshopmarkers, pos.int) 
    setElementDimension(sevenshopmarkers, pos.dim) 
    addEventHandler("onMarkerHit",sevenshopmarkers,MarkerHit) 
    createBlip(pos.bx, pos.by, 100, 17, 2, 255, 255, 255, 255, 0, 400) 
    end 
end) 
  
function MarkerHit(player, dim) 
    if (dim and getElementType(player) == "player") then 
    triggerClientEvent(player,"sevenShop:showGUI",player,sevenShop) 
     end 
end 
  
g_Root = getRootElement() 
resourceRoot = getResourceRootElement(getThisResource())  
  
function giveClientWeapons(sevenShop) 
    giveWeapon(client, getWeaponIDFromName(sevenShoplist),1) 
    takePlayerMoney( client, 100 ) 
end 
addEvent( "weapon_Name", true ) 
addEventHandler("weapon_Name", g_Root, giveClientWeapons) 
  

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Try this:

function onStart() 
    window = guiCreateWindow(519,214,347,282,"24/7 Shop",false) 
    sevenShopList = guiCreateGridList(11,25,326,218,false,window) 
    guiGridListSetSelectionMode(sevenShopList,0) 
    local id = guiGridListAddColumn(sevenShopList,"ID:",0.19,window) 
    local wepname = guiGridListAddColumn(sevenShopList,"Name:",0.38,window) 
    local wepprice = guiGridListAddColumn(sevenShopList,"Price",0.38,window) 
    buy = guiCreateButton(13,249,134,23,"Buy",false,window) 
    reject = guiCreateButton(199,249,134,23,"Close ",false,window) 
    guiWindowSetSizable(window,false) 
    guiSetVisible (window,false) 
end 
addEventHandler("onClientResourceStart",resourceRoot,onStart) 
  
addEvent("sevenShop:showGUI",true) 
addEventHandler("sevenShop:showGUI",root, 
function (sevenShop) 
    guiGridListClear(sevenShop) 
    for i,v in ipairs(sevenShop) do 
        local row = guiGridListAddRow(sevenShop) 
        guiGridListSetItemText(sevenShopList, row, wepname, getWeaponNameFromID(v[2]), false, false) 
        guiGridListSetItemText(sevenShopList, row, id, v[1], false, false) 
        guiGridListSetItemText(sevenShopList, row, wepprice, v[3], false, false) 
    end 
    guiSetVisible (window,true) 
    showCursor(true) 
end) 
  
addEventHandler("onClientGUIClick",root, 
function () 
   if (source == reject) then 
        guiSetVisible(window, false) 
        showCursor(false) 
    elseif (source == accept) then 
        local weaponName = guiGridListGetItemText(sevenShopList,guiGridListGetSelectedItem(sevenShopList),2) 
        if row and col and row ~= -1 and col ~= -1 then 
            local weaponName = guiGridListGetItemText(sevenShopList, row, col) 
            triggerServerEvent("weapon_Name",client,client,getWeaponNameFromID(weaponName)) 
            guiSetVisible(window,false) 
            showCursor(false) 
        end 
    end 
end) 

Link to comment

Such amateur mistakes, lol.

local sevenshopmarkers = { 
    {x=2184.56, y=1996.33, z=10.82, size=1.5, int=0, dim=0, r=0, g=165, b=180, a=170} 
} 
local sevenShoplist = { 
--RandomID[1],WeaponID[2],Price[3],ItemPriceTable[4]. 
{1,1,"100$",100}, 
{2,2,"2,400$",2400}, 
{3,3,"1,000$",1000}, 
{4,4,"1,000$",1000}, 
{5,5,"1,000$",1000}, 
{6,6,"1,000$",1000}, 
{7,7,"1,000$",1000}, 
{8,8,"1,000$",1000}, 
{9,9,"1,000$",1000}, 
{10,10,"1,000$",1000}, 
} 
addEventHandler("onResourceStart",resourceRoot, 
function () 
    for index, pos in pairs(sevenshopmarkers) do 
    local sevenshopmarkers = createMarker(pos.x, pos.y, pos.z-1, "cylinder", pos.size, pos.r, pos.g, pos.b, pos.a) 
    setElementInterior (sevenshopmarkers, pos.int) 
    setElementDimension(sevenshopmarkers, pos.dim) 
    addEventHandler("onMarkerHit",sevenshopmarkers,MarkerHit) 
    createBlip(pos.bx, pos.by, 100, 17, 2, 255, 255, 255, 255, 0, 400) 
    end 
end) 
  
function MarkerHit(player, dim) 
    if (dim and getElementType(player) == "player") then 
    triggerClientEvent(player,"sevenShop:showGUI",player,sevenShoplist) 
     end 
end 
  
g_Root = getRootElement() 
resourceRoot = getResourceRootElement(getThisResource()) 
  
function giveClientWeapons(sevenShop) 
    giveWeapon(client, getWeaponIDFromName(sevenShop),1) 
    takePlayerMoney( client, 100 ) 
end 
addEvent( "weapon_Name", true ) 
addEventHandler("weapon_Name", g_Root, giveClientWeapons) 

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Also some Warnings,any idea?

WARNING:client.lua:21: Bad argument @'guiGridListAddRow'[Expected gui-element at argument 1,got table]

WARNING:client.lua:22: Bad argument @'guiGridListSetitemText''[Expected number at argument 2,got boolean]

WARNING:client.lua:23: Bad argument @'guiGridListSetitemText''[Expected number at argument 2,got boolean]

WARNING:client.lua:24: Bad argument @'guiGridListSetitemText''[Expected number at argument 2,got boolean]

Link to comment

4 posts in 1 day? Are you sick?

function onStart() 
    window = guiCreateWindow(519,214,347,282,"24/7 Shop",false) 
    sevenShopList = guiCreateGridList(11,25,326,218,false,window) 
    guiGridListSetSelectionMode(sevenShopList,0) 
    id = guiGridListAddColumn(sevenShopList,"ID:",0.19,window) 
    wepname = guiGridListAddColumn(sevenShopList,"Name:",0.38,window) 
    wepprice = guiGridListAddColumn(sevenShopList,"Price",0.38,window) 
    buy = guiCreateButton(13,249,134,23,"Buy",false,window) 
    reject = guiCreateButton(199,249,134,23,"Close ",false,window) 
    guiWindowSetSizable(window,false) 
    guiSetVisible (window,false) 
end 
addEventHandler("onClientResourceStart",resourceRoot,onStart) 
  
addEvent("sevenShop:showGUI",true) 
addEventHandler("sevenShop:showGUI",root, 
function (sevenShop) 
    guiGridListClear(sevenShopList) 
    for i,v in ipairs(sevenShop) do 
        local row = guiGridListAddRow(sevenShopList) 
        guiGridListSetItemText(sevenShopList, row, wepname, getWeaponNameFromID(v[2]), false, false) 
        guiGridListSetItemText(sevenShopList, row, id, v[1], false, false) 
        guiGridListSetItemText(sevenShopList, row, wepprice, v[3], false, false) 
    end 
    guiSetVisible (window,true) 
    showCursor(true) 
end) 
  
addEventHandler("onClientGUIClick",root, 
function () 
   if (source == reject) then 
        guiSetVisible(window, false) 
        showCursor(false) 
    elseif (source == accept) then 
        local weaponName = guiGridListGetItemText(sevenShopList,guiGridListGetSelectedItem(sevenShopList),2) 
        if weaponName then 
            triggerServerEvent("weapon_Name",localPlayer,weaponName) 
            guiSetVisible(window,false) 
            showCursor(false) 
        end 
    end 
end) 

local sevenshopmarkers = { 
    {x=2184.56, y=1996.33, z=10.82, size=1.5, int=0, dim=0, r=0, g=165, b=180, a=170} 
} 
local sevenShoplist = { 
--RandomID[1],WeaponID[2],Price[3],ItemPriceTable[4]. 
{1,1,"100$",100}, 
{2,2,"2,400$",2400}, 
{3,3,"1,000$",1000}, 
{4,4,"1,000$",1000}, 
{5,5,"1,000$",1000}, 
{6,6,"1,000$",1000}, 
{7,7,"1,000$",1000}, 
{8,8,"1,000$",1000}, 
{9,9,"1,000$",1000}, 
{10,10,"1,000$",1000}, 
} 
addEventHandler("onResourceStart",resourceRoot, 
function () 
    for index, pos in pairs(sevenshopmarkers) do 
    local sevenshopmarkers = createMarker(pos.x, pos.y, pos.z-1, "cylinder", pos.size, pos.r, pos.g, pos.b, pos.a) 
    setElementInterior (sevenshopmarkers, pos.int) 
    setElementDimension(sevenshopmarkers, pos.dim) 
    addEventHandler("onMarkerHit",sevenshopmarkers,MarkerHit) 
    createBlip(pos.bx, pos.by, 100, 17, 2, 255, 255, 255, 255, 0, 400) 
    end 
end) 
  
function MarkerHit(player, dim) 
    if (dim and getElementType(player) == "player") then 
    triggerClientEvent(player,"sevenShop:showGUI",player,sevenShoplist) 
     end 
end 
  
g_Root = getRootElement() 
resourceRoot = getResourceRootElement(getThisResource()) 
  
function giveClientWeapons(sevenShop) 
    giveWeapon(source, getWeaponIDFromName(sevenShop),1) 
    takePlayerMoney( source, 100 ) 
end 
addEvent( "weapon_Name", true ) 
addEventHandler("weapon_Name", root, giveClientWeapons) 

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