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HELP | Shaders


Tekken

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Hi,

Today I created a shader using engineApplyShaderToWorldTexture.

Sript:

addEventHandler('onClientResourceStart', resourceRoot, 
function() 
    shader = dxCreateShader('shader.fx') 
    terrain = dxCreateTexture('img/1.jpg') 
    dxSetShaderValue(shader, 'gTexture', terrain) 
    engineApplyShaderToWorldTexture(shader, 'des_ripplsand') 
end) 

Shader.fx:

texture gTexture; 
  
technique TexReplace 
{ 
    pass P0 
    { 
        Texture[0] = gTexture; 
    } 
} 

But I have a problem the draw distance is too low as you can see here:

eTX0KF4quKmLDBIEILHTatZetDfUTMamizfqFL37Yew=w1280-h720-no

Do you know how to fix that?

Edited by Guest
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