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طلب تصحيح كود


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الكود هو لما اكتب كلمة في اف 8 يصيرو الاعبين ما يقدرو يقتلوني

function nodie ( attacker, weapon, bodypart,player ) 
local serial = getPlayerSerial ( player ) 
if ( serial == AADF5CA9EA8CE4576A3C202F571E93F4  ) then 
if ( attacker ) then 
cancelEvent() 
end 
 end 
 end 
 addCommandHandler("godon",nodie) 
 addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), nodie ) 

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خلص ضبطتو هو اني خليتو يتعرف على السريال في السيرفر و اذا تعرف عليه سويت تريقر للكلنت يتعرف عليه مره اخرى و ييصرو ما يقدرو يقتلوني

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#Example:

-- Client Side 
Serials = { 
    [ 'AADF5CA9EA8CE4576A3C202F571E93F4' ] = true, 
} 
  
function OnAttcked ( attacker, weapon, bodypart ) 
    if Serials [ getPlayerSerial( localPlayer ) ] then 
        addEventHandler ( 'onClientPlayerDamage', localPlayer, cancelEvent ) 
        triggerServerEvent ( 'NoDamage', localPlayer ) 
    end 
end 
  
addCommandHandler ( 'godon', OnAttcked ) 

-- Server Side 
  
addEvent ( 'NoDamage', true ) 
addEventHandler ( 'NoDamage', root, 
    function ( ) 
        addEventHandler ( 'onPlayerDamage', root, cancelEvent ) 
    end 
) 
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#Example:

-- Client Side 
Serials = { 
    [ 'AADF5CA9EA8CE4576A3C202F571E93F4' ] = true, 
} 
  
function OnAttcked ( attacker, weapon, bodypart ) 
    if Serials [ getPlayerSerial( localPlayer ) ] then 
        addEventHandler ( 'onClientPlayerDamage', localPlayer, cancelEvent ) 
        triggerServerEvent ( 'NoDamage', localPlayer ) 
    end 
end 
  
addCommandHandler ( 'godon', OnAttcked ) 

-- Server Side 
  
addEvent ( 'NoDamage', true ) 
addEventHandler ( 'NoDamage', root, 
    function ( ) 
        addEventHandler ( 'onPlayerDamage', root, cancelEvent ) 
    end 
) 

الآيفينت

onPlayerDamage 

ما يتكنسل !

وليه عرفت

attacker, weapon, bodypart 

وما آستخدمتهم ؟؟

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مدري ليه استخدمتهم لانهم مكتوبين بـ صفحه الانفنت بـ الويكي

+ خلاص الكود شغال

-- Client Side 
Serials = { 
    [ 'AADF5CA9EA8CE4576A3C202F571E93F4' ] = true, 
} 
  
function OnAttcked ( attacker, weapon, bodypart ) 
    if Serials [ getPlayerSerial( localPlayer ) ] then 
        addEventHandler ( 'onClientPlayerDamage', localPlayer, cancelEvent ) 
    end 
end 
  
addCommandHandler ( 'godon', OnAttcked ) 
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