Hero192 Posted July 5, 2015 Share Posted July 5, 2015 As the title say, how to write an Direct X Text in the image F11 any idea? thanks in advance. Link to comment
Walid Posted July 5, 2015 Share Posted July 5, 2015 As the title say, how to write an Direct X Text in the image F11any idea? thanks in advance. function FunctionName() if (isPlayerMapVisible()) then -- dxDrawText here end end addEventHandler("onClientRender", root, FunctionName) Link to comment
Hero192 Posted July 6, 2015 Author Share Posted July 6, 2015 As the title say, how to write an Direct X Text in the image F11any idea? thanks in advance. function FunctionName() if (isPlayerMapVisible()) then -- dxDrawText here end end addEventHandler("onClientRender", root, FunctionName) But.. when i Zoom the map it doesn't stay in the same possition any help? Link to comment
Moderators IIYAMA Posted July 6, 2015 Moderators Share Posted July 6, 2015 There are no functions for that, unless you make the F11 map yourself. Link to comment
Hero192 Posted July 6, 2015 Author Share Posted July 6, 2015 There are no functions for that, unless you make the F11 map yourself. It's possible. Link to comment
xeon17 Posted July 6, 2015 Share Posted July 6, 2015 Yes it's possible, i saw a guy created exactly that and posted the resource on community but i can't remember what the name was. Link to comment
ChaosMTA Posted July 7, 2015 Share Posted July 7, 2015 I did this at Owl. The way I went about doing it is building off of the customblips resource here: https://community.multitheftauto.com/?p= ... ils&id=960 I made a modified copy to allow other things in this UI, like text, color, and alpha changes. You can do the same with what people said above and just editting that script. 1 Link to comment
joaosilva099 Posted July 9, 2015 Share Posted July 9, 2015 getPlayerMapBoundingBox should be a startpoint (it will return the coordinates even when the map is zoomed) Link to comment
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