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[HELP] Skin


Eweest

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Hi guys! What's wrong here?

Client:

  
local skin = { 
{"   Skin1" , 280 }, 
{"   Skin2" , 281 } 
  
GUIEditor_GridList[30] = guiCreateGridList ( 0.01, 0.09, 0.5, 0.9, true, GUIEditor_Window[3] ) guiGridListSetSortingEnabled ( list, false ) 
GUIEditor_GridListAddColumn[30] = guiGridListAddColumn ( GUIEditor_GridList[30], "Название скина", 0.8 ) 
GUIEditor_GridListAddColumn[31] = guiGridListAddColumn ( GUIEditor_GridList[30], "ID", 0 ) 
for i, skin in ipairs (skin) do 
GUIEditor_teleRows[30] = guiGridListAddRow(GUIEditor_GridList[30]) 
GUIEditor_GridListSetItemText[30] = guiGridListSetItemText ( GUIEditor_GridList[30], GUIEditor_teleRows[30], 1, skin[1], false, false ) 
GUIEditor_GridListSetItemText[31] = guiGridListSetItemText ( GUIEditor_GridList[30], GUIEditor_teleRows[30], 2, skin[2], false, false ) 
end 
GUIEditor_Button[112] = guiCreateButton  (350, 80, 140, 20, "set", false, GUIEditor_Window[3]) 
  
function spawnFreeSkin ()    
    if ( source == GUIEditor_Button[112] ) then 
        local row,col = guiGridListGetSelectedItem(GUIEditor_GridList[30]) 
        local mid = guiGridListGetItemText(GUIEditor_GridList[30],row,2) 
        if ( row and col ) then 
            triggerServerEvent("spawnskin",localPlayer,mid) 
        end 
    end 
end 
addEventHandler("onClientGUIClick",root,spawnFreeSkin) 
  

Server:

Skin = {} 
function spawnskins(mid) 
    if ( Skin[source] ) then 
       setElementModel(Skin[source],mid) 
    end 
end 
addEvent("spawnskin",true) 
addEventHandler("spawnskin",root,spawnskins) 

Link to comment
Skin = {} 
function spawnskins(mid) 
    if ( Skin[source] ) then 
       setElementModel(source,tonumber(mid)) 
    end 
end 
addEvent("spawnskin",true) 
addEventHandler("spawnskin",root,spawnskins) 

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